#include <staticMesh.h>
Public Member Functions | |
staticMesh () | |
~staticMesh () | |
virtual int | init (int, IAnimatedMeshSceneNode *) |
virtual int | update () |
virtual int | close () |
IAnimatedMeshSceneNode * | getNode () |
int | getId () |
int | setVisible (bool) |
Private Attributes | |
IAnimatedMeshSceneNode * | node |
int | id |
Definition at line 2 of file staticMesh.h.
staticMesh::staticMesh | ( | ) |
Definition at line 3 of file staticMesh.cpp.
staticMesh::~staticMesh | ( | ) |
Definition at line 8 of file staticMesh.cpp.
int staticMesh::close | ( | ) | [virtual] |
Definition at line 26 of file staticMesh.cpp.
int staticMesh::getId | ( | ) |
Definition at line 36 of file staticMesh.cpp.
References id.
Referenced by BOOST_PYTHON_MODULE(), actionMesh::init(), and interface::OnEvent().
IAnimatedMeshSceneNode * staticMesh::getNode | ( | ) |
Definition at line 31 of file staticMesh.cpp.
References node.
Referenced by lieu::addAnimateMesh(), lieu::addObservationMesh(), lieu::addPrendreMesh(), lieu::addStaticMesh(), coeur::anim(), lieu::init(), actionMesh::init(), interface::OnEvent(), and interface::update().
int staticMesh::init | ( | int | i, | |
IAnimatedMeshSceneNode * | n | |||
) | [virtual] |
int staticMesh::setVisible | ( | bool | v | ) |
int staticMesh::update | ( | ) | [virtual] |
Definition at line 21 of file staticMesh.cpp.
int staticMesh::id [private] |
Definition at line 18 of file staticMesh.h.
Referenced by getId().
IAnimatedMeshSceneNode* staticMesh::node [private] |
Definition at line 17 of file staticMesh.h.
Referenced by getNode(), init(), and setVisible().