Evol client data validator. Run at: 2012-07-20T23:17:37.049578 http://www.gitorious.org/evol/evol-tools/blobs/master/testxml/testxml.py -------------------------------------------------------------------------------- Detecting clientdata dir Detected client data directory in: .. Checking xml file syntax Checking defult files warn: sprite=graphics/sprites/error.xml image width 28 (need 29) is not multiply to frame size 29, image:graphics/sprites/error.png warn: sprite=graphics/sprites/error.xml image width should be power of two. If not image will be resized on the fly. Current image width 28. used in sprite width 29 allowed width 16 or 32 (graphics/sprites/error.png) warn: sprite=graphics/sprites/error.xml image height should be power of two. If not image will be resized on the fly. Current image height 9. used in sprite height 9 allowed height 8 or 16 (graphics/sprites/error.png) error: sprite=graphics/sprites/error.xml image have zero frames: graphics/sprites/error.png error: sprite=graphics/sprites/error.xml using incorrect imageset name in action: default error: sprite=graphics/sprites/error.xml incorrect frame index 0 action: default, direction: default Checking itemcolors.xml Checking items.xml warn: sprite=graphics/sprites/hairstyles/hairstyle01.xml image width should be power of two. If not image will be resized on the fly. Current image width 200. used in sprite width 200 allowed width 128 or 256 (graphics/sprites/hairstyles/hairstyle01.png) warn: sprite=graphics/sprites/hairstyles/hairstyle01.xml image height should be power of two. If not image will be resized on the fly. Current image height 40. used in sprite height 40 allowed height 32 or 64 (graphics/sprites/hairstyles/hairstyle01.png) warn: sprite=graphics/sprites/hairstyles/hairstyle01.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/hairstyles/hairstyle01.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/hairstyles/hairstyle01.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/hairstyles/hairstyle01.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/hairstyles/hairstyle01.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/hairstyles/hairstyle01.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/hairstyles/hairstyle01.xml delay 225 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/hairstyles/hairstyle01.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/hairstyles/hairstyle01.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/hairstyles/hairstyle01.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/hairstyles/hairstyle01.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/hairstyles/hairstyle01.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/hairstyles/hairstyle01.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/hairstyles/hairstyle01.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/hairstyles/hairstyle01.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/hairstyles/hairstyle02.xml image width should be power of two. If not image will be resized on the fly. Current image width 200. used in sprite width 200 allowed width 128 or 256 (graphics/sprites/hairstyles/hairstyle02.png) warn: sprite=graphics/sprites/hairstyles/hairstyle02.xml image height should be power of two. If not image will be resized on the fly. Current image height 40. used in sprite height 40 allowed height 32 or 64 (graphics/sprites/hairstyles/hairstyle02.png) warn: sprite=graphics/sprites/hairstyles/hairstyle03.xml image width should be power of two. If not image will be resized on the fly. Current image width 200. used in sprite width 200 allowed width 128 or 256 (graphics/sprites/hairstyles/hairstyle03.png) warn: sprite=graphics/sprites/hairstyles/hairstyle03.xml image height should be power of two. If not image will be resized on the fly. Current image height 40. used in sprite height 40 allowed height 32 or 64 (graphics/sprites/hairstyles/hairstyle03.png) warn: sprite=graphics/sprites/hairstyles/hairstyle04.xml image width should be power of two. If not image will be resized on the fly. Current image width 200. used in sprite width 200 allowed width 128 or 256 (graphics/sprites/hairstyles/hairstyle04.png) warn: sprite=graphics/sprites/hairstyles/hairstyle04.xml image height should be power of two. If not image will be resized on the fly. Current image height 40. used in sprite height 40 allowed height 32 or 64 (graphics/sprites/hairstyles/hairstyle04.png) warn: sprite=graphics/sprites/hairstyles/hairstyle05.xml image width should be power of two. If not image will be resized on the fly. Current image width 200. used in sprite width 200 allowed width 128 or 256 (graphics/sprites/hairstyles/hairstyle05.png) warn: sprite=graphics/sprites/hairstyles/hairstyle05.xml image height should be power of two. If not image will be resized on the fly. Current image height 40. used in sprite height 40 allowed height 32 or 64 (graphics/sprites/hairstyles/hairstyle05.png) warn: sprite=graphics/sprites/hairstyles/hairstyle06.xml image width should be power of two. If not image will be resized on the fly. Current image width 200. used in sprite width 200 allowed width 128 or 256 (graphics/sprites/hairstyles/hairstyle06.png) warn: sprite=graphics/sprites/hairstyles/hairstyle06.xml image height should be power of two. If not image will be resized on the fly. Current image height 40. used in sprite height 40 allowed height 32 or 64 (graphics/sprites/hairstyles/hairstyle06.png) warn: sprite=graphics/sprites/hairstyles/hairstyle07.xml image width should be power of two. If not image will be resized on the fly. Current image width 200. used in sprite width 200 allowed width 128 or 256 (graphics/sprites/hairstyles/hairstyle07.png) warn: sprite=graphics/sprites/hairstyles/hairstyle07.xml image height should be power of two. If not image will be resized on the fly. Current image height 40. used in sprite height 40 allowed height 32 or 64 (graphics/sprites/hairstyles/hairstyle07.png) warn: sprite=graphics/sprites/hairstyles/hairstyle08.xml image width should be power of two. If not image will be resized on the fly. Current image width 200. used in sprite width 200 allowed width 128 or 256 (graphics/sprites/hairstyles/hairstyle08.png) warn: sprite=graphics/sprites/hairstyles/hairstyle08.xml image height should be power of two. If not image will be resized on the fly. Current image height 40. used in sprite height 40 allowed height 32 or 64 (graphics/sprites/hairstyles/hairstyle08.png) warn: sprite=graphics/sprites/hairstyles/hairstyle09.xml image width should be power of two. If not image will be resized on the fly. Current image width 200. used in sprite width 200 allowed width 128 or 256 (graphics/sprites/hairstyles/hairstyle09.png) warn: sprite=graphics/sprites/hairstyles/hairstyle09.xml image height should be power of two. If not image will be resized on the fly. Current image height 40. used in sprite height 40 allowed height 32 or 64 (graphics/sprites/hairstyles/hairstyle09.png) warn: sprite=graphics/sprites/hairstyles/hairstyle10.xml image width should be power of two. If not image will be resized on the fly. Current image width 200. used in sprite width 200 allowed width 128 or 256 (graphics/sprites/hairstyles/hairstyle10.png) warn: sprite=graphics/sprites/hairstyles/hairstyle10.xml image height should be power of two. If not image will be resized on the fly. Current image height 40. used in sprite height 40 allowed height 32 or 64 (graphics/sprites/hairstyles/hairstyle10.png) warn: sprite=graphics/sprites/hairstyles/hairstyle11.xml image width should be power of two. If not image will be resized on the fly. Current image width 200. used in sprite width 200 allowed width 128 or 256 (graphics/sprites/hairstyles/hairstyle11.png) warn: sprite=graphics/sprites/hairstyles/hairstyle11.xml image height should be power of two. If not image will be resized on the fly. Current image height 40. used in sprite height 40 allowed height 32 or 64 (graphics/sprites/hairstyles/hairstyle11.png) warn: sprite=graphics/sprites/hairstyles/hairstyle12.xml image width should be power of two. If not image will be resized on the fly. Current image width 200. used in sprite width 200 allowed width 128 or 256 (graphics/sprites/hairstyles/hairstyle12.png) warn: sprite=graphics/sprites/hairstyles/hairstyle12.xml image height should be power of two. If not image will be resized on the fly. Current image height 40. used in sprite height 40 allowed height 32 or 64 (graphics/sprites/hairstyles/hairstyle12.png) warn: sprite=graphics/sprites/hairstyles/hairstyle13.xml image width should be power of two. If not image will be resized on the fly. Current image width 416. used in sprite width 416 allowed width 256 or 512 (graphics/sprites/hairstyles/hairstyle13.png) warn: sprite=graphics/sprites/hairstyles/hairstyle13.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/hairstyles/hairstyle13.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/hairstyles/hairstyle13.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/hairstyles/hairstyle13.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/hairstyles/hairstyle13.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/hairstyles/hairstyle13.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/hairstyles/hairstyle13.xml delay 225 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/hairstyles/hairstyle13.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/hairstyles/hairstyle13.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/hairstyles/hairstyle13.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/hairstyles/hairstyle13.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/hairstyles/hairstyle13.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/hairstyles/hairstyle13.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/hairstyles/hairstyle13.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/hairstyles/hairstyle13.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/hairstyles/hairstyle14.xml image width should be power of two. If not image will be resized on the fly. Current image width 200. used in sprite width 200 allowed width 128 or 256 (graphics/sprites/hairstyles/hairstyle14.png) warn: sprite=graphics/sprites/hairstyles/hairstyle14.xml image height 42 (need 40) is not multiply to frame size 40, image:graphics/sprites/hairstyles/hairstyle14.png warn: sprite=graphics/sprites/hairstyles/hairstyle14.xml image height should be power of two. If not image will be resized on the fly. Current image height 42. used in sprite height 40 allowed height 32 or 64 (graphics/sprites/hairstyles/hairstyle14.png) warn: sprite=graphics/sprites/hairstyles/hairstyle15.xml image width should be power of two. If not image will be resized on the fly. Current image width 200. used in sprite width 200 allowed width 128 or 256 (graphics/sprites/hairstyles/hairstyle15.png) warn: sprite=graphics/sprites/hairstyles/hairstyle15.xml image height should be power of two. If not image will be resized on the fly. Current image height 40. used in sprite height 40 allowed height 32 or 64 (graphics/sprites/hairstyles/hairstyle15.png) warn: sprite=graphics/sprites/hairstyles/hairstyle16.xml image width should be power of two. If not image will be resized on the fly. Current image width 200. used in sprite width 200 allowed width 128 or 256 (graphics/sprites/hairstyles/hairstyle16.png) warn: sprite=graphics/sprites/hairstyles/hairstyle16.xml image height should be power of two. If not image will be resized on the fly. Current image height 40. used in sprite height 40 allowed height 32 or 64 (graphics/sprites/hairstyles/hairstyle16.png) warn: sprite=graphics/sprites/hairstyles/hairstyle17.xml image width should be power of two. If not image will be resized on the fly. Current image width 200. used in sprite width 200 allowed width 128 or 256 (graphics/sprites/hairstyles/hairstyle17.png) warn: sprite=graphics/sprites/hairstyles/hairstyle17.xml image height should be power of two. If not image will be resized on the fly. Current image height 40. used in sprite height 40 allowed height 32 or 64 (graphics/sprites/hairstyles/hairstyle17.png) warn: sprite=graphics/sprites/hairstyles/hairstyle18.xml image width should be power of two. If not image will be resized on the fly. Current image width 200. used in sprite width 200 allowed width 128 or 256 (graphics/sprites/hairstyles/hairstyle18.png) warn: sprite=graphics/sprites/hairstyles/hairstyle18.xml image height should be power of two. If not image will be resized on the fly. Current image height 40. used in sprite height 40 allowed height 32 or 64 (graphics/sprites/hairstyles/hairstyle18.png) warn: sprite=graphics/sprites/hairstyles/hairstyle19.xml image width should be power of two. If not image will be resized on the fly. Current image width 200. used in sprite width 200 allowed width 128 or 256 (graphics/sprites/hairstyles/hairstyle19.png) warn: sprite=graphics/sprites/hairstyles/hairstyle19.xml image height should be power of two. If not image will be resized on the fly. Current image height 40. used in sprite height 40 allowed height 32 or 64 (graphics/sprites/hairstyles/hairstyle19.png) warn: no type attribute for id=16 warn: no type attribute for id=30 warn: no type attribute for id=31 warn: no type attribute for id=32 warn: no type attribute for id=33 warn: no type attribute for id=34 warn: no type attribute for id=35 warn: sprite=graphics/sprites/equipment/head/santahat.xml image width should be power of two. If not image will be resized on the fly. Current image width 200. used in sprite width 200 allowed width 128 or 256 (graphics/sprites/equipment/head/santahat.png) warn: sprite=graphics/sprites/equipment/head/santahat.xml image height should be power of two. If not image will be resized on the fly. Current image height 40. used in sprite height 40 allowed height 32 or 64 (graphics/sprites/equipment/head/santahat.png) warn: sprite=graphics/sprites/equipment/head/santahat.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/head/santahat.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/head/santahat.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/head/santahat.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/head/santahat.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/head/santahat.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/head/santahat.xml delay 225 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/santahat.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/santahat.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/head/santahat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/santahat.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/santahat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/head/santahat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/santahat.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/santahat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/weapon-dagger.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/weapon-dagger.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/weapon-dagger.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/weapon-dagger.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/chest/leather-male.xml image width should be power of two. If not image will be resized on the fly. Current image width 576. used in sprite width 576 allowed width 512 or 1024 (graphics/sprites/equipment/chest/leather-male.png) warn: sprite=graphics/sprites/equipment/chest/leather-male.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/chest/leather-male.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/chest/leather-male.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/chest/leather-male.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/chest/leather-male.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/chest/leather-male.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/chest/leather-male.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/chest/leather-male.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/chest/leather-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/chest/leather-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/chest/leather-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/chest/leather-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/chest/leather-female.xml image width should be power of two. If not image will be resized on the fly. Current image width 576. used in sprite width 576 allowed width 512 or 1024 (graphics/sprites/equipment/chest/leather-female.png) warn: sprite=graphics/sprites/equipment/chest/leather-female.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/chest/leather-female.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/chest/leather-female.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/chest/leather-female.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/chest/leather-female.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/chest/leather-female.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/chest/leather-female.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/chest/leather-female.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/chest/leather-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/chest/leather-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/chest/leather-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/chest/leather-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/head/fancyhat.xml image width should be power of two. If not image will be resized on the fly. Current image width 200. used in sprite width 200 allowed width 128 or 256 (graphics/sprites/equipment/head/fancyhat.png) warn: sprite=graphics/sprites/equipment/head/fancyhat.xml image height should be power of two. If not image will be resized on the fly. Current image height 40. used in sprite height 40 allowed height 32 or 64 (graphics/sprites/equipment/head/fancyhat.png) warn: sprite=graphics/sprites/equipment/head/fancyhat.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/head/fancyhat.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/head/fancyhat.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/head/fancyhat.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/head/fancyhat.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/head/fancyhat.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/head/fancyhat.xml delay 225 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/fancyhat.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/fancyhat.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/head/fancyhat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/fancyhat.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/fancyhat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/head/fancyhat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/fancyhat.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/fancyhat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/head/minershat.xml image width should be power of two. If not image will be resized on the fly. Current image width 200. used in sprite width 200 allowed width 128 or 256 (graphics/sprites/equipment/head/minershat.png) warn: sprite=graphics/sprites/equipment/head/minershat.xml image height should be power of two. If not image will be resized on the fly. Current image height 40. used in sprite height 40 allowed height 32 or 64 (graphics/sprites/equipment/head/minershat.png) warn: sprite=graphics/sprites/equipment/head/minershat.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/head/minershat.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/head/minershat.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/head/minershat.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/head/minershat.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/head/minershat.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/head/minershat.xml delay 225 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/minershat.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/minershat.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/head/minershat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/minershat.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/minershat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/head/minershat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/minershat.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/minershat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/feet/boots-male.xml image width should be power of two. If not image will be resized on the fly. Current image width 576. used in sprite width 576 allowed width 512 or 1024 (graphics/sprites/equipment/feet/boots-male.png) warn: sprite=graphics/sprites/equipment/feet/boots-male.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/feet/boots-male.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/feet/boots-male.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/feet/boots-male.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/feet/boots-male.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/feet/boots-male.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/feet/boots-male.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/feet/boots-male.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/feet/boots-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/feet/boots-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/feet/boots-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/feet/boots-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/feet/boots-female.xml image width should be power of two. If not image will be resized on the fly. Current image width 576. used in sprite width 576 allowed width 512 or 1024 (graphics/sprites/equipment/feet/boots-female.png) warn: sprite=graphics/sprites/weapon-bow.xml image width should be power of two. If not image will be resized on the fly. Current image width 320. used in sprite width 320 allowed width 256 or 512 (graphics/sprites/weapon1.png) warn: sprite=graphics/sprites/weapon-bow.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/weapon-bow.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/weapon-bow.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/weapon-bow.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/hands/generic-male.xml image width should be power of two. If not image will be resized on the fly. Current image width 576. used in sprite width 576 allowed width 512 or 1024 (graphics/sprites/equipment/hands/generic-male.png) warn: sprite=graphics/sprites/equipment/hands/generic-male.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/hands/generic-male.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/hands/generic-male.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/hands/generic-male.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/hands/generic-male.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/hands/generic-male.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/hands/generic-male.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/hands/generic-male.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/hands/generic-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/hands/generic-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/hands/generic-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/hands/generic-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/hands/generic-female.xml image width should be power of two. If not image will be resized on the fly. Current image width 576. used in sprite width 576 allowed width 512 or 1024 (graphics/sprites/equipment/hands/generic-female.png) warn: sprite=graphics/sprites/equipment/hands/generic-female.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/hands/generic-female.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/hands/generic-female.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/hands/generic-female.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/hands/generic-female.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/hands/generic-female.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/hands/generic-female.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/hands/generic-female.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/hands/generic-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/hands/generic-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/hands/generic-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/hands/generic-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/head/standardheadband.xml image width should be power of two. If not image will be resized on the fly. Current image width 200. used in sprite width 200 allowed width 128 or 256 (graphics/sprites/equipment/head/standardheadband.png) warn: sprite=graphics/sprites/equipment/head/standardheadband.xml image height should be power of two. If not image will be resized on the fly. Current image height 40. used in sprite height 40 allowed height 32 or 64 (graphics/sprites/equipment/head/standardheadband.png) warn: sprite=graphics/sprites/equipment/head/standardheadband.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/head/standardheadband.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/head/standardheadband.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/head/standardheadband.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/head/standardheadband.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/head/standardheadband.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/head/standardheadband.xml delay 225 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/standardheadband.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/standardheadband.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/head/standardheadband.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/standardheadband.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/standardheadband.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/head/standardheadband.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/standardheadband.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/standardheadband.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/head/silkheadband.xml image width should be power of two. If not image will be resized on the fly. Current image width 200. used in sprite width 200 allowed width 128 or 256 (graphics/sprites/equipment/head/silkheadband.png) warn: sprite=graphics/sprites/equipment/head/silkheadband.xml image height should be power of two. If not image will be resized on the fly. Current image height 40. used in sprite height 40 allowed height 32 or 64 (graphics/sprites/equipment/head/silkheadband.png) warn: sprite=graphics/sprites/equipment/head/silkheadband.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/head/silkheadband.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/head/silkheadband.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/head/silkheadband.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/head/silkheadband.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/head/silkheadband.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/head/silkheadband.xml delay 225 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/silkheadband.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/silkheadband.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/head/silkheadband.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/silkheadband.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/silkheadband.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/head/silkheadband.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/silkheadband.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/silkheadband.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/chest/tnecksweater-male.xml image width should be power of two. If not image will be resized on the fly. Current image width 576. used in sprite width 576 allowed width 512 or 1024 (graphics/sprites/equipment/chest/tnecksweater-male.png) warn: sprite=graphics/sprites/equipment/chest/tnecksweater-male.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/chest/tnecksweater-male.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/chest/tnecksweater-male.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/chest/tnecksweater-male.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/chest/tnecksweater-male.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/chest/tnecksweater-male.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/chest/tnecksweater-male.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/chest/tnecksweater-male.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/chest/tnecksweater-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/chest/tnecksweater-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/chest/tnecksweater-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/chest/tnecksweater-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/chest/tnecksweater-female.xml image width should be power of two. If not image will be resized on the fly. Current image width 576. used in sprite width 576 allowed width 512 or 1024 (graphics/sprites/equipment/chest/tnecksweater-female.png) warn: sprite=graphics/sprites/equipment/chest/tnecksweater-female.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/chest/tnecksweater-female.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/chest/tnecksweater-female.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/chest/tnecksweater-female.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/chest/tnecksweater-female.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/chest/tnecksweater-female.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/chest/tnecksweater-female.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/chest/tnecksweater-female.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/chest/tnecksweater-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/chest/tnecksweater-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/chest/tnecksweater-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/chest/tnecksweater-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/legs/shorts-male.xml image width should be power of two. If not image will be resized on the fly. Current image width 576. used in sprite width 576 allowed width 512 or 1024 (graphics/sprites/equipment/legs/shorts-male.png) warn: sprite=graphics/sprites/equipment/legs/shorts-male.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/legs/shorts-male.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/legs/shorts-male.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/legs/shorts-male.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/legs/shorts-male.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/legs/shorts-male.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/legs/shorts-male.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/legs/shorts-male.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/legs/shorts-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/legs/shorts-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/legs/shorts-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/legs/shorts-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/legs/shorts-female.xml image width should be power of two. If not image will be resized on the fly. Current image width 576. used in sprite width 576 allowed width 512 or 1024 (graphics/sprites/equipment/legs/shorts-female.png) warn: sprite=graphics/sprites/equipment/legs/shorts-female.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/legs/shorts-female.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/legs/shorts-female.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/legs/shorts-female.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/legs/shorts-female.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/legs/shorts-female.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/legs/shorts-female.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/legs/shorts-female.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/legs/shorts-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/legs/shorts-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/legs/shorts-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/legs/shorts-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/head/pumpkinhelmet.xml image width should be power of two. If not image will be resized on the fly. Current image width 200. used in sprite width 200 allowed width 128 or 256 (graphics/sprites/equipment/head/pumpkinhelmet.png) warn: sprite=graphics/sprites/equipment/head/pumpkinhelmet.xml image height should be power of two. If not image will be resized on the fly. Current image height 40. used in sprite height 40 allowed height 32 or 64 (graphics/sprites/equipment/head/pumpkinhelmet.png) warn: sprite=graphics/sprites/equipment/head/pumpkinhelmet.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/head/pumpkinhelmet.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/head/pumpkinhelmet.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/head/pumpkinhelmet.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/head/pumpkinhelmet.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/head/pumpkinhelmet.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/head/pumpkinhelmet.xml delay 225 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/pumpkinhelmet.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/pumpkinhelmet.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/head/pumpkinhelmet.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/pumpkinhelmet.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/pumpkinhelmet.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/head/pumpkinhelmet.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/pumpkinhelmet.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/pumpkinhelmet.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/head/axehat.xml image width should be power of two. If not image will be resized on the fly. Current image width 110. used in sprite width 110 allowed width 64 or 128 (graphics/sprites/equipment/head/axehat.png) warn: sprite=graphics/sprites/equipment/head/axehat.xml image height should be power of two. If not image will be resized on the fly. Current image height 22. used in sprite height 22 allowed height 16 or 32 (graphics/sprites/equipment/head/axehat.png) warn: sprite=graphics/sprites/equipment/head/axehat.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/head/axehat.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/head/axehat.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/head/axehat.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/head/axehat.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/head/axehat.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/head/axehat.xml delay 225 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/axehat.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/axehat.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/head/axehat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/axehat.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/axehat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/head/axehat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/axehat.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/axehat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/head/piratehat.xml image width should be power of two. If not image will be resized on the fly. Current image width 108. used in sprite width 108 allowed width 64 or 128 (graphics/sprites/equipment/head/piratehat.png) warn: sprite=graphics/sprites/equipment/head/piratehat.xml image height should be power of two. If not image will be resized on the fly. Current image height 17. used in sprite height 17 allowed height 16 or 32 (graphics/sprites/equipment/head/piratehat.png) warn: sprite=graphics/sprites/equipment/head/piratehat.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/head/piratehat.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/head/piratehat.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/head/piratehat.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/head/piratehat.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/head/piratehat.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/head/piratehat.xml delay 225 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/piratehat.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/piratehat.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/head/piratehat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/piratehat.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/piratehat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/head/piratehat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/piratehat.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/piratehat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/head/goggles.xml image width should be power of two. If not image will be resized on the fly. Current image width 100. used in sprite width 100 allowed width 64 or 128 (graphics/sprites/equipment/head/goggles.png) warn: sprite=graphics/sprites/equipment/head/goggles.xml image height should be power of two. If not image will be resized on the fly. Current image height 20. used in sprite height 20 allowed height 16 or 32 (graphics/sprites/equipment/head/goggles.png) warn: sprite=graphics/sprites/equipment/head/goggles.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/head/goggles.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/head/goggles.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/head/goggles.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/head/goggles.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/head/goggles.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/head/goggles.xml delay 225 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/goggles.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/goggles.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/head/goggles.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/goggles.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/goggles.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/head/goggles.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/goggles.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/goggles.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/head/circlet.xml image width should be power of two. If not image will be resized on the fly. Current image width 160. used in sprite width 160 allowed width 128 or 256 (graphics/sprites/equipment/head/circlet.png) warn: sprite=graphics/sprites/equipment/head/circlet.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/head/circlet.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/head/circlet.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/head/circlet.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/head/circlet.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/head/circlet.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/head/circlet.xml delay 225 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/circlet.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/circlet.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/head/circlet.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/circlet.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/circlet.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/head/circlet.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/circlet.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/circlet.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/head/eyepatch.xml image width should be power of two. If not image will be resized on the fly. Current image width 160. used in sprite width 160 allowed width 128 or 256 (graphics/sprites/equipment/head/eyepatch.png) warn: sprite=graphics/sprites/equipment/head/eyepatch.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/head/eyepatch.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/head/eyepatch.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/head/eyepatch.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/head/eyepatch.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/head/eyepatch.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/head/eyepatch.xml delay 225 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/eyepatch.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/eyepatch.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/head/eyepatch.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/eyepatch.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/eyepatch.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/head/eyepatch.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/eyepatch.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/eyepatch.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/head/bandana.xml image width should be power of two. If not image will be resized on the fly. Current image width 145. used in sprite width 145 allowed width 128 or 256 (graphics/sprites/equipment/head/bandana.png) warn: sprite=graphics/sprites/equipment/head/bandana.xml image height should be power of two. If not image will be resized on the fly. Current image height 21. used in sprite height 21 allowed height 16 or 32 (graphics/sprites/equipment/head/bandana.png) warn: sprite=graphics/sprites/equipment/head/bandana.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/head/bandana.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/head/bandana.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/head/bandana.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/head/bandana.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/head/bandana.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/head/bandana.xml delay 225 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/bandana.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/bandana.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/head/bandana.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/bandana.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/bandana.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/head/bandana.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/bandana.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/bandana.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/weapon-scythe.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/weapon-scythe.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/weapon-scythe.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/weapon-scythe.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/weapon-scythe.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/weapon-scythe.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/weapon-scythe.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/weapon-scythe.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/weapon-scythe.xml unused frames: 13,14,15,28,29,30,31,44,45,46,47 warn: sprite=graphics/sprites/equipment/chest/vnecksweater-male.xml image width should be power of two. If not image will be resized on the fly. Current image width 576. used in sprite width 576 allowed width 512 or 1024 (graphics/sprites/equipment/chest/vnecksweater-male.png) warn: sprite=graphics/sprites/equipment/chest/vnecksweater-male.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/chest/vnecksweater-male.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/chest/vnecksweater-male.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/chest/vnecksweater-male.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/chest/vnecksweater-male.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/chest/vnecksweater-male.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/chest/vnecksweater-male.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/chest/vnecksweater-male.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/chest/vnecksweater-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/chest/vnecksweater-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/chest/vnecksweater-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/chest/vnecksweater-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/chest/vnecksweater-female.xml image width should be power of two. If not image will be resized on the fly. Current image width 576. used in sprite width 576 allowed width 512 or 1024 (graphics/sprites/equipment/chest/vnecksweater-female.png) warn: sprite=graphics/sprites/equipment/chest/vnecksweater-female.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/chest/vnecksweater-female.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/chest/vnecksweater-female.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/chest/vnecksweater-female.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/chest/vnecksweater-female.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/chest/vnecksweater-female.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/chest/vnecksweater-female.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/chest/vnecksweater-female.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/chest/vnecksweater-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/chest/vnecksweater-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/chest/vnecksweater-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/chest/vnecksweater-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/chest/chainmail-male.xml image width should be power of two. If not image will be resized on the fly. Current image width 576. used in sprite width 576 allowed width 512 or 1024 (graphics/sprites/equipment/chest/chainmail-male.png) warn: sprite=graphics/sprites/equipment/chest/chainmail-male.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/chest/chainmail-male.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/chest/chainmail-male.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/chest/chainmail-male.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/chest/chainmail-male.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/chest/chainmail-male.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/chest/chainmail-male.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/chest/chainmail-male.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/chest/chainmail-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/chest/chainmail-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/chest/chainmail-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/chest/chainmail-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/chest/chainmail-female.xml image width should be power of two. If not image will be resized on the fly. Current image width 576. used in sprite width 576 allowed width 512 or 1024 (graphics/sprites/equipment/chest/chainmail-female.png) warn: sprite=graphics/sprites/equipment/chest/chainmail-female.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/chest/chainmail-female.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/chest/chainmail-female.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/chest/chainmail-female.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/chest/chainmail-female.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/chest/chainmail-female.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/chest/chainmail-female.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/chest/chainmail-female.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/chest/chainmail-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/chest/chainmail-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/chest/chainmail-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/chest/chainmail-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/chest/lightplatemail-male.xml image width should be power of two. If not image will be resized on the fly. Current image width 576. used in sprite width 576 allowed width 512 or 1024 (graphics/sprites/equipment/chest/lightplatemail-male.png) warn: sprite=graphics/sprites/equipment/chest/lightplatemail-male.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/chest/lightplatemail-male.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/chest/lightplatemail-male.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/chest/lightplatemail-male.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/chest/lightplatemail-male.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/chest/lightplatemail-male.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/chest/lightplatemail-male.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/chest/lightplatemail-male.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/chest/lightplatemail-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/chest/lightplatemail-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/chest/lightplatemail-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/chest/lightplatemail-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/chest/lightplatemail-female.xml image width should be power of two. If not image will be resized on the fly. Current image width 576. used in sprite width 576 allowed width 512 or 1024 (graphics/sprites/equipment/chest/lightplatemail-female.png) warn: sprite=graphics/sprites/equipment/chest/lightplatemail-female.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/chest/lightplatemail-female.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/chest/lightplatemail-female.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/chest/lightplatemail-female.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/chest/lightplatemail-female.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/chest/lightplatemail-female.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/chest/lightplatemail-female.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/chest/lightplatemail-female.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/chest/lightplatemail-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/chest/lightplatemail-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/chest/lightplatemail-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/chest/lightplatemail-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/head/tophat.xml image width should be power of two. If not image will be resized on the fly. Current image width 105. used in sprite width 105 allowed width 64 or 128 (graphics/sprites/equipment/head/tophat.png) warn: sprite=graphics/sprites/equipment/head/tophat.xml image height should be power of two. If not image will be resized on the fly. Current image height 17. used in sprite height 17 allowed height 16 or 32 (graphics/sprites/equipment/head/tophat.png) warn: sprite=graphics/sprites/equipment/head/tophat.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/head/tophat.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/head/tophat.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/head/tophat.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/head/tophat.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/head/tophat.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/head/tophat.xml delay 225 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/tophat.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/tophat.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/head/tophat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/tophat.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/tophat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/head/tophat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/tophat.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/tophat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/head/funkywinter.xml image width should be power of two. If not image will be resized on the fly. Current image width 105. used in sprite width 105 allowed width 64 or 128 (graphics/sprites/equipment/head/funkywinter.png) warn: sprite=graphics/sprites/equipment/head/funkywinter.xml image height should be power of two. If not image will be resized on the fly. Current image height 20. used in sprite height 20 allowed height 16 or 32 (graphics/sprites/equipment/head/funkywinter.png) warn: sprite=graphics/sprites/equipment/head/funkywinter.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/head/funkywinter.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/head/funkywinter.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/head/funkywinter.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/head/funkywinter.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/head/funkywinter.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/head/funkywinter.xml delay 225 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/funkywinter.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/funkywinter.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/head/funkywinter.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/funkywinter.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/funkywinter.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/head/funkywinter.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/funkywinter.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/funkywinter.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/head/mushroom.xml image width should be power of two. If not image will be resized on the fly. Current image width 52. used in sprite width 52 allowed width 32 or 64 (graphics/sprites/equipment/head/mushroom.png) warn: sprite=graphics/sprites/equipment/head/mushroom.xml image height should be power of two. If not image will be resized on the fly. Current image height 15. used in sprite height 15 allowed height 8 or 16 (graphics/sprites/equipment/head/mushroom.png) warn: sprite=graphics/sprites/equipment/head/mushroom.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/head/mushroom.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/head/mushroom.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/head/mushroom.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/head/mushroom.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/head/mushroom.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/head/mushroom.xml delay 225 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/mushroom.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/mushroom.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/head/mushroom.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/mushroom.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/mushroom.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/head/mushroom.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/mushroom.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/mushroom.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/head/shroom.xml image width should be power of two. If not image will be resized on the fly. Current image width 200. used in sprite width 200 allowed width 128 or 256 (graphics/sprites/equipment/head/shroom.png) warn: sprite=graphics/sprites/equipment/head/shroom.xml image height should be power of two. If not image will be resized on the fly. Current image height 40. used in sprite height 40 allowed height 32 or 64 (graphics/sprites/equipment/head/shroom.png) warn: sprite=graphics/sprites/equipment/head/shroom.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/head/shroom.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/head/shroom.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/head/shroom.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/head/shroom.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/head/shroom.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/head/shroom.xml delay 225 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/shroom.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/shroom.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/head/shroom.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/shroom.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/shroom.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/head/shroom.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/shroom.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/shroom.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/legs/skirt.xml image width should be power of two. If not image will be resized on the fly. Current image width 576. used in sprite width 576 allowed width 512 or 1024 (graphics/sprites/equipment/legs/skirt.png) warn: sprite=graphics/sprites/equipment/legs/skirt.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/legs/skirt.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/legs/skirt.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/legs/skirt.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/legs/skirt.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/legs/skirt.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/legs/skirt.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/legs/skirt.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/legs/skirt.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/legs/skirt.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/legs/skirt.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/legs/skirt.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/head/xmaself.xml image width should be power of two. If not image will be resized on the fly. Current image width 105. used in sprite width 105 allowed width 64 or 128 (graphics/sprites/equipment/head/xmaself.png) warn: sprite=graphics/sprites/equipment/head/xmaself.xml image height should be power of two. If not image will be resized on the fly. Current image height 20. used in sprite height 20 allowed height 16 or 32 (graphics/sprites/equipment/head/xmaself.png) warn: sprite=graphics/sprites/equipment/head/xmaself.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/head/xmaself.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/head/xmaself.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/head/xmaself.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/head/xmaself.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/head/xmaself.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/head/xmaself.xml delay 225 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/xmaself.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/xmaself.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/head/xmaself.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/xmaself.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/xmaself.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/head/xmaself.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/xmaself.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/xmaself.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/head/mask.xml image width should be power of two. If not image will be resized on the fly. Current image width 192. used in sprite width 192 allowed width 128 or 256 (graphics/sprites/equipment/head/mask.png) warn: sprite=graphics/sprites/equipment/head/mask.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/head/mask.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/head/mask.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/head/mask.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/head/mask.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/head/mask.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/head/mask.xml delay 225 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/mask.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/mask.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/head/mask.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/mask.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/mask.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/head/mask.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/mask.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/mask.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/head/warlordhelm.xml image width should be power of two. If not image will be resized on the fly. Current image width 135. used in sprite width 135 allowed width 128 or 256 (graphics/sprites/equipment/head/warlordhelm.png) warn: sprite=graphics/sprites/equipment/head/warlordhelm.xml image height should be power of two. If not image will be resized on the fly. Current image height 19. used in sprite height 19 allowed height 16 or 32 (graphics/sprites/equipment/head/warlordhelm.png) warn: sprite=graphics/sprites/equipment/head/warlordhelm.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/head/warlordhelm.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/head/warlordhelm.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/head/warlordhelm.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/head/warlordhelm.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/head/warlordhelm.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/head/warlordhelm.xml delay 225 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/warlordhelm.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/warlordhelm.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/head/warlordhelm.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/warlordhelm.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/warlordhelm.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/head/warlordhelm.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/warlordhelm.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/warlordhelm.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/head/knighthelm.xml image width should be power of two. If not image will be resized on the fly. Current image width 125. used in sprite width 125 allowed width 64 or 128 (graphics/sprites/equipment/head/knighthelm.png) warn: sprite=graphics/sprites/equipment/head/knighthelm.xml image height should be power of two. If not image will be resized on the fly. Current image height 25. used in sprite height 25 allowed height 16 or 32 (graphics/sprites/equipment/head/knighthelm.png) warn: sprite=graphics/sprites/equipment/head/knighthelm.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/head/knighthelm.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/head/knighthelm.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/head/knighthelm.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/head/knighthelm.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/head/knighthelm.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/head/knighthelm.xml delay 225 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/knighthelm.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/knighthelm.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/head/knighthelm.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/knighthelm.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/knighthelm.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/head/knighthelm.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/knighthelm.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/knighthelm.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/head/infantryhelm.xml image width should be power of two. If not image will be resized on the fly. Current image width 125. used in sprite width 125 allowed width 64 or 128 (graphics/sprites/equipment/head/infantryhelm.png) warn: sprite=graphics/sprites/equipment/head/infantryhelm.xml image height should be power of two. If not image will be resized on the fly. Current image height 22. used in sprite height 22 allowed height 16 or 32 (graphics/sprites/equipment/head/infantryhelm.png) warn: sprite=graphics/sprites/equipment/head/infantryhelm.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/head/infantryhelm.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/head/infantryhelm.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/head/infantryhelm.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/head/infantryhelm.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/head/infantryhelm.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/head/infantryhelm.xml delay 225 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/infantryhelm.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/infantryhelm.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/head/infantryhelm.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/infantryhelm.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/infantryhelm.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/head/infantryhelm.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/infantryhelm.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/infantryhelm.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/head/crusadehelm.xml image width should be power of two. If not image will be resized on the fly. Current image width 110. used in sprite width 110 allowed width 64 or 128 (graphics/sprites/equipment/head/crusadehelm.png) warn: sprite=graphics/sprites/equipment/head/crusadehelm.xml image height should be power of two. If not image will be resized on the fly. Current image height 22. used in sprite height 22 allowed height 16 or 32 (graphics/sprites/equipment/head/crusadehelm.png) warn: sprite=graphics/sprites/equipment/head/crusadehelm.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/head/crusadehelm.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/head/crusadehelm.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/head/crusadehelm.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/head/crusadehelm.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/head/crusadehelm.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/head/crusadehelm.xml delay 225 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/crusadehelm.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/crusadehelm.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/head/crusadehelm.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/crusadehelm.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/crusadehelm.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/head/crusadehelm.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/crusadehelm.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/crusadehelm.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/legs/chaps-male.xml image width should be power of two. If not image will be resized on the fly. Current image width 576. used in sprite width 576 allowed width 512 or 1024 (graphics/sprites/equipment/legs/chaps-male.png) warn: sprite=graphics/sprites/equipment/legs/chaps-male.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/legs/chaps-male.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/legs/chaps-male.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/legs/chaps-male.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/legs/chaps-male.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/legs/chaps-male.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/legs/chaps-male.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/legs/chaps-male.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/legs/chaps-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/legs/chaps-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/legs/chaps-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/legs/chaps-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/legs/chaps-female.xml image width should be power of two. If not image will be resized on the fly. Current image width 576. used in sprite width 576 allowed width 512 or 1024 (graphics/sprites/equipment/legs/chaps-female.png) warn: sprite=graphics/sprites/equipment/legs/chaps-female.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/legs/chaps-female.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/legs/chaps-female.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/legs/chaps-female.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/legs/chaps-female.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/legs/chaps-female.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/legs/chaps-female.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/legs/chaps-female.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/legs/chaps-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/legs/chaps-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/legs/chaps-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/legs/chaps-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/head/cowboywhite.xml image width should be power of two. If not image will be resized on the fly. Current image width 140. used in sprite width 140 allowed width 128 or 256 (graphics/sprites/equipment/head/cowboywhite.png) warn: sprite=graphics/sprites/equipment/head/cowboywhite.xml image height should be power of two. If not image will be resized on the fly. Current image height 18. used in sprite height 18 allowed height 16 or 32 (graphics/sprites/equipment/head/cowboywhite.png) warn: sprite=graphics/sprites/equipment/head/cowboywhite.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/head/cowboywhite.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/head/cowboywhite.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/head/cowboywhite.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/head/cowboywhite.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/head/cowboywhite.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/head/cowboywhite.xml delay 225 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/cowboywhite.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/cowboywhite.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/head/cowboywhite.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/cowboywhite.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/cowboywhite.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/head/cowboywhite.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/cowboywhite.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/cowboywhite.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/head/cowboyblack.xml image width should be power of two. If not image will be resized on the fly. Current image width 140. used in sprite width 140 allowed width 128 or 256 (graphics/sprites/equipment/head/cowboyblack.png) warn: sprite=graphics/sprites/equipment/head/cowboyblack.xml image height should be power of two. If not image will be resized on the fly. Current image height 18. used in sprite height 18 allowed height 16 or 32 (graphics/sprites/equipment/head/cowboyblack.png) warn: sprite=graphics/sprites/equipment/head/cowboyblack.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/head/cowboyblack.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/head/cowboyblack.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/head/cowboyblack.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/head/cowboyblack.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/head/cowboyblack.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/head/cowboyblack.xml delay 225 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/cowboyblack.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/cowboyblack.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/head/cowboyblack.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/cowboyblack.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/cowboyblack.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/head/cowboyblack.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/cowboyblack.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/cowboyblack.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/head/crown.xml image width should be power of two. If not image will be resized on the fly. Current image width 84. used in sprite width 84 allowed width 64 or 128 (graphics/sprites/equipment/head/crown.png) warn: sprite=graphics/sprites/equipment/head/crown.xml image height should be power of two. If not image will be resized on the fly. Current image height 15. used in sprite height 15 allowed height 8 or 16 (graphics/sprites/equipment/head/crown.png) warn: sprite=graphics/sprites/equipment/head/crown.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/head/crown.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/head/crown.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/head/crown.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/head/crown.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/head/crown.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/head/crown.xml delay 225 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/crown.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/crown.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/head/crown.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/crown.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/crown.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/head/crown.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/crown.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/crown.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/head/devcap.xml image width should be power of two. If not image will be resized on the fly. Current image width 140. used in sprite width 140 allowed width 128 or 256 (graphics/sprites/equipment/head/devcap.png) warn: sprite=graphics/sprites/equipment/head/devcap.xml image height should be power of two. If not image will be resized on the fly. Current image height 19. used in sprite height 19 allowed height 16 or 32 (graphics/sprites/equipment/head/devcap.png) warn: sprite=graphics/sprites/equipment/head/devcap.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/head/devcap.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/head/devcap.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/head/devcap.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/head/devcap.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/head/devcap.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/head/devcap.xml delay 225 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/devcap.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/devcap.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/head/devcap.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/devcap.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/devcap.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/head/devcap.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/devcap.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/devcap.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/legs/pants-male.xml image width should be power of two. If not image will be resized on the fly. Current image width 576. used in sprite width 576 allowed width 512 or 1024 (graphics/sprites/equipment/legs/pants-male.png) warn: sprite=graphics/sprites/equipment/legs/pants-male.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/legs/pants-male.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/legs/pants-male.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/legs/pants-male.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/legs/pants-male.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/legs/pants-male.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/legs/pants-male.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/legs/pants-male.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/legs/pants-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/legs/pants-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/legs/pants-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/legs/pants-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/legs/pants-female.xml image width should be power of two. If not image will be resized on the fly. Current image width 576. used in sprite width 576 allowed width 512 or 1024 (graphics/sprites/equipment/legs/pants-female.png) warn: sprite=graphics/sprites/equipment/legs/pants-female.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/legs/pants-female.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/legs/pants-female.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/legs/pants-female.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/legs/pants-female.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/legs/pants-female.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/legs/pants-female.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/legs/pants-female.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/legs/pants-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/legs/pants-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/legs/pants-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/legs/pants-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/chest/sorcerer-robe-male.xml image width should be power of two. If not image will be resized on the fly. Current image width 576. used in sprite width 576 allowed width 512 or 1024 (graphics/sprites/equipment/chest/sorcerer-robe-male.png) warn: sprite=graphics/sprites/equipment/chest/sorcerer-robe-male.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/chest/sorcerer-robe-male.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/chest/sorcerer-robe-male.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/chest/sorcerer-robe-male.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/chest/sorcerer-robe-male.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/chest/sorcerer-robe-male.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/chest/sorcerer-robe-male.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/chest/sorcerer-robe-male.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/chest/sorcerer-robe-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/chest/sorcerer-robe-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/chest/sorcerer-robe-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/chest/sorcerer-robe-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/chest/sorcerer-robe-female.xml image width should be power of two. If not image will be resized on the fly. Current image width 576. used in sprite width 576 allowed width 512 or 1024 (graphics/sprites/equipment/chest/sorcerer-robe-female.png) warn: sprite=graphics/sprites/equipment/chest/sorcerer-robe-female.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/chest/sorcerer-robe-female.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/chest/sorcerer-robe-female.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/chest/sorcerer-robe-female.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/chest/sorcerer-robe-female.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/chest/sorcerer-robe-female.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/chest/sorcerer-robe-female.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/chest/sorcerer-robe-female.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/chest/sorcerer-robe-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/chest/sorcerer-robe-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/chest/sorcerer-robe-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/chest/sorcerer-robe-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/chest/robe-male.xml image width should be power of two. If not image will be resized on the fly. Current image width 576. used in sprite width 576 allowed width 512 or 1024 (graphics/sprites/equipment/chest/robe-male.png) warn: sprite=graphics/sprites/equipment/chest/robe-male.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/chest/robe-male.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/chest/robe-male.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/chest/robe-male.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/chest/robe-male.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/chest/robe-male.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/chest/robe-male.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/chest/robe-male.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/chest/robe-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/chest/robe-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/chest/robe-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/chest/robe-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/chest/robe-female.xml image width should be power of two. If not image will be resized on the fly. Current image width 576. used in sprite width 576 allowed width 512 or 1024 (graphics/sprites/equipment/chest/robe-female.png) warn: sprite=graphics/sprites/equipment/chest/robe-female.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/chest/robe-female.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/chest/robe-female.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/chest/robe-female.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/chest/robe-female.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/chest/robe-female.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/chest/robe-female.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/chest/robe-female.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/chest/robe-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/chest/robe-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/chest/robe-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/chest/robe-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/head/cap.xml image width should be power of two. If not image will be resized on the fly. Current image width 140. used in sprite width 140 allowed width 128 or 256 (graphics/sprites/equipment/head/cap.png) warn: sprite=graphics/sprites/equipment/head/cap.xml image height should be power of two. If not image will be resized on the fly. Current image height 19. used in sprite height 19 allowed height 16 or 32 (graphics/sprites/equipment/head/cap.png) warn: sprite=graphics/sprites/equipment/head/cap.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/head/cap.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/head/cap.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/head/cap.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/head/cap.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/head/cap.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/head/cap.xml delay 225 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/cap.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/cap.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/head/cap.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/cap.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/cap.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/head/cap.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/cap.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/cap.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/feet/furboots-male.xml image width should be power of two. If not image will be resized on the fly. Current image width 576. used in sprite width 576 allowed width 512 or 1024 (graphics/sprites/equipment/feet/furboots-male.png) warn: sprite=graphics/sprites/equipment/feet/furboots-female.xml image width should be power of two. If not image will be resized on the fly. Current image width 576. used in sprite width 576 allowed width 512 or 1024 (graphics/sprites/equipment/feet/furboots-female.png) warn: sprite=graphics/sprites/equipment/head/serf.xml image width should be power of two. If not image will be resized on the fly. Current image width 120. used in sprite width 120 allowed width 64 or 128 (graphics/sprites/equipment/head/serf.png) warn: sprite=graphics/sprites/equipment/head/serf.xml image height should be power of two. If not image will be resized on the fly. Current image height 26. used in sprite height 26 allowed height 16 or 32 (graphics/sprites/equipment/head/serf.png) warn: sprite=graphics/sprites/equipment/head/serf.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/head/serf.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/head/serf.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/head/serf.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/head/serf.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/head/serf.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/head/serf.xml delay 225 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/serf.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/serf.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/head/serf.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/serf.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/serf.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/head/serf.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/serf.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/serf.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/chest/warlordplate-male.xml image width should be power of two. If not image will be resized on the fly. Current image width 576. used in sprite width 576 allowed width 512 or 1024 (graphics/sprites/equipment/chest/warlordplate-male.png) warn: sprite=graphics/sprites/equipment/chest/warlordplate-male.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/chest/warlordplate-male.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/chest/warlordplate-male.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/chest/warlordplate-male.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/chest/warlordplate-male.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/chest/warlordplate-male.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/chest/warlordplate-male.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/chest/warlordplate-male.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/chest/warlordplate-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/chest/warlordplate-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/chest/warlordplate-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/chest/warlordplate-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/chest/warlordplate-female.xml image width should be power of two. If not image will be resized on the fly. Current image width 576. used in sprite width 576 allowed width 512 or 1024 (graphics/sprites/equipment/chest/warlordplate-female.png) warn: sprite=graphics/sprites/equipment/chest/warlordplate-female.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/chest/warlordplate-female.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/chest/warlordplate-female.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/chest/warlordplate-female.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/chest/warlordplate-female.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/chest/warlordplate-female.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/chest/warlordplate-female.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/chest/warlordplate-female.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/chest/warlordplate-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/chest/warlordplate-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/chest/warlordplate-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/chest/warlordplate-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/head/gradcap.xml image width should be power of two. If not image will be resized on the fly. Current image width 108. used in sprite width 108 allowed width 64 or 128 (graphics/sprites/equipment/head/gradcap.png) warn: sprite=graphics/sprites/equipment/head/gradcap.xml image height should be power of two. If not image will be resized on the fly. Current image height 14. used in sprite height 14 allowed height 8 or 16 (graphics/sprites/equipment/head/gradcap.png) warn: sprite=graphics/sprites/equipment/head/gradcap.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/head/gradcap.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/head/gradcap.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/head/gradcap.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/head/gradcap.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/head/gradcap.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/head/gradcap.xml delay 225 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/gradcap.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/gradcap.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/head/gradcap.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/gradcap.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/gradcap.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/head/gradcap.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/gradcap.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/gradcap.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/head/nohmask.xml image width should be power of two. If not image will be resized on the fly. Current image width 125. used in sprite width 125 allowed width 64 or 128 (graphics/sprites/equipment/head/nohmask.png) warn: sprite=graphics/sprites/equipment/head/nohmask.xml image height should be power of two. If not image will be resized on the fly. Current image height 23. used in sprite height 23 allowed height 16 or 32 (graphics/sprites/equipment/head/nohmask.png) warn: sprite=graphics/sprites/equipment/head/nohmask.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/head/nohmask.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/head/nohmask.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/head/nohmask.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/head/nohmask.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/head/nohmask.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/head/nohmask.xml delay 225 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/nohmask.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/nohmask.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/head/nohmask.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/nohmask.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/nohmask.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/head/nohmask.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/nohmask.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/nohmask.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/head/demonmask.xml image width should be power of two. If not image will be resized on the fly. Current image width 125. used in sprite width 125 allowed width 64 or 128 (graphics/sprites/equipment/head/demonmask.png) warn: sprite=graphics/sprites/equipment/head/demonmask.xml image height should be power of two. If not image will be resized on the fly. Current image height 23. used in sprite height 23 allowed height 16 or 32 (graphics/sprites/equipment/head/demonmask.png) warn: sprite=graphics/sprites/equipment/head/demonmask.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/head/demonmask.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/head/demonmask.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/head/demonmask.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/head/demonmask.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/head/demonmask.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/head/demonmask.xml delay 225 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/demonmask.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/demonmask.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/head/demonmask.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/demonmask.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/demonmask.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/head/demonmask.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/demonmask.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/demonmask.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/chest/tanktop-male.xml image width should be power of two. If not image will be resized on the fly. Current image width 576. used in sprite width 576 allowed width 512 or 1024 (graphics/sprites/equipment/chest/tanktop-male.png) warn: sprite=graphics/sprites/equipment/chest/tanktop-male.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/chest/tanktop-male.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/chest/tanktop-male.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/chest/tanktop-male.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/chest/tanktop-male.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/chest/tanktop-male.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/chest/tanktop-male.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/chest/tanktop-male.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/chest/tanktop-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/chest/tanktop-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/chest/tanktop-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/chest/tanktop-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/chest/tanktop-female.xml image width should be power of two. If not image will be resized on the fly. Current image width 576. used in sprite width 576 allowed width 512 or 1024 (graphics/sprites/equipment/chest/tanktop-female.png) warn: sprite=graphics/sprites/equipment/chest/tanktop-female.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/chest/tanktop-female.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/chest/tanktop-female.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/chest/tanktop-female.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/chest/tanktop-female.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/chest/tanktop-female.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/chest/tanktop-female.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/chest/tanktop-female.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/chest/tanktop-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/chest/tanktop-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/chest/tanktop-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/chest/tanktop-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/chest/shorttanktop-male.xml image width should be power of two. If not image will be resized on the fly. Current image width 576. used in sprite width 576 allowed width 512 or 1024 (graphics/sprites/equipment/chest/shorttanktop-male.png) warn: sprite=graphics/sprites/equipment/chest/shorttanktop-male.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/chest/shorttanktop-male.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/chest/shorttanktop-male.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/chest/shorttanktop-male.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/chest/shorttanktop-male.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/chest/shorttanktop-male.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/chest/shorttanktop-male.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/chest/shorttanktop-male.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/chest/shorttanktop-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/chest/shorttanktop-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/chest/shorttanktop-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/chest/shorttanktop-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/chest/shorttanktop-female.xml image width should be power of two. If not image will be resized on the fly. Current image width 576. used in sprite width 576 allowed width 512 or 1024 (graphics/sprites/equipment/chest/shorttanktop-female.png) warn: sprite=graphics/sprites/equipment/chest/shorttanktop-female.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/chest/shorttanktop-female.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/chest/shorttanktop-female.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/chest/shorttanktop-female.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/chest/shorttanktop-female.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/chest/shorttanktop-female.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/chest/shorttanktop-female.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/chest/shorttanktop-female.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/chest/shorttanktop-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/chest/shorttanktop-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/chest/shorttanktop-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/chest/shorttanktop-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/head/highpriest-crown.xml image width should be power of two. If not image will be resized on the fly. Current image width 200. used in sprite width 200 allowed width 128 or 256 (graphics/sprites/equipment/head/highpriest-crown.png) warn: sprite=graphics/sprites/equipment/head/highpriest-crown.xml image height should be power of two. If not image will be resized on the fly. Current image height 40. used in sprite height 40 allowed height 32 or 64 (graphics/sprites/equipment/head/highpriest-crown.png) warn: sprite=graphics/sprites/equipment/head/monster-skull-helm.xml image width should be power of two. If not image will be resized on the fly. Current image width 200. used in sprite width 200 allowed width 128 or 256 (graphics/sprites/equipment/head/monster-skull-helm.png) warn: sprite=graphics/sprites/equipment/head/monster-skull-helm.xml image height should be power of two. If not image will be resized on the fly. Current image height 40. used in sprite height 40 allowed height 32 or 64 (graphics/sprites/equipment/head/monster-skull-helm.png) warn: sprite=graphics/sprites/equipment/head/monster-skull-helm.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/head/monster-skull-helm.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/head/monster-skull-helm.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/head/monster-skull-helm.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/head/monster-skull-helm.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/head/monster-skull-helm.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/head/monster-skull-helm.xml delay 225 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/monster-skull-helm.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/monster-skull-helm.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/head/monster-skull-helm.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/monster-skull-helm.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/monster-skull-helm.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/head/monster-skull-helm.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/monster-skull-helm.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/monster-skull-helm.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/head/deserthat.xml image width should be power of two. If not image will be resized on the fly. Current image width 480. used in sprite width 480 allowed width 256 or 512 (graphics/sprites/equipment/head/deserthat.png) warn: sprite=graphics/sprites/equipment/head/deserthat.xml image height should be power of two. If not image will be resized on the fly. Current image height 70. used in sprite height 70 allowed height 64 or 128 (graphics/sprites/equipment/head/deserthat.png) warn: sprite=graphics/sprites/equipment/head/deserthat.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/head/deserthat.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/head/deserthat.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/head/deserthat.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/head/deserthat.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/head/deserthat.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/head/deserthat.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/deserthat.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/head/deserthat.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/deserthat.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/head/deserthat.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/deserthat.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/head/gmcap.xml image width should be power of two. If not image will be resized on the fly. Current image width 140. used in sprite width 140 allowed width 128 or 256 (graphics/sprites/equipment/head/gmcap.png) warn: sprite=graphics/sprites/equipment/head/gmcap.xml image height should be power of two. If not image will be resized on the fly. Current image height 19. used in sprite height 19 allowed height 16 or 32 (graphics/sprites/equipment/head/gmcap.png) warn: sprite=graphics/sprites/equipment/head/gmcap.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/head/gmcap.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/head/gmcap.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/head/gmcap.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/head/gmcap.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/head/gmcap.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/head/gmcap.xml delay 225 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/gmcap.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/gmcap.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/head/gmcap.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/gmcap.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/gmcap.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/head/gmcap.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/gmcap.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/gmcap.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/legs/assassin-male.xml image width should be power of two. If not image will be resized on the fly. Current image width 576. used in sprite width 576 allowed width 512 or 1024 (graphics/sprites/equipment/legs/assassin-male.png) warn: sprite=graphics/sprites/equipment/legs/assassin-female.xml image width should be power of two. If not image will be resized on the fly. Current image width 576. used in sprite width 576 allowed width 512 or 1024 (graphics/sprites/equipment/legs/assassin-female.png) warn: sprite=graphics/sprites/equipment/head/pinkiehat.xml image width should be power of two. If not image will be resized on the fly. Current image width 200. used in sprite width 200 allowed width 128 or 256 (graphics/sprites/equipment/head/pinkiehat.png) warn: sprite=graphics/sprites/equipment/head/pinkiehat.xml image height should be power of two. If not image will be resized on the fly. Current image height 46. used in sprite height 46 allowed height 32 or 64 (graphics/sprites/equipment/head/pinkiehat.png) warn: sprite=graphics/sprites/equipment/head/pinkiehat.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/head/pinkiehat.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/head/pinkiehat.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/head/pinkiehat.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/head/pinkiehat.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/head/pinkiehat.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/head/pinkiehat.xml delay 225 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/pinkiehat.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/pinkiehat.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/head/pinkiehat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/pinkiehat.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/pinkiehat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/head/pinkiehat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/pinkiehat.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/pinkiehat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/head/fluffyhat.xml image width should be power of two. If not image will be resized on the fly. Current image width 125. used in sprite width 125 allowed width 64 or 128 (graphics/sprites/equipment/head/fluffyhat.png) warn: sprite=graphics/sprites/equipment/head/fluffyhat.xml image height should be power of two. If not image will be resized on the fly. Current image height 22. used in sprite height 22 allowed height 16 or 32 (graphics/sprites/equipment/head/fluffyhat.png) warn: sprite=graphics/sprites/equipment/head/fluffyhat.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/head/fluffyhat.xml duplicate frame animation for frame index=0 action: walk, direction: down warn: sprite=graphics/sprites/equipment/head/fluffyhat.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/head/fluffyhat.xml duplicate frame animation for frame index=1 action: walk, direction: left warn: sprite=graphics/sprites/equipment/head/fluffyhat.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/head/fluffyhat.xml duplicate frame animation for frame index=2 action: walk, direction: up warn: sprite=graphics/sprites/equipment/head/fluffyhat.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/head/fluffyhat.xml duplicate frame animation for frame index=3 action: walk, direction: right warn: sprite=graphics/sprites/equipment/head/fluffyhat.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/head/fluffyhat.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/head/fluffyhat.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/fluffyhat.xml duplicate frame animation for frame index=2 action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/fluffyhat.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/head/fluffyhat.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/fluffyhat.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/fluffyhat.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/head/fluffyhat.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/head/fluffyhat.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/head/fluffyhat.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/fluffyhat.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/fluffyhat.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/head/fluffyhat.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/head/fluffyhat.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/chest/assassin-male.xml image width should be power of two. If not image will be resized on the fly. Current image width 576. used in sprite width 576 allowed width 512 or 1024 (graphics/sprites/equipment/chest/assassin-male.png) warn: sprite=graphics/sprites/equipment/chest/assassin-female.xml image width should be power of two. If not image will be resized on the fly. Current image width 576. used in sprite width 576 allowed width 512 or 1024 (graphics/sprites/equipment/chest/assassin-female.png) warn: sprite=graphics/sprites/equipment/hands/assassin-male.xml image width should be power of two. If not image will be resized on the fly. Current image width 576. used in sprite width 576 allowed width 512 or 1024 (graphics/sprites/equipment/hands/assassin-male.png) warn: sprite=graphics/sprites/equipment/hands/assassin-female.xml image width should be power of two. If not image will be resized on the fly. Current image width 576. used in sprite width 576 allowed width 512 or 1024 (graphics/sprites/equipment/hands/assassin-female.png) warn: sprite=graphics/sprites/equipment/feet/assassin-boots-male.xml image width should be power of two. If not image will be resized on the fly. Current image width 576. used in sprite width 576 allowed width 512 or 1024 (graphics/sprites/equipment/feet/assassin-boots-male.png) warn: sprite=graphics/sprites/equipment/feet/assassin-boots-female.xml image width should be power of two. If not image will be resized on the fly. Current image width 576. used in sprite width 576 allowed width 512 or 1024 (graphics/sprites/equipment/feet/assassin-boots-female.png) warn: sprite=graphics/sprites/weapon-staff.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/weapon-staff.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/weapon-staff.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/weapon-staff.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/weapon-staff.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/weapon-staff.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/weapon-staff.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/weapon-staff.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/weapon-staff.xml unused frames: 13,14,15,28,29,30,31,44,45,46,47 warn: sprite=graphics/sprites/equipment/head/paladinhelm.xml image width should be power of two. If not image will be resized on the fly. Current image width 195. used in sprite width 195 allowed width 128 or 256 (graphics/sprites/equipment/head/paladinhelm.png) warn: sprite=graphics/sprites/equipment/head/paladinhelm.xml image height should be power of two. If not image will be resized on the fly. Current image height 39. used in sprite height 39 allowed height 32 or 64 (graphics/sprites/equipment/head/paladinhelm.png) warn: sprite=graphics/sprites/equipment/head/paladinhelm.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/head/paladinhelm.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/head/paladinhelm.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/head/paladinhelm.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/head/paladinhelm.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/head/paladinhelm.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/head/paladinhelm.xml delay 225 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/paladinhelm.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/paladinhelm.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/head/paladinhelm.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/paladinhelm.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/paladinhelm.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/head/paladinhelm.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/paladinhelm.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/paladinhelm.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/head/overlordhelm.xml image width should be power of two. If not image will be resized on the fly. Current image width 195. used in sprite width 195 allowed width 128 or 256 (graphics/sprites/equipment/head/overlordhelm.png) warn: sprite=graphics/sprites/equipment/head/overlordhelm.xml image height should be power of two. If not image will be resized on the fly. Current image height 39. used in sprite height 39 allowed height 32 or 64 (graphics/sprites/equipment/head/overlordhelm.png) warn: sprite=graphics/sprites/equipment/head/overlordhelm.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/head/overlordhelm.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/head/overlordhelm.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/head/overlordhelm.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/head/overlordhelm.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/head/overlordhelm.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/head/overlordhelm.xml delay 225 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/overlordhelm.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/overlordhelm.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/head/overlordhelm.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/overlordhelm.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/overlordhelm.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/head/overlordhelm.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/overlordhelm.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/overlordhelm.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/head/desert-helmet.xml image width should be power of two. If not image will be resized on the fly. Current image width 200. used in sprite width 200 allowed width 128 or 256 (graphics/sprites/equipment/head/desert-helmet.png) warn: sprite=graphics/sprites/equipment/head/desert-helmet.xml image height should be power of two. If not image will be resized on the fly. Current image height 40. used in sprite height 40 allowed height 32 or 64 (graphics/sprites/equipment/head/desert-helmet.png) warn: sprite=graphics/sprites/equipment/head/desert-helmet.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/head/desert-helmet.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/head/desert-helmet.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/head/desert-helmet.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/head/desert-helmet.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/head/desert-helmet.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/head/desert-helmet.xml delay 225 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/desert-helmet.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/desert-helmet.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/head/desert-helmet.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/desert-helmet.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/desert-helmet.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/head/desert-helmet.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/desert-helmet.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/desert-helmet.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/head/sailor-hat.xml image width should be power of two. If not image will be resized on the fly. Current image width 105. used in sprite width 105 allowed width 64 or 128 (graphics/sprites/equipment/head/sailor-hat.png) warn: sprite=graphics/sprites/equipment/head/sailor-hat.xml image height should be power of two. If not image will be resized on the fly. Current image height 15. used in sprite height 15 allowed height 8 or 16 (graphics/sprites/equipment/head/sailor-hat.png) warn: sprite=graphics/sprites/equipment/head/sailor-hat.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/head/sailor-hat.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/head/sailor-hat.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/head/sailor-hat.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/head/sailor-hat.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/head/sailor-hat.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/head/sailor-hat.xml delay 225 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/sailor-hat.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/sailor-hat.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/head/sailor-hat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/sailor-hat.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/sailor-hat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/head/sailor-hat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/sailor-hat.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/sailor-hat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/head/captain-hat.xml image width should be power of two. If not image will be resized on the fly. Current image width 105. used in sprite width 105 allowed width 64 or 128 (graphics/sprites/equipment/head/captain-hat.png) warn: sprite=graphics/sprites/equipment/head/captain-hat.xml image height 24 (need 21) is not multiply to frame size 21, image:graphics/sprites/equipment/head/captain-hat.png warn: sprite=graphics/sprites/equipment/head/captain-hat.xml image height should be power of two. If not image will be resized on the fly. Current image height 24. used in sprite height 21 allowed height 16 or 32 (graphics/sprites/equipment/head/captain-hat.png) warn: sprite=graphics/sprites/equipment/head/captain-hat.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/head/captain-hat.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/head/captain-hat.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/head/captain-hat.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/head/captain-hat.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/head/captain-hat.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/head/captain-hat.xml delay 225 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/captain-hat.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/captain-hat.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/head/captain-hat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/captain-hat.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/captain-hat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/head/captain-hat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/captain-hat.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/captain-hat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/head/terranitehelm.xml image width should be power of two. If not image will be resized on the fly. Current image width 95. used in sprite width 95 allowed width 64 or 128 (graphics/sprites/equipment/head/terranitehelm.png) warn: sprite=graphics/sprites/equipment/head/terranitehelm.xml image height should be power of two. If not image will be resized on the fly. Current image height 26. used in sprite height 26 allowed height 16 or 32 (graphics/sprites/equipment/head/terranitehelm.png) warn: sprite=graphics/sprites/equipment/head/terranitehelm.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/head/terranitehelm.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/head/terranitehelm.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/head/terranitehelm.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/head/terranitehelm.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/head/terranitehelm.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/head/terranitehelm.xml delay 225 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/terranitehelm.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/terranitehelm.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/head/terranitehelm.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/terranitehelm.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/terranitehelm.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/head/terranitehelm.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/terranitehelm.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/terranitehelm.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/chest/terranite-male.xml image width should be power of two. If not image will be resized on the fly. Current image width 576. used in sprite width 576 allowed width 512 or 1024 (graphics/sprites/equipment/chest/terranite-male.png) warn: sprite=graphics/sprites/equipment/chest/terranite-male.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/chest/terranite-male.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/chest/terranite-male.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/chest/terranite-male.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/chest/terranite-male.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/chest/terranite-male.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/chest/terranite-male.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/chest/terranite-male.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/chest/terranite-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/chest/terranite-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/chest/terranite-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/chest/terranite-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/chest/terranite-female.xml image width should be power of two. If not image will be resized on the fly. Current image width 576. used in sprite width 576 allowed width 512 or 1024 (graphics/sprites/equipment/chest/terranite-female.png) warn: sprite=graphics/sprites/equipment/chest/terranite-female.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/chest/terranite-female.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/chest/terranite-female.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/chest/terranite-female.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/chest/terranite-female.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/chest/terranite-female.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/chest/terranite-female.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/chest/terranite-female.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/chest/terranite-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/chest/terranite-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/chest/terranite-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/chest/terranite-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/legs/terranite-male.xml image width should be power of two. If not image will be resized on the fly. Current image width 576. used in sprite width 576 allowed width 512 or 1024 (graphics/sprites/equipment/legs/terranite-male.png) warn: sprite=graphics/sprites/equipment/legs/terranite-male.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/legs/terranite-male.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/legs/terranite-male.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/legs/terranite-male.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/legs/terranite-male.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/legs/terranite-male.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/legs/terranite-male.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/legs/terranite-male.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/legs/terranite-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/legs/terranite-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/legs/terranite-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/legs/terranite-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/legs/terranite-female.xml image width should be power of two. If not image will be resized on the fly. Current image width 576. used in sprite width 576 allowed width 512 or 1024 (graphics/sprites/equipment/legs/terranite-female.png) warn: sprite=graphics/sprites/equipment/legs/terranite-female.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/legs/terranite-female.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/legs/terranite-female.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/legs/terranite-female.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/legs/terranite-female.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/legs/terranite-female.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/legs/terranite-female.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/legs/terranite-female.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/legs/terranite-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/legs/terranite-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/legs/terranite-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/legs/terranite-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/head/guyfawkes.xml image width should be power of two. If not image will be resized on the fly. Current image width 125. used in sprite width 125 allowed width 64 or 128 (graphics/sprites/equipment/head/guyfawkes.png) warn: sprite=graphics/sprites/equipment/head/guyfawkes.xml image height should be power of two. If not image will be resized on the fly. Current image height 23. used in sprite height 23 allowed height 16 or 32 (graphics/sprites/equipment/head/guyfawkes.png) warn: sprite=graphics/sprites/equipment/head/guyfawkes.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/head/guyfawkes.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/head/guyfawkes.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/head/guyfawkes.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/head/guyfawkes.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/head/guyfawkes.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/head/guyfawkes.xml delay 225 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/guyfawkes.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/guyfawkes.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/head/guyfawkes.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/guyfawkes.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/guyfawkes.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/head/guyfawkes.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/guyfawkes.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/guyfawkes.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/head/fairy_hat.xml image width should be power of two. If not image will be resized on the fly. Current image width 200. used in sprite width 200 allowed width 128 or 256 (graphics/sprites/equipment/head/fairy_hat.png) warn: sprite=graphics/sprites/equipment/head/fairy_hat.xml image height should be power of two. If not image will be resized on the fly. Current image height 40. used in sprite height 40 allowed height 32 or 64 (graphics/sprites/equipment/head/fairy_hat.png) warn: sprite=graphics/sprites/equipment/head/fairy_hat.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/head/fairy_hat.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/head/fairy_hat.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/head/fairy_hat.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/head/fairy_hat.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/head/fairy_hat.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/head/fairy_hat.xml delay 225 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/fairy_hat.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/fairy_hat.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/head/fairy_hat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/fairy_hat.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/fairy_hat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/head/fairy_hat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/fairy_hat.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/fairy_hat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/legs/miniskirt-male.xml image width should be power of two. If not image will be resized on the fly. Current image width 576. used in sprite width 576 allowed width 512 or 1024 (graphics/sprites/equipment/legs/miniskirt-male.png) warn: sprite=graphics/sprites/equipment/legs/miniskirt-male.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/legs/miniskirt-male.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/legs/miniskirt-male.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/legs/miniskirt-male.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/legs/miniskirt-male.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/legs/miniskirt-male.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/legs/miniskirt-male.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/legs/miniskirt-male.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/legs/miniskirt-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/legs/miniskirt-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/legs/miniskirt-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/legs/miniskirt-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/legs/miniskirt-female.xml image width should be power of two. If not image will be resized on the fly. Current image width 576. used in sprite width 576 allowed width 512 or 1024 (graphics/sprites/equipment/legs/miniskirt-female.png) warn: sprite=graphics/sprites/equipment/legs/miniskirt-female.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/legs/miniskirt-female.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/legs/miniskirt-female.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/legs/miniskirt-female.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/legs/miniskirt-female.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/legs/miniskirt-female.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/legs/miniskirt-female.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/legs/miniskirt-female.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/legs/miniskirt-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/legs/miniskirt-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/legs/miniskirt-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/legs/miniskirt-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/head/witch-doctor-mask.xml image width should be power of two. If not image will be resized on the fly. Current image width 200. used in sprite width 200 allowed width 128 or 256 (graphics/sprites/equipment/head/witch-doctor-mask.png) warn: sprite=graphics/sprites/equipment/head/witch-doctor-mask.xml image height should be power of two. If not image will be resized on the fly. Current image height 31. used in sprite height 31 allowed height 16 or 32 (graphics/sprites/equipment/head/witch-doctor-mask.png) warn: sprite=graphics/sprites/equipment/head/witch-doctor-mask.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/head/witch-doctor-mask.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/head/witch-doctor-mask.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/head/witch-doctor-mask.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/head/witch-doctor-mask.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/head/witch-doctor-mask.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/head/witch-doctor-mask.xml delay 225 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/witch-doctor-mask.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/witch-doctor-mask.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/head/witch-doctor-mask.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/witch-doctor-mask.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/witch-doctor-mask.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/head/witch-doctor-mask.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/witch-doctor-mask.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/witch-doctor-mask.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/chest/forest-armor-male.xml image width should be power of two. If not image will be resized on the fly. Current image width 576. used in sprite width 576 allowed width 512 or 1024 (graphics/sprites/equipment/chest/forest-armor-male.png) warn: sprite=graphics/sprites/equipment/chest/forest-armor-male.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/chest/forest-armor-male.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/chest/forest-armor-male.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/chest/forest-armor-male.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/chest/forest-armor-male.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/chest/forest-armor-male.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/chest/forest-armor-male.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/chest/forest-armor-male.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/chest/forest-armor-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/chest/forest-armor-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/chest/forest-armor-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/chest/forest-armor-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/chest/forest-armor-female.xml image width should be power of two. If not image will be resized on the fly. Current image width 576. used in sprite width 576 allowed width 512 or 1024 (graphics/sprites/equipment/chest/forest-armor-female.png) warn: sprite=graphics/sprites/equipment/chest/forest-armor-female.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/chest/forest-armor-female.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/chest/forest-armor-female.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/chest/forest-armor-female.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/chest/forest-armor-female.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/chest/forest-armor-female.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/chest/forest-armor-female.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/chest/forest-armor-female.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/chest/forest-armor-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/chest/forest-armor-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/chest/forest-armor-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/chest/forest-armor-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/chest/valentine-dress.xml image width should be power of two. If not image will be resized on the fly. Current image width 576. used in sprite width 576 allowed width 512 or 1024 (graphics/sprites/equipment/chest/valentine-dress.png) warn: sprite=graphics/sprites/equipment/chest/valentine-dress.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/chest/valentine-dress.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/chest/valentine-dress.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/chest/valentine-dress.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/chest/valentine-dress.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/chest/valentine-dress.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/chest/valentine-dress.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/chest/valentine-dress.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/chest/valentine-dress.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/chest/valentine-dress.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/chest/valentine-dress.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/chest/valentine-dress.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/feet/bromenalboots-male.xml image width should be power of two. If not image will be resized on the fly. Current image width 576. used in sprite width 576 allowed width 512 or 1024 (graphics/sprites/equipment/feet/bromenalboots-male.png) warn: sprite=graphics/sprites/equipment/feet/bromenalboots-male.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/feet/bromenalboots-male.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/feet/bromenalboots-male.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/feet/bromenalboots-male.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/feet/bromenalboots-male.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/feet/bromenalboots-male.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/feet/bromenalboots-male.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/feet/bromenalboots-male.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/feet/bromenalboots-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/feet/bromenalboots-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/feet/bromenalboots-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/feet/bromenalboots-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/feet/bromenalboots-female.xml image width should be power of two. If not image will be resized on the fly. Current image width 576. used in sprite width 576 allowed width 512 or 1024 (graphics/sprites/equipment/feet/bromenalboots-female.png) warn: sprite=graphics/sprites/equipment/feet/bromenalboots-female.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/feet/bromenalboots-female.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/feet/bromenalboots-female.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/feet/bromenalboots-female.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/feet/bromenalboots-female.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/feet/bromenalboots-female.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/feet/bromenalboots-female.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/feet/bromenalboots-female.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/feet/bromenalboots-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/feet/bromenalboots-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/feet/bromenalboots-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/feet/bromenalboots-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/chest/bromenalchest-male.xml dye set in sprite but not in caller (id=793) warn: sprite=graphics/sprites/equipment/chest/bromenalchest-male.xml image width should be power of two. If not image will be resized on the fly. Current image width 576. used in sprite width 576 allowed width 512 or 1024 (graphics/sprites/equipment/chest/bromenalchest-male.png) warn: sprite=graphics/sprites/equipment/chest/bromenalchest-male.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/chest/bromenalchest-male.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/chest/bromenalchest-male.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/chest/bromenalchest-male.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/chest/bromenalchest-male.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/chest/bromenalchest-male.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/chest/bromenalchest-male.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/chest/bromenalchest-male.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/chest/bromenalchest-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/chest/bromenalchest-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/chest/bromenalchest-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/chest/bromenalchest-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/chest/bromenalchest-female.xml dye set in sprite but not in caller (id=793) warn: sprite=graphics/sprites/equipment/chest/bromenalchest-female.xml image width should be power of two. If not image will be resized on the fly. Current image width 576. used in sprite width 576 allowed width 512 or 1024 (graphics/sprites/equipment/chest/bromenalchest-female.png) warn: sprite=graphics/sprites/equipment/chest/bromenalchest-female.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/chest/bromenalchest-female.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/chest/bromenalchest-female.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/chest/bromenalchest-female.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/chest/bromenalchest-female.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/chest/bromenalchest-female.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/chest/bromenalchest-female.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/chest/bromenalchest-female.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/chest/bromenalchest-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/chest/bromenalchest-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/chest/bromenalchest-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/chest/bromenalchest-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/hands/bromenalgloves-male.xml image width should be power of two. If not image will be resized on the fly. Current image width 576. used in sprite width 576 allowed width 512 or 1024 (graphics/sprites/equipment/hands/bromenalgloves-male.png) warn: sprite=graphics/sprites/equipment/hands/bromenalgloves-male.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/hands/bromenalgloves-male.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/hands/bromenalgloves-male.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/hands/bromenalgloves-male.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/hands/bromenalgloves-male.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/hands/bromenalgloves-male.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/hands/bromenalgloves-male.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/hands/bromenalgloves-male.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/hands/bromenalgloves-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/hands/bromenalgloves-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/hands/bromenalgloves-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/hands/bromenalgloves-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/hands/bromenalgloves-female.xml image width should be power of two. If not image will be resized on the fly. Current image width 576. used in sprite width 576 allowed width 512 or 1024 (graphics/sprites/equipment/hands/bromenalgloves-female.png) warn: sprite=graphics/sprites/equipment/hands/bromenalgloves-female.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/hands/bromenalgloves-female.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/hands/bromenalgloves-female.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/hands/bromenalgloves-female.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/hands/bromenalgloves-female.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/hands/bromenalgloves-female.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/hands/bromenalgloves-female.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/hands/bromenalgloves-female.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/hands/bromenalgloves-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/hands/bromenalgloves-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/hands/bromenalgloves-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/hands/bromenalgloves-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/head/bromenalhelmet.xml image width should be power of two. If not image will be resized on the fly. Current image width 135. used in sprite width 135 allowed width 128 or 256 (graphics/sprites/equipment/head/bromenalhelmet.png) warn: sprite=graphics/sprites/equipment/head/bromenalhelmet.xml image height should be power of two. If not image will be resized on the fly. Current image height 19. used in sprite height 19 allowed height 16 or 32 (graphics/sprites/equipment/head/bromenalhelmet.png) warn: sprite=graphics/sprites/equipment/head/bromenalhelmet.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/head/bromenalhelmet.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/head/bromenalhelmet.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/head/bromenalhelmet.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/head/bromenalhelmet.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/head/bromenalhelmet.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/head/bromenalhelmet.xml delay 225 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/bromenalhelmet.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/bromenalhelmet.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/head/bromenalhelmet.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/bromenalhelmet.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/bromenalhelmet.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/head/bromenalhelmet.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/bromenalhelmet.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/bromenalhelmet.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/legs/bromenallegs-male.xml image width should be power of two. If not image will be resized on the fly. Current image width 576. used in sprite width 576 allowed width 512 or 1024 (graphics/sprites/equipment/legs/bromenallegs-male.png) warn: sprite=graphics/sprites/equipment/legs/bromenallegs-male.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/legs/bromenallegs-male.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/legs/bromenallegs-male.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/legs/bromenallegs-male.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/legs/bromenallegs-male.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/legs/bromenallegs-male.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/legs/bromenallegs-male.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/legs/bromenallegs-male.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/legs/bromenallegs-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/legs/bromenallegs-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/legs/bromenallegs-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/legs/bromenallegs-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/legs/bromenallegs-female.xml image width should be power of two. If not image will be resized on the fly. Current image width 576. used in sprite width 576 allowed width 512 or 1024 (graphics/sprites/equipment/legs/bromenallegs-female.png) warn: sprite=graphics/sprites/equipment/legs/bromenallegs-female.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/legs/bromenallegs-female.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/legs/bromenallegs-female.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/legs/bromenallegs-female.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/legs/bromenallegs-female.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/legs/bromenallegs-female.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/legs/bromenallegs-female.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/legs/bromenallegs-female.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/legs/bromenallegs-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/legs/bromenallegs-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/legs/bromenallegs-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/legs/bromenallegs-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/head/bowler-hat-brown.xml image width should be power of two. If not image will be resized on the fly. Current image width 200. used in sprite width 200 allowed width 128 or 256 (graphics/sprites/equipment/head/bowler-hat-brown.png) warn: sprite=graphics/sprites/equipment/head/bowler-hat-brown.xml image height should be power of two. If not image will be resized on the fly. Current image height 40. used in sprite height 40 allowed height 32 or 64 (graphics/sprites/equipment/head/bowler-hat-brown.png) warn: sprite=graphics/sprites/equipment/head/bowler-hat-brown.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/head/bowler-hat-brown.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/head/bowler-hat-brown.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/head/bowler-hat-brown.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/head/bowler-hat-brown.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/head/bowler-hat-brown.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/head/bowler-hat-brown.xml delay 225 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/bowler-hat-brown.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/bowler-hat-brown.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/head/bowler-hat-brown.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/bowler-hat-brown.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/bowler-hat-brown.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/head/bowler-hat-brown.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/bowler-hat-brown.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/bowler-hat-brown.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/head/pinkie-helmet.xml image width should be power of two. If not image will be resized on the fly. Current image width 200. used in sprite width 200 allowed width 128 or 256 (graphics/sprites/equipment/head/pinkie-helmet.png) warn: sprite=graphics/sprites/equipment/head/pinkie-helmet.xml image height 92 (need 80) is not multiply to frame size 40, image:graphics/sprites/equipment/head/pinkie-helmet.png warn: sprite=graphics/sprites/equipment/head/pinkie-helmet.xml image height should be power of two. If not image will be resized on the fly. Current image height 92. used in sprite height 80 allowed height 64 or 128 (graphics/sprites/equipment/head/pinkie-helmet.png) warn: sprite=graphics/sprites/equipment/head/pinkie-helmet.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/head/pinkie-helmet.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/head/pinkie-helmet.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/head/pinkie-helmet.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/head/pinkie-helmet.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/head/pinkie-helmet.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/head/pinkie-helmet.xml delay 225 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/pinkie-helmet.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/pinkie-helmet.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/head/pinkie-helmet.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/pinkie-helmet.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/pinkie-helmet.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/head/pinkie-helmet.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/pinkie-helmet.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/pinkie-helmet.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right error: id=833, file not found: generic/broken-fourleaf-amulet.png (graphics/items/generic/broken-fourleaf-amulet.png) warn: sprite=graphics/sprites/equipment/head/earmuffs.xml image width should be power of two. If not image will be resized on the fly. Current image width 115. used in sprite width 115 allowed width 64 or 128 (graphics/sprites/equipment/head/earmuffs.png) warn: sprite=graphics/sprites/equipment/head/earmuffs.xml image height should be power of two. If not image will be resized on the fly. Current image height 29. used in sprite height 29 allowed height 16 or 32 (graphics/sprites/equipment/head/earmuffs.png) warn: sprite=graphics/sprites/equipment/head/earmuffs.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/head/earmuffs.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/head/earmuffs.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/head/earmuffs.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/head/earmuffs.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/head/earmuffs.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/head/earmuffs.xml delay 225 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/earmuffs.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/earmuffs.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/head/earmuffs.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/earmuffs.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/earmuffs.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/head/earmuffs.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/earmuffs.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/earmuffs.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/head/elf-nightcap.xml image width should be power of two. If not image will be resized on the fly. Current image width 200. used in sprite width 200 allowed width 128 or 256 (graphics/sprites/equipment/head/elf-nightcap.png) warn: sprite=graphics/sprites/equipment/head/elf-nightcap.xml image height 40 (need 31) is not multiply to frame size 31, image:graphics/sprites/equipment/head/elf-nightcap.png warn: sprite=graphics/sprites/equipment/head/elf-nightcap.xml image height should be power of two. If not image will be resized on the fly. Current image height 40. used in sprite height 31 allowed height 32 or 64 (graphics/sprites/equipment/head/elf-nightcap.png) warn: sprite=graphics/sprites/equipment/head/elf-nightcap.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/head/elf-nightcap.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/head/elf-nightcap.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/head/elf-nightcap.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/head/elf-nightcap.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/head/elf-nightcap.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/head/elf-nightcap.xml delay 225 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/elf-nightcap.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/elf-nightcap.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/head/elf-nightcap.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/elf-nightcap.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/elf-nightcap.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/head/elf-nightcap.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/elf-nightcap.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/elf-nightcap.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/head/sunglasses.xml image width should be power of two. If not image will be resized on the fly. Current image width 115. used in sprite width 115 allowed width 64 or 128 (graphics/sprites/equipment/head/sunglasses.png) warn: sprite=graphics/sprites/equipment/head/sunglasses.xml image height should be power of two. If not image will be resized on the fly. Current image height 29. used in sprite height 29 allowed height 16 or 32 (graphics/sprites/equipment/head/sunglasses.png) warn: sprite=graphics/sprites/equipment/head/sunglasses.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/head/sunglasses.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/head/sunglasses.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/head/sunglasses.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/head/sunglasses.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/head/sunglasses.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/head/sunglasses.xml delay 225 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/sunglasses.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/sunglasses.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/head/sunglasses.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/sunglasses.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/sunglasses.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/head/sunglasses.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/sunglasses.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/sunglasses.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/head/knit-cap.xml image width should be power of two. If not image will be resized on the fly. Current image width 120. used in sprite width 120 allowed width 64 or 128 (graphics/sprites/equipment/head/knit-cap.png) warn: sprite=graphics/sprites/equipment/head/knit-cap.xml image height should be power of two. If not image will be resized on the fly. Current image height 26. used in sprite height 26 allowed height 16 or 32 (graphics/sprites/equipment/head/knit-cap.png) warn: sprite=graphics/sprites/equipment/head/knit-cap.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/head/knit-cap.xml duplicate frame animation for frame index=0 action: walk, direction: down warn: sprite=graphics/sprites/equipment/head/knit-cap.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/head/knit-cap.xml duplicate frame animation for frame index=1 action: walk, direction: left warn: sprite=graphics/sprites/equipment/head/knit-cap.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/head/knit-cap.xml duplicate frame animation for frame index=2 action: walk, direction: up warn: sprite=graphics/sprites/equipment/head/knit-cap.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/head/knit-cap.xml duplicate frame animation for frame index=3 action: walk, direction: right warn: sprite=graphics/sprites/equipment/head/knit-cap.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/head/knit-cap.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/head/knit-cap.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/knit-cap.xml duplicate frame animation for frame index=2 action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/knit-cap.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/head/knit-cap.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/knit-cap.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/knit-cap.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/head/knit-cap.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/head/knit-cap.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/head/knit-cap.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/knit-cap.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/knit-cap.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/head/knit-cap.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/head/knit-cap.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right warn: sprite=graphics/sprites/weapon-ice-gladius.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/weapon-ice-gladius.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/weapon-ice-gladius.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/weapon-ice-gladius.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/chest/cotton-male.xml image width should be power of two. If not image will be resized on the fly. Current image width 576. used in sprite width 576 allowed width 512 or 1024 (graphics/sprites/equipment/chest/cotton-male.png) warn: sprite=graphics/sprites/equipment/chest/cotton-male.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/chest/cotton-male.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/chest/cotton-male.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/chest/cotton-male.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/chest/cotton-male.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/chest/cotton-male.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/chest/cotton-male.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/chest/cotton-male.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/chest/cotton-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/chest/cotton-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/chest/cotton-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/chest/cotton-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/chest/cotton-female.xml image width should be power of two. If not image will be resized on the fly. Current image width 576. used in sprite width 576 allowed width 512 or 1024 (graphics/sprites/equipment/chest/cotton-female.png) warn: sprite=graphics/sprites/equipment/chest/cotton-female.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/chest/cotton-female.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/chest/cotton-female.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/chest/cotton-female.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/chest/cotton-female.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/chest/cotton-female.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/chest/cotton-female.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/chest/cotton-female.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/chest/cotton-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/chest/cotton-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/chest/cotton-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/chest/cotton-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/head/rangerhat.xml image width should be power of two. If not image will be resized on the fly. Current image width 400. used in sprite width 400 allowed width 256 or 512 (graphics/sprites/equipment/head/rangerhat.png) warn: sprite=graphics/sprites/equipment/head/rangerhat.xml image height should be power of two. If not image will be resized on the fly. Current image height 40. used in sprite height 40 allowed height 32 or 64 (graphics/sprites/equipment/head/rangerhat.png) warn: sprite=graphics/sprites/equipment/head/rangerhat.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/head/rangerhat.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/head/rangerhat.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/head/rangerhat.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/head/rangerhat.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/head/rangerhat.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/head/rangerhat.xml delay 225 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/rangerhat.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/rangerhat.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/head/rangerhat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/rangerhat.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/rangerhat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/head/rangerhat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/rangerhat.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/rangerhat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/head/antlerhat.xml image width should be power of two. If not image will be resized on the fly. Current image width 200. used in sprite width 200 allowed width 128 or 256 (graphics/sprites/equipment/head/antlerhat.png) warn: sprite=graphics/sprites/equipment/head/antlerhat.xml image height should be power of two. If not image will be resized on the fly. Current image height 40. used in sprite height 40 allowed height 32 or 64 (graphics/sprites/equipment/head/antlerhat.png) warn: sprite=graphics/sprites/equipment/head/antlerhat.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/head/antlerhat.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/head/antlerhat.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/head/antlerhat.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/head/antlerhat.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/head/antlerhat.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/head/antlerhat.xml delay 225 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/antlerhat.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/antlerhat.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/head/antlerhat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/antlerhat.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/antlerhat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/head/antlerhat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/antlerhat.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/antlerhat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/head/christmastree.xml image width should be power of two. If not image will be resized on the fly. Current image width 400. used in sprite width 400 allowed width 256 or 512 (graphics/sprites/equipment/head/christmastree.png) warn: sprite=graphics/sprites/equipment/head/christmastree.xml image height should be power of two. If not image will be resized on the fly. Current image height 51. used in sprite height 51 allowed height 32 or 64 (graphics/sprites/equipment/head/christmastree.png) warn: sprite=graphics/sprites/equipment/head/christmastree.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/head/christmastree.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/head/christmastree.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/head/christmastree.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/head/christmastree.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/head/christmastree.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/head/christmastree.xml delay 225 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/christmastree.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/christmastree.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/head/christmastree.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/christmastree.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/christmastree.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/head/christmastree.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/christmastree.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/christmastree.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/head/santabeardhat.xml image width should be power of two. If not image will be resized on the fly. Current image width 200. used in sprite width 200 allowed width 128 or 256 (graphics/sprites/equipment/head/santabeardhat.png) warn: sprite=graphics/sprites/equipment/head/santabeardhat.xml image height should be power of two. If not image will be resized on the fly. Current image height 40. used in sprite height 40 allowed height 32 or 64 (graphics/sprites/equipment/head/santabeardhat.png) warn: sprite=graphics/sprites/equipment/head/santabeardhat.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/head/santabeardhat.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/head/santabeardhat.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/head/santabeardhat.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/head/santabeardhat.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/head/santabeardhat.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/head/santabeardhat.xml delay 225 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/santabeardhat.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/santabeardhat.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/head/santabeardhat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/santabeardhat.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/santabeardhat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/head/santabeardhat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/santabeardhat.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/santabeardhat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/head/bunnyears.xml image width should be power of two. If not image will be resized on the fly. Current image width 120. used in sprite width 120 allowed width 64 or 128 (graphics/sprites/equipment/head/bunnyears.png) warn: sprite=graphics/sprites/equipment/head/bunnyears.xml image height should be power of two. If not image will be resized on the fly. Current image height 24. used in sprite height 24 allowed height 16 or 32 (graphics/sprites/equipment/head/bunnyears.png) warn: sprite=graphics/sprites/equipment/head/bunnyears.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/head/bunnyears.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/head/bunnyears.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/head/bunnyears.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/head/bunnyears.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/head/bunnyears.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/head/bunnyears.xml delay 225 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/bunnyears.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/bunnyears.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/head/bunnyears.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/bunnyears.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/bunnyears.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/head/bunnyears.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/bunnyears.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/bunnyears.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/head/mouboohead.xml image width should be power of two. If not image will be resized on the fly. Current image width 140. used in sprite width 140 allowed width 128 or 256 (graphics/sprites/equipment/head/mouboohead.png) warn: sprite=graphics/sprites/equipment/head/mouboohead.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/head/mouboohead.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/head/mouboohead.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/head/mouboohead.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/head/mouboohead.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/head/mouboohead.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/head/mouboohead.xml delay 225 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/mouboohead.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/mouboohead.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/head/mouboohead.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/mouboohead.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/mouboohead.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/head/mouboohead.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/mouboohead.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/mouboohead.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/head/mouboohead.xml unused frames: 7 warn: sprite=graphics/sprites/equipment/head/catears.xml image width should be power of two. If not image will be resized on the fly. Current image width 120. used in sprite width 120 allowed width 64 or 128 (graphics/sprites/equipment/head/catears.png) warn: sprite=graphics/sprites/equipment/head/catears.xml image height should be power of two. If not image will be resized on the fly. Current image height 24. used in sprite height 24 allowed height 16 or 32 (graphics/sprites/equipment/head/catears.png) warn: sprite=graphics/sprites/equipment/head/catears.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/head/catears.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/head/catears.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/head/catears.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/head/catears.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/head/catears.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/head/catears.xml delay 225 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/catears.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/catears.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/head/catears.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/catears.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/catears.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/head/catears.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/catears.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/catears.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/head/paperbag.xml image width should be power of two. If not image will be resized on the fly. Current image width 200. used in sprite width 200 allowed width 128 or 256 (graphics/sprites/equipment/head/paperbag.png) warn: sprite=graphics/sprites/equipment/head/paperbag.xml image height should be power of two. If not image will be resized on the fly. Current image height 46. used in sprite height 46 allowed height 32 or 64 (graphics/sprites/equipment/head/paperbag.png) warn: sprite=graphics/sprites/equipment/head/paperbag.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/head/paperbag.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/head/paperbag.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/head/paperbag.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/head/paperbag.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/head/paperbag.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/head/paperbag.xml delay 225 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/paperbag.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/paperbag.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/head/paperbag.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/paperbag.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/paperbag.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/head/paperbag.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/paperbag.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/paperbag.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/head/moubootaurhead.xml image width should be power of two. If not image will be resized on the fly. Current image width 400. used in sprite width 400 allowed width 256 or 512 (graphics/sprites/equipment/head/moubootaurhead.png) warn: sprite=graphics/sprites/equipment/head/moubootaurhead.xml image height should be power of two. If not image will be resized on the fly. Current image height 51. used in sprite height 51 allowed height 32 or 64 (graphics/sprites/equipment/head/moubootaurhead.png) warn: sprite=graphics/sprites/equipment/head/parsley-earplugs.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/head/parsley-earplugs.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/head/parsley-earplugs.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/head/parsley-earplugs.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/head/parsley-earplugs.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/head/parsley-earplugs.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/head/parsley-earplugs.xml delay 225 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/parsley-earplugs.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/parsley-earplugs.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/head/parsley-earplugs.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/parsley-earplugs.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/parsley-earplugs.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/head/parsley-earplugs.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/parsley-earplugs.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/parsley-earplugs.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/head/skullmask.xml image width should be power of two. If not image will be resized on the fly. Current image width 160. used in sprite width 160 allowed width 128 or 256 (graphics/sprites/equipment/head/skullmask.png) warn: sprite=graphics/sprites/equipment/head/skullmask.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/head/skullmask.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/head/skullmask.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/head/skullmask.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/head/skullmask.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/head/skullmask.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/head/skullmask.xml delay 225 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/skullmask.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/skullmask.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/head/skullmask.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/skullmask.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/skullmask.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/head/skullmask.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/skullmask.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/skullmask.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/head/snowgoggles.xml image width should be power of two. If not image will be resized on the fly. Current image width 115. used in sprite width 115 allowed width 64 or 128 (graphics/sprites/equipment/head/snowgoggles.png) warn: sprite=graphics/sprites/equipment/head/snowgoggles.xml image height should be power of two. If not image will be resized on the fly. Current image height 29. used in sprite height 29 allowed height 16 or 32 (graphics/sprites/equipment/head/snowgoggles.png) warn: sprite=graphics/sprites/equipment/head/snowgoggles.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/head/snowgoggles.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/head/snowgoggles.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/head/snowgoggles.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/head/snowgoggles.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/head/snowgoggles.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/head/snowgoggles.xml delay 225 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/snowgoggles.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/snowgoggles.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/head/snowgoggles.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/snowgoggles.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/snowgoggles.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/head/snowgoggles.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/snowgoggles.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/snowgoggles.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/override/skeleton.xml image width should be power of two. If not image will be resized on the fly. Current image width 576. used in sprite width 576 allowed width 512 or 1024 (graphics/sprites/equipment/override/skeleton.png) warn: sprite=graphics/sprites/equipment/head/heart-glasses.xml image width should be power of two. If not image will be resized on the fly. Current image width 115. used in sprite width 115 allowed width 64 or 128 (graphics/sprites/equipment/head/heart-glasses.png) warn: sprite=graphics/sprites/equipment/head/heart-glasses.xml image height should be power of two. If not image will be resized on the fly. Current image height 29. used in sprite height 29 allowed height 16 or 32 (graphics/sprites/equipment/head/heart-glasses.png) warn: sprite=graphics/sprites/equipment/head/heart-glasses.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/head/heart-glasses.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/head/heart-glasses.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/head/heart-glasses.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/head/heart-glasses.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/head/heart-glasses.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/head/heart-glasses.xml delay 225 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/heart-glasses.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/heart-glasses.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/head/heart-glasses.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/heart-glasses.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/heart-glasses.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/head/heart-glasses.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/heart-glasses.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/heart-glasses.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/head/rabbit-ears.xml image width should be power of two. If not image will be resized on the fly. Current image width 120. used in sprite width 120 allowed width 64 or 128 (graphics/sprites/equipment/head/rabbit-ears.png) warn: sprite=graphics/sprites/equipment/head/rabbit-ears.xml image height should be power of two. If not image will be resized on the fly. Current image height 24. used in sprite height 24 allowed height 16 or 32 (graphics/sprites/equipment/head/rabbit-ears.png) warn: sprite=graphics/sprites/equipment/head/rabbit-ears.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/head/rabbit-ears.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/head/rabbit-ears.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/head/rabbit-ears.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/head/rabbit-ears.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/head/rabbit-ears.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/head/rabbit-ears.xml delay 225 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/rabbit-ears.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/rabbit-ears.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/head/rabbit-ears.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/rabbit-ears.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/rabbit-ears.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/head/rabbit-ears.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/rabbit-ears.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/rabbit-ears.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/head/eggshell.xml image width should be power of two. If not image will be resized on the fly. Current image width 200. used in sprite width 200 allowed width 128 or 256 (graphics/sprites/equipment/head/eggshell.png) warn: sprite=graphics/sprites/equipment/head/eggshell.xml image height should be power of two. If not image will be resized on the fly. Current image height 40. used in sprite height 40 allowed height 32 or 64 (graphics/sprites/equipment/head/eggshell.png) warn: sprite=graphics/sprites/equipment/head/eggshell.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/head/eggshell.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/head/eggshell.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/head/eggshell.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/head/eggshell.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/head/eggshell.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/head/eggshell.xml delay 225 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/eggshell.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/eggshell.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/head/eggshell.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/eggshell.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/eggshell.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/head/eggshell.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/eggshell.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/eggshell.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/head/operamask.xml image width should be power of two. If not image will be resized on the fly. Current image width 125. used in sprite width 125 allowed width 64 or 128 (graphics/sprites/equipment/head/operamask.png) warn: sprite=graphics/sprites/equipment/head/operamask.xml image height should be power of two. If not image will be resized on the fly. Current image height 23. used in sprite height 23 allowed height 16 or 32 (graphics/sprites/equipment/head/operamask.png) warn: sprite=graphics/sprites/equipment/head/operamask.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/head/operamask.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/head/operamask.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/head/operamask.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/head/operamask.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/head/operamask.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/head/operamask.xml delay 225 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/operamask.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/operamask.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/head/operamask.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/operamask.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/operamask.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/head/operamask.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/operamask.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/operamask.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/head/jestermask.xml image width should be power of two. If not image will be resized on the fly. Current image width 576. used in sprite width 576 allowed width 512 or 1024 (graphics/sprites/equipment/head/jestermask.png) warn: sprite=graphics/sprites/equipment/head/jestermask.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/head/jestermask.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/head/jestermask.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/head/jestermask.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/head/jestermask.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/head/jestermask.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/head/jestermask.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/jestermask.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/head/jestermask.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/jestermask.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/head/jestermask.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/jestermask.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/head/witch-hat.xml image width should be power of two. If not image will be resized on the fly. Current image width 200. used in sprite width 200 allowed width 128 or 256 (graphics/sprites/equipment/head/witch-hat.png) warn: sprite=graphics/sprites/equipment/head/witch-hat.xml image height should be power of two. If not image will be resized on the fly. Current image height 40. used in sprite height 40 allowed height 32 or 64 (graphics/sprites/equipment/head/witch-hat.png) warn: sprite=graphics/sprites/equipment/head/witch-hat.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/head/witch-hat.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/head/witch-hat.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/head/witch-hat.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/head/witch-hat.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/head/witch-hat.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/head/witch-hat.xml delay 225 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/witch-hat.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/witch-hat.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/head/witch-hat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/witch-hat.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/witch-hat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/head/witch-hat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/witch-hat.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/witch-hat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/head/goblin-mask.xml image width should be power of two. If not image will be resized on the fly. Current image width 125. used in sprite width 125 allowed width 64 or 128 (graphics/sprites/equipment/head/goblin-mask.png) warn: sprite=graphics/sprites/equipment/head/goblin-mask.xml image height should be power of two. If not image will be resized on the fly. Current image height 23. used in sprite height 23 allowed height 16 or 32 (graphics/sprites/equipment/head/goblin-mask.png) warn: sprite=graphics/sprites/equipment/head/goblin-mask.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/head/goblin-mask.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/head/goblin-mask.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/head/goblin-mask.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/head/goblin-mask.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/head/goblin-mask.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/head/goblin-mask.xml delay 225 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/goblin-mask.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/goblin-mask.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/head/goblin-mask.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/goblin-mask.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/goblin-mask.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/head/goblin-mask.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/goblin-mask.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/goblin-mask.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/head/wizard-hat.xml image width should be power of two. If not image will be resized on the fly. Current image width 200. used in sprite width 200 allowed width 128 or 256 (graphics/sprites/equipment/head/wizard-hat.png) warn: sprite=graphics/sprites/equipment/head/wizard-hat.xml image height should be power of two. If not image will be resized on the fly. Current image height 40. used in sprite height 40 allowed height 32 or 64 (graphics/sprites/equipment/head/wizard-hat.png) warn: sprite=graphics/sprites/equipment/head/wizard-hat.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/head/wizard-hat.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/head/wizard-hat.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/head/wizard-hat.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/head/wizard-hat.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/head/wizard-hat.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/head/wizard-hat.xml delay 225 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/wizard-hat.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/wizard-hat.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/head/wizard-hat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/wizard-hat.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/wizard-hat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/head/wizard-hat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/wizard-hat.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/wizard-hat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/head/bowler-hat.xml image width should be power of two. If not image will be resized on the fly. Current image width 200. used in sprite width 200 allowed width 128 or 256 (graphics/sprites/equipment/head/bowler-hat.png) warn: sprite=graphics/sprites/equipment/head/bowler-hat.xml image height should be power of two. If not image will be resized on the fly. Current image height 40. used in sprite height 40 allowed height 32 or 64 (graphics/sprites/equipment/head/bowler-hat.png) warn: sprite=graphics/sprites/equipment/head/bowler-hat.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/head/bowler-hat.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/head/bowler-hat.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/head/bowler-hat.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/head/bowler-hat.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/head/bowler-hat.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/head/bowler-hat.xml delay 225 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/bowler-hat.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/bowler-hat.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/head/bowler-hat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/bowler-hat.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/bowler-hat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/head/bowler-hat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/bowler-hat.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/bowler-hat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/head/candlehelmet.xml image width should be power of two. If not image will be resized on the fly. Current image width 150. used in sprite width 150 allowed width 128 or 256 (graphics/sprites/equipment/head/candlehelmet.png) warn: sprite=graphics/sprites/equipment/head/candlehelmet.xml image height should be power of two. If not image will be resized on the fly. Current image height 220. used in sprite height 220 allowed height 128 or 256 (graphics/sprites/equipment/head/candlehelmet.png) warn: sprite=graphics/sprites/equipment/head/candlehelmet.xml delay 75 must be multiple of 10 in action: stand, direction: down warn: sprite=graphics/sprites/equipment/head/candlehelmet.xml delay 75 must be multiple of 10 in action: stand, direction: left warn: sprite=graphics/sprites/equipment/head/candlehelmet.xml delay 75 must be multiple of 10 in action: stand, direction: up warn: sprite=graphics/sprites/equipment/head/candlehelmet.xml delay 75 must be multiple of 10 in action: stand, direction: right warn: sprite=graphics/sprites/equipment/head/candlehelmet.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/head/candlehelmet.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/head/candlehelmet.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/head/candlehelmet.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/head/candlehelmet.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/head/candlehelmet.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/head/candlehelmet.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/candlehelmet.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/head/candlehelmet.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/candlehelmet.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/head/candlehelmet.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/candlehelmet.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/head/candlehelmet.xml delay 75 must be multiple of 10 in action: sit, direction: down warn: sprite=graphics/sprites/equipment/head/candlehelmet.xml delay 75 must be multiple of 10 in action: sit, direction: left warn: sprite=graphics/sprites/equipment/head/candlehelmet.xml delay 75 must be multiple of 10 in action: sit, direction: up warn: sprite=graphics/sprites/equipment/head/candlehelmet.xml delay 75 must be multiple of 10 in action: sit, direction: right warn: sprite=graphics/sprites/equipment/head/candlehelmet.xml duplicate frame animation for frame index=14 action: dead, direction: default warn: sprite=graphics/sprites/equipment/head/yeti-mask.xml image width should be power of two. If not image will be resized on the fly. Current image width 200. used in sprite width 200 allowed width 128 or 256 (graphics/sprites/equipment/head/yeti-mask.png) warn: sprite=graphics/sprites/equipment/head/yeti-mask.xml image height should be power of two. If not image will be resized on the fly. Current image height 31. used in sprite height 31 allowed height 16 or 32 (graphics/sprites/equipment/head/yeti-mask.png) warn: sprite=graphics/sprites/equipment/head/yeti-mask.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/head/yeti-mask.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/head/yeti-mask.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/head/yeti-mask.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/head/yeti-mask.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/head/yeti-mask.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/head/yeti-mask.xml delay 225 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/yeti-mask.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/yeti-mask.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/head/yeti-mask.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/yeti-mask.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/yeti-mask.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/head/yeti-mask.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/yeti-mask.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/yeti-mask.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/head/monocle.xml image width should be power of two. If not image will be resized on the fly. Current image width 115. used in sprite width 115 allowed width 64 or 128 (graphics/sprites/equipment/head/monocle.png) warn: sprite=graphics/sprites/equipment/head/monocle.xml image height should be power of two. If not image will be resized on the fly. Current image height 29. used in sprite height 29 allowed height 16 or 32 (graphics/sprites/equipment/head/monocle.png) warn: sprite=graphics/sprites/equipment/head/monocle.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/head/monocle.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/head/monocle.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/head/monocle.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/head/monocle.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/head/monocle.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/head/monocle.xml delay 225 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/monocle.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/monocle.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/head/monocle.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/monocle.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/monocle.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/head/monocle.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/monocle.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/monocle.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/head/panhat.xml image width should be power of two. If not image will be resized on the fly. Current image width 120. used in sprite width 120 allowed width 64 or 128 (graphics/sprites/equipment/head/panhat.png) warn: sprite=graphics/sprites/equipment/head/panhat.xml image height should be power of two. If not image will be resized on the fly. Current image height 24. used in sprite height 24 allowed height 16 or 32 (graphics/sprites/equipment/head/panhat.png) warn: sprite=graphics/sprites/equipment/head/panhat.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/head/panhat.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/head/panhat.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/head/panhat.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/head/panhat.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/head/panhat.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/head/panhat.xml delay 225 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/panhat.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/panhat.xml duplicate frame animation for frame index=2 action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/panhat.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/head/panhat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/panhat.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/panhat.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/panhat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/head/panhat.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/panhat.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/panhat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/head/chefhat.xml image width should be power of two. If not image will be resized on the fly. Current image width 105. used in sprite width 105 allowed width 64 or 128 (graphics/sprites/equipment/head/chefhat.png) warn: sprite=graphics/sprites/equipment/head/chefhat.xml image height should be power of two. If not image will be resized on the fly. Current image height 17. used in sprite height 17 allowed height 16 or 32 (graphics/sprites/equipment/head/chefhat.png) warn: sprite=graphics/sprites/equipment/head/chefhat.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/head/chefhat.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/head/chefhat.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/head/chefhat.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/head/chefhat.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/head/chefhat.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/head/chefhat.xml delay 225 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/chefhat.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/chefhat.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/head/chefhat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/chefhat.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/chefhat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/head/chefhat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/chefhat.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/chefhat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/chest/saviorarmor-white-male.xml image width should be power of two. If not image will be resized on the fly. Current image width 576. used in sprite width 576 allowed width 512 or 1024 (graphics/sprites/equipment/chest/saviorarmor-white-male.png) warn: sprite=graphics/sprites/equipment/chest/saviorarmor-white-male.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/chest/saviorarmor-white-male.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/chest/saviorarmor-white-male.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/chest/saviorarmor-white-male.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/chest/saviorarmor-white-male.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/chest/saviorarmor-white-male.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/chest/saviorarmor-white-male.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/chest/saviorarmor-white-male.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/chest/saviorarmor-white-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/chest/saviorarmor-white-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/chest/saviorarmor-white-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/chest/saviorarmor-white-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/chest/saviorarmor-white-female.xml image width should be power of two. If not image will be resized on the fly. Current image width 576. used in sprite width 576 allowed width 512 or 1024 (graphics/sprites/equipment/chest/saviorarmor-white-female.png) warn: sprite=graphics/sprites/equipment/chest/saviorarmor-white-female.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/chest/saviorarmor-white-female.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/chest/saviorarmor-white-female.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/chest/saviorarmor-white-female.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/chest/saviorarmor-white-female.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/chest/saviorarmor-white-female.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/chest/saviorarmor-white-female.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/chest/saviorarmor-white-female.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/chest/saviorarmor-white-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/chest/saviorarmor-white-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/chest/saviorarmor-white-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/chest/saviorarmor-white-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right error: id=8003 incorrect dye colors: equipment/chest/saviorarmor-white-female.xml|FFFFFF, warn: sprite=graphics/sprites/equipment/legs/saviorpants-male.xml image width should be power of two. If not image will be resized on the fly. Current image width 576. used in sprite width 576 allowed width 512 or 1024 (graphics/sprites/equipment/legs/saviorpants-male.png) warn: sprite=graphics/sprites/equipment/legs/saviorpants-male.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/legs/saviorpants-male.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/legs/saviorpants-male.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/legs/saviorpants-male.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/legs/saviorpants-male.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/legs/saviorpants-male.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/legs/saviorpants-male.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/legs/saviorpants-male.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/legs/saviorpants-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/legs/saviorpants-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/legs/saviorpants-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/legs/saviorpants-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/armor/shield-buckler.xml image width should be power of two. If not image will be resized on the fly. Current image width 576. used in sprite width 576 allowed width 512 or 1024 (graphics/sprites/equipment/armor/shield-buckler.png) warn: sprite=graphics/sprites/equipment/armor/shield-buckler.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/armor/shield-buckler.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/armor/shield-buckler.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/armor/shield-buckler.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/armor/shield-buckler.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/armor/shield-buckler.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/armor/shield-buckler.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/armor/shield-buckler.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/armor/shield-buckler.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/armor/shield-buckler.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/armor/shield-buckler.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/armor/shield-buckler.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/head/mapcap.xml image width should be power of two. If not image will be resized on the fly. Current image width 140. used in sprite width 140 allowed width 128 or 256 (graphics/sprites/equipment/head/mapcap.png) warn: sprite=graphics/sprites/equipment/head/mapcap.xml image height should be power of two. If not image will be resized on the fly. Current image height 19. used in sprite height 19 allowed height 16 or 32 (graphics/sprites/equipment/head/mapcap.png) warn: sprite=graphics/sprites/equipment/head/mapcap.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/head/mapcap.xml duplicate frame animation for frame index=0 action: walk, direction: down warn: sprite=graphics/sprites/equipment/head/mapcap.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/head/mapcap.xml duplicate frame animation for frame index=1 action: walk, direction: left warn: sprite=graphics/sprites/equipment/head/mapcap.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/head/mapcap.xml duplicate frame animation for frame index=2 action: walk, direction: up warn: sprite=graphics/sprites/equipment/head/mapcap.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/head/mapcap.xml duplicate frame animation for frame index=3 action: walk, direction: right warn: sprite=graphics/sprites/equipment/head/mapcap.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/head/mapcap.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/head/mapcap.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/mapcap.xml duplicate frame animation for frame index=2 action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/mapcap.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/head/mapcap.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/mapcap.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/mapcap.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/head/mapcap.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/head/mapcap.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/head/mapcap.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/mapcap.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/mapcap.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/head/mapcap.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/head/mapcap.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/head/artcap.xml image width should be power of two. If not image will be resized on the fly. Current image width 140. used in sprite width 140 allowed width 128 or 256 (graphics/sprites/equipment/head/artcap.png) warn: sprite=graphics/sprites/equipment/head/artcap.xml image height should be power of two. If not image will be resized on the fly. Current image height 19. used in sprite height 19 allowed height 16 or 32 (graphics/sprites/equipment/head/artcap.png) warn: sprite=graphics/sprites/equipment/head/artcap.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/head/artcap.xml duplicate frame animation for frame index=0 action: walk, direction: down warn: sprite=graphics/sprites/equipment/head/artcap.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/head/artcap.xml duplicate frame animation for frame index=1 action: walk, direction: left warn: sprite=graphics/sprites/equipment/head/artcap.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/head/artcap.xml duplicate frame animation for frame index=2 action: walk, direction: up warn: sprite=graphics/sprites/equipment/head/artcap.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/head/artcap.xml duplicate frame animation for frame index=3 action: walk, direction: right warn: sprite=graphics/sprites/equipment/head/artcap.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/head/artcap.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/head/artcap.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/artcap.xml duplicate frame animation for frame index=2 action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/artcap.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/head/artcap.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/artcap.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/artcap.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/head/artcap.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/head/artcap.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/head/artcap.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/artcap.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/artcap.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/head/artcap.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/head/artcap.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/head/centurionhelm.xml image width should be power of two. If not image will be resized on the fly. Current image width 180. used in sprite width 180 allowed width 128 or 256 (graphics/sprites/equipment/head/centurionhelm.png) warn: sprite=graphics/sprites/equipment/head/centurionhelm.xml image height should be power of two. If not image will be resized on the fly. Current image height 35. used in sprite height 35 allowed height 32 or 64 (graphics/sprites/equipment/head/centurionhelm.png) warn: sprite=graphics/sprites/equipment/head/centurionhelm.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/head/centurionhelm.xml duplicate frame animation for frame index=0 action: walk, direction: down warn: sprite=graphics/sprites/equipment/head/centurionhelm.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/head/centurionhelm.xml duplicate frame animation for frame index=1 action: walk, direction: left warn: sprite=graphics/sprites/equipment/head/centurionhelm.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/head/centurionhelm.xml duplicate frame animation for frame index=2 action: walk, direction: up warn: sprite=graphics/sprites/equipment/head/centurionhelm.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/head/centurionhelm.xml duplicate frame animation for frame index=3 action: walk, direction: right warn: sprite=graphics/sprites/equipment/head/centurionhelm.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/head/centurionhelm.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/head/centurionhelm.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/centurionhelm.xml duplicate frame animation for frame index=2 action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/centurionhelm.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/head/centurionhelm.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/centurionhelm.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/centurionhelm.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/head/centurionhelm.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/head/centurionhelm.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/head/centurionhelm.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/centurionhelm.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/centurionhelm.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/head/centurionhelm.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/head/centurionhelm.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/head/gladiator-helm.xml image width should be power of two. If not image will be resized on the fly. Current image width 130. used in sprite width 130 allowed width 128 or 256 (graphics/sprites/equipment/head/gladiator-helm.png) warn: sprite=graphics/sprites/equipment/head/gladiator-helm.xml image height should be power of two. If not image will be resized on the fly. Current image height 27. used in sprite height 27 allowed height 16 or 32 (graphics/sprites/equipment/head/gladiator-helm.png) warn: sprite=graphics/sprites/equipment/head/gladiator-helm.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/head/gladiator-helm.xml duplicate frame animation for frame index=0 action: walk, direction: down warn: sprite=graphics/sprites/equipment/head/gladiator-helm.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/head/gladiator-helm.xml duplicate frame animation for frame index=1 action: walk, direction: left warn: sprite=graphics/sprites/equipment/head/gladiator-helm.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/head/gladiator-helm.xml duplicate frame animation for frame index=2 action: walk, direction: up warn: sprite=graphics/sprites/equipment/head/gladiator-helm.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/head/gladiator-helm.xml duplicate frame animation for frame index=3 action: walk, direction: right warn: sprite=graphics/sprites/equipment/head/gladiator-helm.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/head/gladiator-helm.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/head/gladiator-helm.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/gladiator-helm.xml duplicate frame animation for frame index=2 action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/gladiator-helm.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/head/gladiator-helm.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/gladiator-helm.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/gladiator-helm.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/head/gladiator-helm.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/head/gladiator-helm.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/head/gladiator-helm.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/gladiator-helm.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/gladiator-helm.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/head/gladiator-helm.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/head/gladiator-helm.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/head/majorhelmet.xml image width should be power of two. If not image will be resized on the fly. Current image width 200. used in sprite width 200 allowed width 128 or 256 (graphics/sprites/equipment/head/majorhelmet.png) warn: sprite=graphics/sprites/equipment/head/majorhelmet.xml image height should be power of two. If not image will be resized on the fly. Current image height 40. used in sprite height 40 allowed height 32 or 64 (graphics/sprites/equipment/head/majorhelmet.png) warn: sprite=graphics/sprites/equipment/head/majorhelmet.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/head/majorhelmet.xml duplicate frame animation for frame index=0 action: walk, direction: down warn: sprite=graphics/sprites/equipment/head/majorhelmet.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/head/majorhelmet.xml duplicate frame animation for frame index=1 action: walk, direction: left warn: sprite=graphics/sprites/equipment/head/majorhelmet.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/head/majorhelmet.xml duplicate frame animation for frame index=2 action: walk, direction: up warn: sprite=graphics/sprites/equipment/head/majorhelmet.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/head/majorhelmet.xml duplicate frame animation for frame index=3 action: walk, direction: right warn: sprite=graphics/sprites/equipment/head/majorhelmet.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/head/majorhelmet.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/head/majorhelmet.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/majorhelmet.xml duplicate frame animation for frame index=2 action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/majorhelmet.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/head/majorhelmet.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/majorhelmet.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/majorhelmet.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/head/majorhelmet.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/head/majorhelmet.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/head/majorhelmet.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/majorhelmet.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/majorhelmet.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/head/majorhelmet.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/head/majorhelmet.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/head/soldiershelmet.xml image width should be power of two. If not image will be resized on the fly. Current image width 200. used in sprite width 200 allowed width 128 or 256 (graphics/sprites/equipment/head/soldiershelmet.png) warn: sprite=graphics/sprites/equipment/head/soldiershelmet.xml image height should be power of two. If not image will be resized on the fly. Current image height 40. used in sprite height 40 allowed height 32 or 64 (graphics/sprites/equipment/head/soldiershelmet.png) warn: sprite=graphics/sprites/equipment/head/soldiershelmet.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/head/soldiershelmet.xml duplicate frame animation for frame index=0 action: walk, direction: down warn: sprite=graphics/sprites/equipment/head/soldiershelmet.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/head/soldiershelmet.xml duplicate frame animation for frame index=1 action: walk, direction: left warn: sprite=graphics/sprites/equipment/head/soldiershelmet.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/head/soldiershelmet.xml duplicate frame animation for frame index=2 action: walk, direction: up warn: sprite=graphics/sprites/equipment/head/soldiershelmet.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/head/soldiershelmet.xml duplicate frame animation for frame index=3 action: walk, direction: right warn: sprite=graphics/sprites/equipment/head/soldiershelmet.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/head/soldiershelmet.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/head/soldiershelmet.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/soldiershelmet.xml duplicate frame animation for frame index=2 action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/soldiershelmet.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/head/soldiershelmet.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/soldiershelmet.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/soldiershelmet.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/head/soldiershelmet.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/head/soldiershelmet.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/head/soldiershelmet.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/soldiershelmet.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/soldiershelmet.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/head/soldiershelmet.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/head/soldiershelmet.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right error: file=graphics/items/equipment/head/ninjamask.png image size incorrect (40x40) should be (32x32) warn: sprite=graphics/sprites/equipment/head/ninjamask.xml image width should be power of two. If not image will be resized on the fly. Current image width 200. used in sprite width 200 allowed width 128 or 256 (graphics/sprites/equipment/head/ninjamask.png) warn: sprite=graphics/sprites/equipment/head/ninjamask.xml image height should be power of two. If not image will be resized on the fly. Current image height 31. used in sprite height 31 allowed height 16 or 32 (graphics/sprites/equipment/head/ninjamask.png) warn: sprite=graphics/sprites/equipment/head/ninjamask.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/head/ninjamask.xml duplicate frame animation for frame index=0 action: walk, direction: down warn: sprite=graphics/sprites/equipment/head/ninjamask.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/head/ninjamask.xml duplicate frame animation for frame index=1 action: walk, direction: left warn: sprite=graphics/sprites/equipment/head/ninjamask.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/head/ninjamask.xml duplicate frame animation for frame index=2 action: walk, direction: up warn: sprite=graphics/sprites/equipment/head/ninjamask.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/head/ninjamask.xml duplicate frame animation for frame index=3 action: walk, direction: right warn: sprite=graphics/sprites/equipment/head/ninjamask.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/head/ninjamask.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/head/ninjamask.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/ninjamask.xml duplicate frame animation for frame index=2 action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/ninjamask.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/head/ninjamask.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/ninjamask.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/ninjamask.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/head/ninjamask.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/head/ninjamask.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/head/ninjamask.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/ninjamask.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/ninjamask.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/head/ninjamask.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/head/ninjamask.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/head/unsilvered-crusadehelm.xml image width should be power of two. If not image will be resized on the fly. Current image width 110. used in sprite width 110 allowed width 64 or 128 (graphics/sprites/equipment/head/unsilvered-crusadehelm.png) warn: sprite=graphics/sprites/equipment/head/unsilvered-crusadehelm.xml image height should be power of two. If not image will be resized on the fly. Current image height 22. used in sprite height 22 allowed height 16 or 32 (graphics/sprites/equipment/head/unsilvered-crusadehelm.png) warn: sprite=graphics/sprites/equipment/head/unsilvered-crusadehelm.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/head/unsilvered-crusadehelm.xml duplicate frame animation for frame index=0 action: walk, direction: down warn: sprite=graphics/sprites/equipment/head/unsilvered-crusadehelm.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/head/unsilvered-crusadehelm.xml duplicate frame animation for frame index=1 action: walk, direction: left warn: sprite=graphics/sprites/equipment/head/unsilvered-crusadehelm.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/head/unsilvered-crusadehelm.xml duplicate frame animation for frame index=2 action: walk, direction: up warn: sprite=graphics/sprites/equipment/head/unsilvered-crusadehelm.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/head/unsilvered-crusadehelm.xml duplicate frame animation for frame index=3 action: walk, direction: right warn: sprite=graphics/sprites/equipment/head/unsilvered-crusadehelm.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/head/unsilvered-crusadehelm.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/head/unsilvered-crusadehelm.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/unsilvered-crusadehelm.xml duplicate frame animation for frame index=2 action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/unsilvered-crusadehelm.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/head/unsilvered-crusadehelm.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/unsilvered-crusadehelm.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/unsilvered-crusadehelm.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/head/unsilvered-crusadehelm.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/head/unsilvered-crusadehelm.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/head/unsilvered-crusadehelm.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/unsilvered-crusadehelm.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/unsilvered-crusadehelm.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/head/unsilvered-crusadehelm.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/head/unsilvered-crusadehelm.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/head/vikinghelm.xml image width should be power of two. If not image will be resized on the fly. Current image width 200. used in sprite width 200 allowed width 128 or 256 (graphics/sprites/equipment/head/vikinghelm.png) warn: sprite=graphics/sprites/equipment/head/vikinghelm.xml image height should be power of two. If not image will be resized on the fly. Current image height 40. used in sprite height 40 allowed height 32 or 64 (graphics/sprites/equipment/head/vikinghelm.png) warn: sprite=graphics/sprites/equipment/head/vikinghelm.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/head/vikinghelm.xml duplicate frame animation for frame index=0 action: walk, direction: down warn: sprite=graphics/sprites/equipment/head/vikinghelm.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/head/vikinghelm.xml duplicate frame animation for frame index=1 action: walk, direction: left warn: sprite=graphics/sprites/equipment/head/vikinghelm.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/head/vikinghelm.xml duplicate frame animation for frame index=2 action: walk, direction: up warn: sprite=graphics/sprites/equipment/head/vikinghelm.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/head/vikinghelm.xml duplicate frame animation for frame index=3 action: walk, direction: right warn: sprite=graphics/sprites/equipment/head/vikinghelm.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/head/vikinghelm.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/head/vikinghelm.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/vikinghelm.xml duplicate frame animation for frame index=2 action: attack, direction: up warn: sprite=graphics/sprites/equipment/head/vikinghelm.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/head/vikinghelm.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/vikinghelm.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/head/vikinghelm.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/head/vikinghelm.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/head/vikinghelm.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/head/vikinghelm.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/vikinghelm.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/head/vikinghelm.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/head/vikinghelm.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/head/vikinghelm.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right error: incorrect sound event name swing in id=8019 warn: sprite=graphics/sprites/bow-halo.xml image width should be power of two. If not image will be resized on the fly. Current image width 576. used in sprite width 576 allowed width 512 or 1024 (graphics/sprites/bow-halo.png) warn: sprite=graphics/sprites/bow-halo.xml delay 75 must be multiple of 10 in action: stand, direction: down warn: sprite=graphics/sprites/bow-halo.xml delay 75 must be multiple of 10 in action: stand, direction: left warn: sprite=graphics/sprites/bow-halo.xml delay 75 must be multiple of 10 in action: stand, direction: up warn: sprite=graphics/sprites/bow-halo.xml delay 75 must be multiple of 10 in action: stand, direction: right warn: sprite=graphics/sprites/bow-halo.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/bow-halo.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/bow-halo.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/bow-halo.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/bow-halo.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/bow-halo.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/bow-halo.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/bow-halo.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/bow-halo.xml unused frames: 0,18,36,54 warn: sprite=graphics/sprites/smith-axe.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/smith-axe.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/smith-axe.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/smith-axe.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/kanabo.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/kanabo.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/kanabo.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/kanabo.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/chest/cotton-male-afk-black.xml image width should be power of two. If not image will be resized on the fly. Current image width 576. used in sprite width 576 allowed width 512 or 1024 (graphics/sprites/equipment/chest/cotton-male-afk-black.png) warn: sprite=graphics/sprites/equipment/chest/cotton-male-afk-black.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/chest/cotton-male-afk-black.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/chest/cotton-male-afk-black.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/chest/cotton-male-afk-black.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/chest/cotton-male-afk-black.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/chest/cotton-male-afk-black.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/chest/cotton-male-afk-black.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/chest/cotton-male-afk-black.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/chest/cotton-male-afk-black.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/chest/cotton-male-afk-black.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/chest/cotton-male-afk-black.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/chest/cotton-male-afk-black.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/chest/cotton-female-afk-black.xml image width should be power of two. If not image will be resized on the fly. Current image width 576. used in sprite width 576 allowed width 512 or 1024 (graphics/sprites/equipment/chest/cotton-female-afk-black.png) warn: sprite=graphics/sprites/equipment/chest/cotton-female-afk-black.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/chest/cotton-female-afk-black.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/chest/cotton-female-afk-black.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/chest/cotton-female-afk-black.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/chest/cotton-female-afk-black.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/chest/cotton-female-afk-black.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/chest/cotton-female-afk-black.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/chest/cotton-female-afk-black.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/chest/cotton-female-afk-black.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/chest/cotton-female-afk-black.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/chest/cotton-female-afk-black.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/chest/cotton-female-afk-black.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right error: id=8032, file not found: equipment/wings/angelwings.png (graphics/items/equipment/wings/angelwings.png) error: sprite=graphics/sprites/equipment/wings/angel wings.xml image file not exist: graphics/sprites/equipment/wings/angel wings.png error: sprite=graphics/sprites/equipment/wings/angel wings.xml using incorrect imageset name in action: stand warn: sprite=graphics/sprites/equipment/wings/angel wings.xml delay 75 must be multiple of 10 in action: stand, direction: down error: sprite=graphics/sprites/equipment/wings/angel wings.xml incorrect start sequence index 0 action: stand, direction: down error: sprite=graphics/sprites/equipment/wings/angel wings.xml incorrect end sequence index 5 action: stand, direction: down warn: sprite=graphics/sprites/equipment/wings/angel wings.xml delay 75 must be multiple of 10 in action: stand, direction: left error: sprite=graphics/sprites/equipment/wings/angel wings.xml incorrect start sequence index 18 action: stand, direction: left error: sprite=graphics/sprites/equipment/wings/angel wings.xml incorrect end sequence index 23 action: stand, direction: left warn: sprite=graphics/sprites/equipment/wings/angel wings.xml delay 75 must be multiple of 10 in action: stand, direction: up error: sprite=graphics/sprites/equipment/wings/angel wings.xml incorrect start sequence index 36 action: stand, direction: up error: sprite=graphics/sprites/equipment/wings/angel wings.xml incorrect end sequence index 41 action: stand, direction: up warn: sprite=graphics/sprites/equipment/wings/angel wings.xml delay 75 must be multiple of 10 in action: stand, direction: right error: sprite=graphics/sprites/equipment/wings/angel wings.xml incorrect start sequence index 54 action: stand, direction: right error: sprite=graphics/sprites/equipment/wings/angel wings.xml incorrect end sequence index 59 action: stand, direction: right error: sprite=graphics/sprites/equipment/wings/angel wings.xml using incorrect imageset name in action: walk warn: sprite=graphics/sprites/equipment/wings/angel wings.xml delay 75 must be multiple of 10 in action: walk, direction: down error: sprite=graphics/sprites/equipment/wings/angel wings.xml incorrect start sequence index 0 action: walk, direction: down error: sprite=graphics/sprites/equipment/wings/angel wings.xml incorrect end sequence index 5 action: walk, direction: down warn: sprite=graphics/sprites/equipment/wings/angel wings.xml delay 75 must be multiple of 10 in action: walk, direction: left error: sprite=graphics/sprites/equipment/wings/angel wings.xml incorrect start sequence index 18 action: walk, direction: left error: sprite=graphics/sprites/equipment/wings/angel wings.xml incorrect end sequence index 23 action: walk, direction: left warn: sprite=graphics/sprites/equipment/wings/angel wings.xml delay 75 must be multiple of 10 in action: walk, direction: up error: sprite=graphics/sprites/equipment/wings/angel wings.xml incorrect start sequence index 36 action: walk, direction: up error: sprite=graphics/sprites/equipment/wings/angel wings.xml incorrect end sequence index 41 action: walk, direction: up warn: sprite=graphics/sprites/equipment/wings/angel wings.xml delay 75 must be multiple of 10 in action: walk, direction: right error: sprite=graphics/sprites/equipment/wings/angel wings.xml incorrect start sequence index 54 action: walk, direction: right error: sprite=graphics/sprites/equipment/wings/angel wings.xml incorrect end sequence index 59 action: walk, direction: right error: sprite=graphics/sprites/equipment/wings/angel wings.xml using incorrect imageset name in action: sit warn: sprite=graphics/sprites/equipment/wings/angel wings.xml delay 75 must be multiple of 10 in action: sit, direction: down error: sprite=graphics/sprites/equipment/wings/angel wings.xml incorrect start sequence index 0 action: sit, direction: down error: sprite=graphics/sprites/equipment/wings/angel wings.xml incorrect end sequence index 5 action: sit, direction: down warn: sprite=graphics/sprites/equipment/wings/angel wings.xml delay 75 must be multiple of 10 in action: sit, direction: left error: sprite=graphics/sprites/equipment/wings/angel wings.xml incorrect start sequence index 18 action: sit, direction: left error: sprite=graphics/sprites/equipment/wings/angel wings.xml incorrect end sequence index 23 action: sit, direction: left warn: sprite=graphics/sprites/equipment/wings/angel wings.xml delay 75 must be multiple of 10 in action: sit, direction: up error: sprite=graphics/sprites/equipment/wings/angel wings.xml incorrect start sequence index 36 action: sit, direction: up error: sprite=graphics/sprites/equipment/wings/angel wings.xml incorrect end sequence index 41 action: sit, direction: up warn: sprite=graphics/sprites/equipment/wings/angel wings.xml delay 75 must be multiple of 10 in action: sit, direction: right error: sprite=graphics/sprites/equipment/wings/angel wings.xml incorrect start sequence index 54 action: sit, direction: right error: sprite=graphics/sprites/equipment/wings/angel wings.xml incorrect end sequence index 59 action: sit, direction: right error: sprite=graphics/sprites/equipment/wings/angel wings.xml using incorrect imageset name in action: dead error: sprite=graphics/sprites/equipment/wings/angel wings.xml incorrect frame index 8 action: dead, direction: down error: sprite=graphics/sprites/equipment/wings/angel wings.xml incorrect frame index 26 action: dead, direction: left error: sprite=graphics/sprites/equipment/wings/angel wings.xml incorrect frame index 44 action: dead, direction: up error: sprite=graphics/sprites/equipment/wings/angel wings.xml incorrect frame index 62 action: dead, direction: right error: sprite=graphics/sprites/equipment/wings/angel wings.xml using incorrect imageset name in action: attack warn: sprite=graphics/sprites/equipment/wings/angel wings.xml delay 75 must be multiple of 10 in action: attack, direction: down error: sprite=graphics/sprites/equipment/wings/angel wings.xml incorrect start sequence index 9 action: attack, direction: down error: sprite=graphics/sprites/equipment/wings/angel wings.xml incorrect end sequence index 12 action: attack, direction: down warn: sprite=graphics/sprites/equipment/wings/angel wings.xml delay 75 must be multiple of 10 in action: attack, direction: left error: sprite=graphics/sprites/equipment/wings/angel wings.xml incorrect start sequence index 27 action: attack, direction: left error: sprite=graphics/sprites/equipment/wings/angel wings.xml incorrect end sequence index 30 action: attack, direction: left warn: sprite=graphics/sprites/equipment/wings/angel wings.xml delay 75 must be multiple of 10 in action: attack, direction: up error: sprite=graphics/sprites/equipment/wings/angel wings.xml incorrect start sequence index 45 action: attack, direction: up error: sprite=graphics/sprites/equipment/wings/angel wings.xml incorrect end sequence index 48 action: attack, direction: up warn: sprite=graphics/sprites/equipment/wings/angel wings.xml delay 75 must be multiple of 10 in action: attack, direction: right error: sprite=graphics/sprites/equipment/wings/angel wings.xml incorrect start sequence index 63 action: attack, direction: right error: sprite=graphics/sprites/equipment/wings/angel wings.xml incorrect end sequence index 66 action: attack, direction: right error: sprite=graphics/sprites/equipment/wings/angel wings.xml using incorrect imageset name in action: attack_bow warn: sprite=graphics/sprites/equipment/wings/angel wings.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down error: sprite=graphics/sprites/equipment/wings/angel wings.xml incorrect start sequence index 13 action: attack_bow, direction: down error: sprite=graphics/sprites/equipment/wings/angel wings.xml incorrect end sequence index 17 action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/wings/angel wings.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left error: sprite=graphics/sprites/equipment/wings/angel wings.xml incorrect start sequence index 31 action: attack_bow, direction: left error: sprite=graphics/sprites/equipment/wings/angel wings.xml incorrect end sequence index 35 action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/wings/angel wings.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up error: sprite=graphics/sprites/equipment/wings/angel wings.xml incorrect start sequence index 49 action: attack_bow, direction: up error: sprite=graphics/sprites/equipment/wings/angel wings.xml incorrect end sequence index 53 action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/wings/angel wings.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right error: sprite=graphics/sprites/equipment/wings/angel wings.xml incorrect start sequence index 67 action: attack_bow, direction: right error: sprite=graphics/sprites/equipment/wings/angel wings.xml incorrect end sequence index 71 action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/wings/angel wings.xml unused frames: 6,7,24,25,42,43,60,61 error: id=8033, file not found: equipment/wings/daemonwings.png (graphics/items/equipment/wings/daemonwings.png) error: id=8033, file not found: equipment/wings/daemon wings.xml (graphics/sprites/equipment/wings/daemon wings.xml) error: id=8033, file not found: equipment/wings/daemon wings.xml (graphics/sprites/equipment/wings/daemon wings.xml) error: id=8034, file not found: equipment/wings/dragonflywings.png (graphics/items/equipment/wings/dragonflywings.png) error: id=8034, file not found: equipment/wings/dragonfly wings.xml (graphics/sprites/equipment/wings/dragonfly wings.xml) error: id=8034, file not found: equipment/wings/dragonfly wings.xml (graphics/sprites/equipment/wings/dragonfly wings.xml) error: id=8035, file not found: equipment/wings/butterflywings.png (graphics/items/equipment/wings/butterflywings.png) error: id=8035, file not found: equipment/wings/butterfly wings.xml (graphics/sprites/equipment/wings/butterfly wings.xml) error: id=8035, file not found: equipment/wings/butterfly wings.xml (graphics/sprites/equipment/wings/butterfly wings.xml) warn: sprite=graphics/sprites/pet-dog.xml image width should be power of two. If not image will be resized on the fly. Current image width 192. used in sprite width 192 allowed width 128 or 256 (graphics/sprites/pet-dog.png) warn: sprite=graphics/sprites/pet-dog.xml image height should be power of two. If not image will be resized on the fly. Current image height 160. used in sprite height 160 allowed height 128 or 256 (graphics/sprites/pet-dog.png) warn: sprite=graphics/sprites/green-fairy.xml image width 664 (need 629) is not multiply to frame size 37, image:graphics/sprites/green-fairy.png warn: sprite=graphics/sprites/green-fairy.xml image width should be power of two. If not image will be resized on the fly. Current image width 664. used in sprite width 629 allowed width 512 or 1024 (graphics/sprites/green-fairy.png) warn: sprite=graphics/sprites/green-fairy.xml image height should be power of two. If not image will be resized on the fly. Current image height 290. used in sprite height 290 allowed height 256 or 512 (graphics/sprites/green-fairy.png) warn: sprite=graphics/sprites/green-fairy.xml delay 25 must be multiple of 10 in action: stand, direction: down warn: sprite=graphics/sprites/green-fairy.xml delay 25 must be multiple of 10 in action: stand, direction: left warn: sprite=graphics/sprites/green-fairy.xml delay 25 must be multiple of 10 in action: stand, direction: up warn: sprite=graphics/sprites/green-fairy.xml delay 25 must be multiple of 10 in action: stand, direction: right error: sprite=graphics/sprites/green-fairy.xml no up direction in animation: dead error: sprite=graphics/sprites/green-fairy.xml no left direction in animation: dead error: sprite=graphics/sprites/green-fairy.xml no right direction in animation: dead warn: sprite=graphics/sprites/green-fairy.xml unused frames: 17,26,27,28,29,30,31,32,33,34,43,44,45,46,47,48,49,50,51,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81 warn: sprite=graphics/sprites/pet-fairy-red.xml image width 664 (need 629) is not multiply to frame size 37, image:graphics/sprites/red-fairy.png warn: sprite=graphics/sprites/pet-fairy-red.xml image width should be power of two. If not image will be resized on the fly. Current image width 664. used in sprite width 629 allowed width 512 or 1024 (graphics/sprites/red-fairy.png) warn: sprite=graphics/sprites/pet-fairy-red.xml image height should be power of two. If not image will be resized on the fly. Current image height 290. used in sprite height 290 allowed height 256 or 512 (graphics/sprites/red-fairy.png) warn: sprite=graphics/sprites/pet-fairy-red.xml delay 25 must be multiple of 10 in action: stand, direction: down warn: sprite=graphics/sprites/pet-fairy-red.xml delay 25 must be multiple of 10 in action: stand, direction: left warn: sprite=graphics/sprites/pet-fairy-red.xml delay 25 must be multiple of 10 in action: stand, direction: up warn: sprite=graphics/sprites/pet-fairy-red.xml delay 25 must be multiple of 10 in action: stand, direction: right error: sprite=graphics/sprites/pet-fairy-red.xml no up direction in animation: dead error: sprite=graphics/sprites/pet-fairy-red.xml no left direction in animation: dead error: sprite=graphics/sprites/pet-fairy-red.xml no right direction in animation: dead warn: sprite=graphics/sprites/pet-fairy-red.xml unused frames: 17,26,27,28,29,30,31,32,33,34,43,44,45,46,47,48,49,50,51,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81 warn: sprite=graphics/sprites/pet-fairy-blue.xml image width 664 (need 629) is not multiply to frame size 37, image:graphics/sprites/blue-fairy.png warn: sprite=graphics/sprites/pet-fairy-blue.xml image width should be power of two. If not image will be resized on the fly. Current image width 664. used in sprite width 629 allowed width 512 or 1024 (graphics/sprites/blue-fairy.png) warn: sprite=graphics/sprites/pet-fairy-blue.xml image height should be power of two. If not image will be resized on the fly. Current image height 290. used in sprite height 290 allowed height 256 or 512 (graphics/sprites/blue-fairy.png) warn: sprite=graphics/sprites/pet-fairy-blue.xml delay 25 must be multiple of 10 in action: stand, direction: down warn: sprite=graphics/sprites/pet-fairy-blue.xml delay 25 must be multiple of 10 in action: stand, direction: left warn: sprite=graphics/sprites/pet-fairy-blue.xml delay 25 must be multiple of 10 in action: stand, direction: up warn: sprite=graphics/sprites/pet-fairy-blue.xml delay 25 must be multiple of 10 in action: stand, direction: right error: sprite=graphics/sprites/pet-fairy-blue.xml no up direction in animation: dead error: sprite=graphics/sprites/pet-fairy-blue.xml no left direction in animation: dead error: sprite=graphics/sprites/pet-fairy-blue.xml no right direction in animation: dead warn: sprite=graphics/sprites/pet-fairy-blue.xml unused frames: 17,26,27,28,29,30,31,32,33,34,43,44,45,46,47,48,49,50,51,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81 warn: sprite=graphics/sprites/pet-cat.xml image width should be power of two. If not image will be resized on the fly. Current image width 96. used in sprite width 96 allowed width 64 or 128 (graphics/sprites/cat.png) warn: sprite=graphics/sprites/pet-cat.xml delay 25 must be multiple of 10 in action: stand, direction: down warn: sprite=graphics/sprites/pet-cat.xml start and end sequence index is same. May be better use frame? action: stand, direction: down warn: sprite=graphics/sprites/pet-cat.xml delay 25 must be multiple of 10 in action: stand, direction: left warn: sprite=graphics/sprites/pet-cat.xml start and end sequence index is same. May be better use frame? action: stand, direction: left warn: sprite=graphics/sprites/pet-cat.xml delay 25 must be multiple of 10 in action: stand, direction: up warn: sprite=graphics/sprites/pet-cat.xml start and end sequence index is same. May be better use frame? action: stand, direction: up warn: sprite=graphics/sprites/pet-cat.xml delay 25 must be multiple of 10 in action: stand, direction: right warn: sprite=graphics/sprites/pet-cat.xml start and end sequence index is same. May be better use frame? action: stand, direction: right warn: sprite=graphics/sprites/pet-cat.xml start and end sequence index is same. May be better use frame? action: attack, direction: down warn: sprite=graphics/sprites/pet-cat.xml start and end sequence index is same. May be better use frame? action: attack, direction: left warn: sprite=graphics/sprites/pet-cat.xml start and end sequence index is same. May be better use frame? action: attack, direction: up warn: sprite=graphics/sprites/pet-cat.xml start and end sequence index is same. May be better use frame? action: attack, direction: right warn: sprite=graphics/sprites/pet-cat.xml unused frames: 0,1,2,3,4,5,6,7,8,9,10,11 warn: sprite=graphics/sprites/pet-rat.xml image width should be power of two. If not image will be resized on the fly. Current image width 192. used in sprite width 192 allowed width 128 or 256 (graphics/sprites/pet-rat.png) warn: sprite=graphics/sprites/pet-rat.xml image height should be power of two. If not image will be resized on the fly. Current image height 192. used in sprite height 192 allowed height 128 or 256 (graphics/sprites/pet-rat.png) warn: sprite=graphics/sprites/pet-rat.xml start and end sequence index is same. May be better use frame? action: attack, direction: down warn: sprite=graphics/sprites/pet-rat.xml start and end sequence index is same. May be better use frame? action: attack, direction: left warn: sprite=graphics/sprites/pet-rat.xml start and end sequence index is same. May be better use frame? action: attack, direction: up warn: sprite=graphics/sprites/pet-rat.xml start and end sequence index is same. May be better use frame? action: attack, direction: right warn: sprite=graphics/sprites/head-admincap.xml dye set in sprite but not in caller (id=8042) warn: sprite=graphics/sprites/head-admincap.xml image width should be power of two. If not image will be resized on the fly. Current image width 140. used in sprite width 140 allowed width 128 or 256 (graphics/sprites/head-admincap.png) warn: sprite=graphics/sprites/head-admincap.xml image height 27 (need 19) is not multiply to frame size 19, image:graphics/sprites/head-admincap.png warn: sprite=graphics/sprites/head-admincap.xml image height should be power of two. If not image will be resized on the fly. Current image height 27. used in sprite height 19 allowed height 16 or 32 (graphics/sprites/head-admincap.png) warn: sprite=graphics/sprites/head-admincap.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/head-admincap.xml duplicate frame animation for frame index=0 action: walk, direction: down warn: sprite=graphics/sprites/head-admincap.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/head-admincap.xml duplicate frame animation for frame index=1 action: walk, direction: left warn: sprite=graphics/sprites/head-admincap.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/head-admincap.xml duplicate frame animation for frame index=2 action: walk, direction: up warn: sprite=graphics/sprites/head-admincap.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/head-admincap.xml duplicate frame animation for frame index=3 action: walk, direction: right warn: sprite=graphics/sprites/head-admincap.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/head-admincap.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/head-admincap.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/head-admincap.xml duplicate frame animation for frame index=2 action: attack, direction: up warn: sprite=graphics/sprites/head-admincap.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/head-admincap.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/head-admincap.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down warn: sprite=graphics/sprites/head-admincap.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/head-admincap.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left warn: sprite=graphics/sprites/head-admincap.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left warn: sprite=graphics/sprites/head-admincap.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/head-admincap.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up warn: sprite=graphics/sprites/head-admincap.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/head-admincap.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right warn: sprite=graphics/sprites/head-admincap.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right error: id=8043 incorrect dye string: image=armor-head-afkcap.png|#BF0E08, items.xml warn: sprite=graphics/sprites/head-afkcap.xml image width should be power of two. If not image will be resized on the fly. Current image width 140. used in sprite width 140 allowed width 128 or 256 (graphics/sprites/head-afkcap.png) warn: sprite=graphics/sprites/head-afkcap.xml image height should be power of two. If not image will be resized on the fly. Current image height 19. used in sprite height 19 allowed height 16 or 32 (graphics/sprites/head-afkcap.png) warn: sprite=graphics/sprites/head-afkcap.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/head-afkcap.xml duplicate frame animation for frame index=0 action: walk, direction: down warn: sprite=graphics/sprites/head-afkcap.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/head-afkcap.xml duplicate frame animation for frame index=1 action: walk, direction: left warn: sprite=graphics/sprites/head-afkcap.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/head-afkcap.xml duplicate frame animation for frame index=2 action: walk, direction: up warn: sprite=graphics/sprites/head-afkcap.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/head-afkcap.xml duplicate frame animation for frame index=3 action: walk, direction: right warn: sprite=graphics/sprites/head-afkcap.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/head-afkcap.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/head-afkcap.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/head-afkcap.xml duplicate frame animation for frame index=2 action: attack, direction: up warn: sprite=graphics/sprites/head-afkcap.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/head-afkcap.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/head-afkcap.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down warn: sprite=graphics/sprites/head-afkcap.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/head-afkcap.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left warn: sprite=graphics/sprites/head-afkcap.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left warn: sprite=graphics/sprites/head-afkcap.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/head-afkcap.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up warn: sprite=graphics/sprites/head-afkcap.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/head-afkcap.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right warn: sprite=graphics/sprites/head-afkcap.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right warn: sprite=graphics/sprites/chest-assassinrobe-male.xml image width should be power of two. If not image will be resized on the fly. Current image width 576. used in sprite width 576 allowed width 512 or 1024 (graphics/sprites/chest-assassinrobe-male.png) warn: sprite=graphics/sprites/chest-assassinrobe-male.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/chest-assassinrobe-male.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/chest-assassinrobe-male.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/chest-assassinrobe-male.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/chest-assassinrobe-male.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/chest-assassinrobe-male.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/chest-assassinrobe-male.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/chest-assassinrobe-male.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/chest-assassinrobe-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/chest-assassinrobe-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/chest-assassinrobe-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/chest-assassinrobe-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/chest-assassinrobe-female.xml image width should be power of two. If not image will be resized on the fly. Current image width 576. used in sprite width 576 allowed width 512 or 1024 (graphics/sprites/chest-assassinrobe-female.png) warn: sprite=graphics/sprites/chest-assassinrobe-female.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/chest-assassinrobe-female.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/chest-assassinrobe-female.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/chest-assassinrobe-female.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/chest-assassinrobe-female.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/chest-assassinrobe-female.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/chest-assassinrobe-female.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/chest-assassinrobe-female.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/chest-assassinrobe-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/chest-assassinrobe-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/chest-assassinrobe-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/chest-assassinrobe-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right Checking monsters.xml warn: sprite=graphics/sprites/monsters/maggot.xml image width should be power of two. If not image will be resized on the fly. Current image width 200. used in sprite width 200 allowed width 128 or 256 (graphics/sprites/monsters/maggot.png) warn: sprite=graphics/sprites/monsters/maggot.xml image height should be power of two. If not image will be resized on the fly. Current image height 60. used in sprite height 60 allowed height 32 or 64 (graphics/sprites/monsters/maggot.png) warn: sprite=graphics/sprites/monsters/scorpion.xml image width should be power of two. If not image will be resized on the fly. Current image width 480. used in sprite width 480 allowed width 256 or 512 (graphics/sprites/monsters/scorpion.png) warn: sprite=graphics/sprites/monsters/scorpion.xml image height should be power of two. If not image will be resized on the fly. Current image height 180. used in sprite height 180 allowed height 128 or 256 (graphics/sprites/monsters/scorpion.png) warn: sprite=graphics/sprites/monsters/scorpion.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/monsters/scorpion.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/monsters/scorpion.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/monsters/scorpion.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/monsters/scorpion.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/monsters/scorpion.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/monsters/scorpion.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/monsters/scorpion.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/monsters/slime.xml image width should be power of two. If not image will be resized on the fly. Current image width 468. used in sprite width 468 allowed width 256 or 512 (graphics/sprites/monsters/slime.png) warn: sprite=graphics/sprites/monsters/slime.xml image height should be power of two. If not image will be resized on the fly. Current image height 96. used in sprite height 96 allowed height 64 or 128 (graphics/sprites/monsters/slime.png) warn: sprite=graphics/sprites/monsters/slime.xml unused frames: 9,13,14,15,16,17,18,26,27 warn: sprite=graphics/sprites/monsters/maggot-giant.xml image width should be power of two. If not image will be resized on the fly. Current image width 580. used in sprite width 580 allowed width 512 or 1024 (graphics/sprites/monsters/maggot-giant.png) warn: sprite=graphics/sprites/monsters/maggot-giant.xml image height should be power of two. If not image will be resized on the fly. Current image height 184. used in sprite height 184 allowed height 128 or 256 (graphics/sprites/monsters/maggot-giant.png) warn: sprite=graphics/sprites/monsters/maggot-giant.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/monsters/maggot-giant.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/monsters/maggot-giant.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/monsters/maggot-giant.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/monsters/snake.xml image width should be power of two. If not image will be resized on the fly. Current image width 480. used in sprite width 480 allowed width 256 or 512 (graphics/sprites/monsters/snake.png) warn: sprite=graphics/sprites/monsters/snake.xml image height should be power of two. If not image will be resized on the fly. Current image height 116. used in sprite height 116 allowed height 64 or 128 (graphics/sprites/monsters/snake.png) warn: sprite=graphics/sprites/monsters/goblin-fire.xml image width should be power of two. If not image will be resized on the fly. Current image width 600. used in sprite width 600 allowed width 512 or 1024 (graphics/sprites/monsters/goblin-fire.png) warn: sprite=graphics/sprites/monsters/goblin-fire.xml image height should be power of two. If not image will be resized on the fly. Current image height 172. used in sprite height 172 allowed height 128 or 256 (graphics/sprites/monsters/goblin-fire.png) warn: sprite=graphics/sprites/monsters/goblin-fire.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/monsters/goblin-fire.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/monsters/goblin-fire.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/monsters/goblin-fire.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/monsters/goblin-fire.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/monsters/goblin-fire.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/monsters/goblin-fire.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/monsters/goblin-fire.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/monsters/spider.xml image width should be power of two. If not image will be resized on the fly. Current image width 245. used in sprite width 245 allowed width 128 or 256 (graphics/sprites/monsters/spider.png) warn: sprite=graphics/sprites/monsters/spider.xml image height should be power of two. If not image will be resized on the fly. Current image height 140. used in sprite height 140 allowed height 128 or 256 (graphics/sprites/monsters/spider.png) warn: sprite=graphics/sprites/monsters/spider.xml delay 275 must be multiple of 10 in action: stand, direction: down warn: sprite=graphics/sprites/monsters/spider.xml delay 275 must be multiple of 10 in action: stand, direction: left warn: sprite=graphics/sprites/monsters/spider.xml delay 275 must be multiple of 10 in action: stand, direction: up warn: sprite=graphics/sprites/monsters/spider.xml delay 275 must be multiple of 10 in action: stand, direction: right warn: sprite=graphics/sprites/monsters/spider.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/monsters/spider.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/monsters/spider.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/monsters/spider.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/monsters/spider.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/monsters/spider.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/monsters/spider.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/monsters/spider.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/monsters/mushroom-red.xml image width should be power of two. If not image will be resized on the fly. Current image width 420. used in sprite width 420 allowed width 256 or 512 (graphics/sprites/monsters/mushroom-red.png) warn: sprite=graphics/sprites/monsters/mushroom-red.xml image height should be power of two. If not image will be resized on the fly. Current image height 132. used in sprite height 132 allowed height 128 or 256 (graphics/sprites/monsters/mushroom-red.png) warn: sprite=graphics/sprites/monsters/mushroom-red.xml delay 125 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/monsters/mushroom-red.xml delay 125 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/monsters/mushroom-red.xml delay 125 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/monsters/mushroom-red.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/monsters/mushroom-red.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/monsters/mushroom-red.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/monsters/mushroom-red.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/monsters/flower.xml image width should be power of two. If not image will be resized on the fly. Current image width 348. used in sprite width 348 allowed width 256 or 512 (graphics/sprites/monsters/flower.png) warn: sprite=graphics/sprites/monsters/flower.xml image height should be power of two. If not image will be resized on the fly. Current image height 180. used in sprite height 180 allowed height 128 or 256 (graphics/sprites/monsters/flower.png) warn: sprite=graphics/sprites/monsters/flower.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/monsters/flower.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/monsters/flower.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/monsters/flower.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/monsters/accessories/slime-santa.xml image width should be power of two. If not image will be resized on the fly. Current image width 36. used in sprite width 36 allowed width 32 or 64 (graphics/sprites/monsters/accessories/slime-santa.png) warn: sprite=graphics/sprites/monsters/accessories/slime-santa.xml image height should be power of two. If not image will be resized on the fly. Current image height 56. used in sprite height 56 allowed height 32 or 64 (graphics/sprites/monsters/accessories/slime-santa.png) warn: sprite=graphics/sprites/monsters/accessories/slime-santa.xml unused frames: 1,5 warn: sprite=graphics/sprites/monsters/accessories/slime-rudolph.xml image width should be power of two. If not image will be resized on the fly. Current image width 52. used in sprite width 52 allowed width 32 or 64 (graphics/sprites/monsters/accessories/slime-rudolph.png) warn: sprite=graphics/sprites/monsters/accessories/slime-rudolph.xml image height should be power of two. If not image will be resized on the fly. Current image height 60. used in sprite height 60 allowed height 32 or 64 (graphics/sprites/monsters/accessories/slime-rudolph.png) warn: sprite=graphics/sprites/monsters/accessories/slime-rudolph.xml unused frames: 1,4,5 warn: sprite=graphics/sprites/monsters/bat.xml image width should be power of two. If not image will be resized on the fly. Current image width 370. used in sprite width 370 allowed width 256 or 512 (graphics/sprites/monsters/bat.png) warn: sprite=graphics/sprites/monsters/bat.xml image height should be power of two. If not image will be resized on the fly. Current image height 232. used in sprite height 232 allowed height 128 or 256 (graphics/sprites/monsters/bat.png) warn: sprite=graphics/sprites/monsters/bat.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/monsters/bat.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/monsters/bat.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/monsters/bat.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/monsters/bat.xml unused frames: 0,10,20,30 warn: sprite=graphics/sprites/monsters/pinkie.xml image width should be power of two. If not image will be resized on the fly. Current image width 500. used in sprite width 500 allowed width 256 or 512 (graphics/sprites/monsters/pinkie.png) warn: sprite=graphics/sprites/monsters/pinkie.xml image height should be power of two. If not image will be resized on the fly. Current image height 168. used in sprite height 168 allowed height 128 or 256 (graphics/sprites/monsters/pinkie.png) warn: sprite=graphics/sprites/monsters/pinkie.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/monsters/pinkie.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/monsters/pinkie.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/monsters/pinkie.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/monsters/pinkie.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/monsters/pinkie.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/monsters/pinkie.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/monsters/pinkie.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/monsters/mushroom-spiky.xml image width should be power of two. If not image will be resized on the fly. Current image width 420. used in sprite width 420 allowed width 256 or 512 (graphics/sprites/monsters/mushroom-spiky.png) warn: sprite=graphics/sprites/monsters/mushroom-spiky.xml image height should be power of two. If not image will be resized on the fly. Current image height 160. used in sprite height 160 allowed height 128 or 256 (graphics/sprites/monsters/mushroom-spiky.png) warn: sprite=graphics/sprites/monsters/mushroom-spiky.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/monsters/mushroom-spiky.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/monsters/mushroom-spiky.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/monsters/mushroom-spiky.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/monsters/mushroom-spiky.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/monsters/mushroom-spiky.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/monsters/mushroom-spiky.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/monsters/mushroom-spiky.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/monsters/fluffy.xml image width should be power of two. If not image will be resized on the fly. Current image width 280. used in sprite width 280 allowed width 256 or 512 (graphics/sprites/monsters/fluffy.png) warn: sprite=graphics/sprites/monsters/fluffy.xml delay 175 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/monsters/fluffy.xml delay 175 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/monsters/fluffy.xml delay 175 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/monsters/fluffy.xml delay 175 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/monsters/snake-cave.xml image width should be power of two. If not image will be resized on the fly. Current image width 672. used in sprite width 672 allowed width 512 or 1024 (graphics/sprites/monsters/snake-cave.png) warn: sprite=graphics/sprites/monsters/snake-cave.xml image height should be power of two. If not image will be resized on the fly. Current image height 448. used in sprite height 448 allowed height 256 or 512 (graphics/sprites/monsters/snake-cave.png) warn: sprite=graphics/sprites/monsters/snake-cave.xml last frame\sequence in dead animation have to low limit. Need zero or >5000: dead warn: sprite=graphics/sprites/monsters/snake-cave.xml unused frames: 31,32,33,34,38,39,40,41,45,46,47,48 warn: sprite=graphics/sprites/monsters/ghost-pumpkin.xml image width should be power of two. If not image will be resized on the fly. Current image width 180. used in sprite width 180 allowed width 128 or 256 (graphics/sprites/monsters/ghost-pumpkin.png) warn: sprite=graphics/sprites/monsters/ghost-pumpkin.xml image height should be power of two. If not image will be resized on the fly. Current image height 600. used in sprite height 600 allowed height 512 or 1024 (graphics/sprites/monsters/ghost-pumpkin.png) warn: sprite=graphics/sprites/monsters/skull-fire.xml image width should be power of two. If not image will be resized on the fly. Current image width 500. used in sprite width 500 allowed width 256 or 512 (graphics/sprites/monsters/skull-fire.png) warn: sprite=graphics/sprites/monsters/skull-fire.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/monsters/skull-fire.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/monsters/skull-fire.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/monsters/skull-fire.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/monsters/skull-poison.xml image width should be power of two. If not image will be resized on the fly. Current image width 500. used in sprite width 500 allowed width 256 or 512 (graphics/sprites/monsters/skull-poison.png) warn: sprite=graphics/sprites/monsters/skull-poison.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/monsters/skull-poison.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/monsters/skull-poison.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/monsters/skull-poison.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/monsters/skull-poison.xml unused frames: 0,10,20,30 warn: sprite=graphics/sprites/monsters/logmonster.xml image width should be power of two. If not image will be resized on the fly. Current image width 270. used in sprite width 270 allowed width 256 or 512 (graphics/sprites/monsters/logmonster.png) warn: sprite=graphics/sprites/monsters/logmonster.xml image height should be power of two. If not image will be resized on the fly. Current image height 387. used in sprite height 387 allowed height 256 or 512 (graphics/sprites/monsters/logmonster.png) warn: sprite=graphics/sprites/monsters/logmonster.xml last frame\sequence in dead animation have to low limit. Need zero or >5000: dead warn: sprite=graphics/sprites/monsters/logmonster.xml unused frames: 7,13,30,31,32,33,36,37,38,39,42,43,44,45,48,49,50,51 warn: sprite=graphics/sprites/monsters/mouboo.xml image width should be power of two. If not image will be resized on the fly. Current image width 1200. used in sprite width 1200 allowed width 1024 or 2048 (graphics/sprites/monsters/mouboo.png) warn: sprite=graphics/sprites/monsters/mouboo.xml image height should be power of two. If not image will be resized on the fly. Current image height 320. used in sprite height 320 allowed height 256 or 512 (graphics/sprites/monsters/mouboo.png) warn: sprite=graphics/sprites/monsters/mouboo.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/monsters/mouboo.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/monsters/mouboo.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/monsters/mouboo.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/monsters/mouboo.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/monsters/mouboo.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/monsters/mouboo.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/monsters/mouboo.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/monsters/mouboo.xml last frame\sequence in dead animation have to low limit. Need zero or >5000: dead warn: sprite=graphics/sprites/monsters/plant.xml image width 96 (need 92) is not multiply to frame size 46, image:graphics/sprites/monsters/plant.png warn: sprite=graphics/sprites/monsters/plant.xml image width should be power of two. If not image will be resized on the fly. Current image width 96. used in sprite width 92 allowed width 64 or 128 (graphics/sprites/monsters/plant.png) warn: sprite=graphics/sprites/monsters/plant.xml image height should be power of two. If not image will be resized on the fly. Current image height 42. used in sprite height 42 allowed height 32 or 64 (graphics/sprites/monsters/plant.png) warn: sprite=graphics/sprites/monsters/accessories/slime-seajelly.xml image width should be power of two. If not image will be resized on the fly. Current image width 78. used in sprite width 78 allowed width 64 or 128 (graphics/sprites/monsters/accessories/slime-seajelly.png) warn: sprite=graphics/sprites/monsters/accessories/slime-seajelly.xml image height should be power of two. If not image will be resized on the fly. Current image height 15. used in sprite height 15 allowed height 8 or 16 (graphics/sprites/monsters/accessories/slime-seajelly.png) warn: sprite=graphics/sprites/monsters/accessories/slime-seajelly.xml delay 75 must be multiple of 10 in action: attack, direction: default warn: sprite=graphics/sprites/monsters/silkworm.xml image width should be power of two. If not image will be resized on the fly. Current image width 160. used in sprite width 160 allowed width 128 or 256 (graphics/sprites/monsters/silkworm.png) warn: sprite=graphics/sprites/monsters/silkworm.xml image height should be power of two. If not image will be resized on the fly. Current image height 96. used in sprite height 96 allowed height 64 or 128 (graphics/sprites/monsters/silkworm.png) warn: sprite=graphics/sprites/monsters/silkworm.xml unused frames: 9,14 warn: sprite=graphics/sprites/monsters/zombie.xml image width should be power of two. If not image will be resized on the fly. Current image width 448. used in sprite width 448 allowed width 256 or 512 (graphics/sprites/monsters/zombie.png) error: sprite=graphics/sprites/monsters/zombie.xml no up direction in animation: dead error: sprite=graphics/sprites/monsters/zombie.xml no left direction in animation: dead error: sprite=graphics/sprites/monsters/zombie.xml no right direction in animation: dead warn: sprite=graphics/sprites/monsters/clover.xml image width should be power of two. If not image will be resized on the fly. Current image width 60. used in sprite width 60 allowed width 32 or 64 (graphics/sprites/monsters/clover.png) warn: sprite=graphics/sprites/monsters/clover.xml image height should be power of two. If not image will be resized on the fly. Current image height 30. used in sprite height 30 allowed height 16 or 32 (graphics/sprites/monsters/clover.png) warn: sprite=graphics/sprites/monsters/squirrel.xml delay 375 must be multiple of 10 in action: stand, direction: down warn: sprite=graphics/sprites/monsters/squirrel.xml delay 75 must be multiple of 10 in action: stand, direction: down warn: sprite=graphics/sprites/monsters/squirrel.xml delay 375 must be multiple of 10 in action: stand, direction: right warn: sprite=graphics/sprites/monsters/squirrel.xml delay 75 must be multiple of 10 in action: stand, direction: right warn: sprite=graphics/sprites/monsters/squirrel.xml delay 375 must be multiple of 10 in action: stand, direction: up warn: sprite=graphics/sprites/monsters/squirrel.xml delay 75 must be multiple of 10 in action: stand, direction: up warn: sprite=graphics/sprites/monsters/squirrel.xml delay 375 must be multiple of 10 in action: stand, direction: left warn: sprite=graphics/sprites/monsters/squirrel.xml delay 75 must be multiple of 10 in action: stand, direction: left error: sprite=graphics/sprites/monsters/squirrel.xml no up direction in animation: dead error: sprite=graphics/sprites/monsters/squirrel.xml no left direction in animation: dead error: sprite=graphics/sprites/monsters/squirrel.xml no right direction in animation: dead warn: sprite=graphics/sprites/monsters/squirrel.xml last frame\sequence in dead animation have to low limit. Need zero or >5000: dead warn: sprite=graphics/sprites/monsters/squirrel.xml unused frames: 35,37,38,39,43,45,46,47,51,53,59 warn: sprite=graphics/sprites/monsters/lizard.xml image width should be power of two. If not image will be resized on the fly. Current image width 480. used in sprite width 480 allowed width 256 or 512 (graphics/sprites/monsters/lizard.png) warn: sprite=graphics/sprites/monsters/lizard.xml image height should be power of two. If not image will be resized on the fly. Current image height 448. used in sprite height 448 allowed height 256 or 512 (graphics/sprites/monsters/lizard.png) warn: sprite=graphics/sprites/monsters/lizard.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/monsters/lizard.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/monsters/lizard.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/monsters/lizard.xml delay 75 must be multiple of 10 in action: walk, direction: right error: sprite=graphics/sprites/monsters/lizard.xml no up direction in animation: dead error: sprite=graphics/sprites/monsters/lizard.xml no left direction in animation: dead error: sprite=graphics/sprites/monsters/lizard.xml no right direction in animation: dead warn: sprite=graphics/sprites/monsters/lizard.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/monsters/lizard.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/monsters/lizard.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/monsters/lizard.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/monsters/wisp.xml image width should be power of two. If not image will be resized on the fly. Current image width 320. used in sprite width 320 allowed width 256 or 512 (graphics/sprites/monsters/wisp.png) error: sprite=graphics/sprites/monsters/snail.xml dye mark incorrect size: graphics/sprites/monsters/snail.png|W:#FDC689;R:#E0A6E3;Y:#E0A6E3;G:#F06EAA;C:#C69C6D;B:#A9FF02 warn: sprite=graphics/sprites/monsters/snail.xml image width should be power of two. If not image will be resized on the fly. Current image width 500. used in sprite width 500 allowed width 256 or 512 (graphics/sprites/monsters/snail.png) warn: sprite=graphics/sprites/monsters/snail.xml image height should be power of two. If not image will be resized on the fly. Current image height 200. used in sprite height 200 allowed height 128 or 256 (graphics/sprites/monsters/snail.png) warn: sprite=graphics/sprites/monsters/snail.xml unused frames: 11 warn: sprite=graphics/sprites/monsters/skeleton.xml image width should be power of two. If not image will be resized on the fly. Current image width 576. used in sprite width 576 allowed width 512 or 1024 (graphics/sprites/monsters/skeleton.png) warn: sprite=graphics/sprites/monsters/duck.xml image width should be power of two. If not image will be resized on the fly. Current image width 240. used in sprite width 240 allowed width 128 or 256 (graphics/sprites/monsters/duck.png) warn: sprite=graphics/sprites/monsters/duck.xml image height should be power of two. If not image will be resized on the fly. Current image height 104. used in sprite height 104 allowed height 64 or 128 (graphics/sprites/monsters/duck.png) warn: sprite=graphics/sprites/monsters/duck.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/monsters/duck.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/monsters/duck.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/monsters/duck.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/monsters/duck.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/monsters/duck.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/monsters/duck.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/monsters/duck.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/monsters/duck.xml unused frames: 4,14,24,34 warn: sprite=graphics/sprites/monsters/bee.xml image width should be power of two. If not image will be resized on the fly. Current image width 80. used in sprite width 80 allowed width 64 or 128 (graphics/sprites/monsters/bee.png) warn: sprite=graphics/sprites/monsters/bee.xml image height should be power of two. If not image will be resized on the fly. Current image height 95. used in sprite height 95 allowed height 64 or 128 (graphics/sprites/monsters/bee.png) warn: sprite=graphics/sprites/monsters/bee.xml delay 75 must be multiple of 10 in action: stand, direction: down warn: sprite=graphics/sprites/monsters/bee.xml delay 75 must be multiple of 10 in action: stand, direction: left warn: sprite=graphics/sprites/monsters/bee.xml delay 75 must be multiple of 10 in action: stand, direction: up warn: sprite=graphics/sprites/monsters/bee.xml delay 75 must be multiple of 10 in action: stand, direction: right warn: sprite=graphics/sprites/monsters/bee.xml delay 75 must be multiple of 10 in action: dead, direction: down warn: sprite=graphics/sprites/monsters/bee.xml delay 75 must be multiple of 10 in action: dead, direction: left warn: sprite=graphics/sprites/monsters/bee.xml delay 75 must be multiple of 10 in action: dead, direction: up warn: sprite=graphics/sprites/monsters/bee.xml delay 75 must be multiple of 10 in action: dead, direction: right warn: sprite=graphics/sprites/monsters/bee.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/monsters/bee.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/monsters/bee.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/monsters/bee.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/monsters/accessories/generic-shadow-small-circle.xml image height should be power of two. If not image will be resized on the fly. Current image height 11. used in sprite height 11 allowed height 8 or 16 (graphics/sprites/monsters/accessories/generic-shadow-small-circle.png) warn: sprite=graphics/sprites/monsters/butterfly.xml image width should be power of two. If not image will be resized on the fly. Current image width 112. used in sprite width 112 allowed width 64 or 128 (graphics/sprites/monsters/butterfly.png) warn: sprite=graphics/sprites/monsters/butterfly.xml image height should be power of two. If not image will be resized on the fly. Current image height 112. used in sprite height 112 allowed height 64 or 128 (graphics/sprites/monsters/butterfly.png) warn: sprite=graphics/sprites/monsters/butterfly.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/monsters/butterfly.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/monsters/butterfly.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/monsters/butterfly.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/monsters/butterfly.xml delay 75 must be multiple of 10 in action: dead, direction: default warn: sprite=graphics/sprites/monsters/butterfly.xml delay 85 must be multiple of 10 in action: dead, direction: default warn: sprite=graphics/sprites/monsters/butterfly.xml last frame\sequence in dead animation have to low limit. Need zero or >5000: dead warn: sprite=graphics/sprites/monsters/cave-maggot.xml image width should be power of two. If not image will be resized on the fly. Current image width 200. used in sprite width 200 allowed width 128 or 256 (graphics/sprites/monsters/cave-maggot.png) warn: sprite=graphics/sprites/monsters/cave-maggot.xml image height should be power of two. If not image will be resized on the fly. Current image height 60. used in sprite height 60 allowed height 32 or 64 (graphics/sprites/monsters/cave-maggot.png) warn: sprite=graphics/sprites/monsters/goblin-ice.xml image width should be power of two. If not image will be resized on the fly. Current image width 600. used in sprite width 600 allowed width 512 or 1024 (graphics/sprites/monsters/goblin-ice.png) warn: sprite=graphics/sprites/monsters/goblin-ice.xml image height should be power of two. If not image will be resized on the fly. Current image height 172. used in sprite height 172 allowed height 128 or 256 (graphics/sprites/monsters/goblin-ice.png) warn: sprite=graphics/sprites/monsters/goblin-ice.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/monsters/goblin-ice.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/monsters/goblin-ice.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/monsters/goblin-ice.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/monsters/goblin-ice.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/monsters/goblin-ice.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/monsters/goblin-ice.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/monsters/goblin-ice.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/monsters/cave-maggot-giant.xml image width should be power of two. If not image will be resized on the fly. Current image width 580. used in sprite width 580 allowed width 512 or 1024 (graphics/sprites/monsters/cave-maggot-giant.png) warn: sprite=graphics/sprites/monsters/cave-maggot-giant.xml image height should be power of two. If not image will be resized on the fly. Current image height 184. used in sprite height 184 allowed height 128 or 256 (graphics/sprites/monsters/cave-maggot-giant.png) warn: sprite=graphics/sprites/monsters/cave-maggot-giant.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/monsters/cave-maggot-giant.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/monsters/cave-maggot-giant.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/monsters/cave-maggot-giant.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/monsters/archant.xml image width should be power of two. If not image will be resized on the fly. Current image width 240. used in sprite width 240 allowed width 128 or 256 (graphics/sprites/monsters/archant.png) warn: sprite=graphics/sprites/monsters/archant.xml image height should be power of two. If not image will be resized on the fly. Current image height 120. used in sprite height 120 allowed height 64 or 128 (graphics/sprites/monsters/archant.png) warn: sprite=graphics/sprites/monsters/archant.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/monsters/archant.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/monsters/archant.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/monsters/archant.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/monsters/archant.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/monsters/archant.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/monsters/archant.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/monsters/archant.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/monsters/moggun.xml image width should be power of two. If not image will be resized on the fly. Current image width 539. used in sprite width 539 allowed width 512 or 1024 (graphics/sprites/monsters/moggun.png) warn: sprite=graphics/sprites/monsters/moggun.xml image height should be power of two. If not image will be resized on the fly. Current image height 304. used in sprite height 304 allowed height 256 or 512 (graphics/sprites/monsters/moggun.png) warn: sprite=graphics/sprites/monsters/terranite.xml image width should be power of two. If not image will be resized on the fly. Current image width 576. used in sprite width 576 allowed width 512 or 1024 (graphics/sprites/monsters/terranite.png) warn: sprite=graphics/sprites/monsters/terranite.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/monsters/terranite.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/monsters/terranite.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/monsters/terranite.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/monsters/terranite.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/monsters/terranite.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/monsters/terranite.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/monsters/terranite.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/monsters/terranite.xml unused frames: 7,13,14,15,16,17,25,31,32,33,34,35,43,49,50,51,52,53,61 warn: sprite=graphics/sprites/monsters/pumpkin.xml image width should be power of two. If not image will be resized on the fly. Current image width 100. used in sprite width 100 allowed width 64 or 128 (graphics/sprites/monsters/pumpkin.png) warn: sprite=graphics/sprites/monsters/pumpkin.xml image height should be power of two. If not image will be resized on the fly. Current image height 50. used in sprite height 50 allowed height 32 or 64 (graphics/sprites/monsters/pumpkin.png) warn: sprite=graphics/sprites/monsters/bandit.xml image width should be power of two. If not image will be resized on the fly. Current image width 576. used in sprite width 576 allowed width 512 or 1024 (graphics/sprites/monsters/bandit.png) warn: sprite=graphics/sprites/monsters/bandit.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/monsters/bandit.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/monsters/bandit.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/monsters/bandit.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/monsters/bandit.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/monsters/bandit.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/monsters/bandit.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/monsters/bandit.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/monsters/bandit.xml unused frames: 7,13,14,15,16,17,25,31,32,33,34,35,43,49,50,51,52,53,61 warn: sprite=graphics/sprites/monsters/accessories/weapon-dagger.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/monsters/accessories/weapon-dagger.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/monsters/accessories/weapon-dagger.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/monsters/accessories/weapon-dagger.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/monsters/bandit-lord.xml image width should be power of two. If not image will be resized on the fly. Current image width 576. used in sprite width 576 allowed width 512 or 1024 (graphics/sprites/monsters/bandit-lord.png) warn: sprite=graphics/sprites/monsters/bandit-lord.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/monsters/bandit-lord.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/monsters/bandit-lord.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/monsters/bandit-lord.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/monsters/bandit-lord.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/monsters/bandit-lord.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/monsters/bandit-lord.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/monsters/bandit-lord.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/monsters/bandit-lord.xml unused frames: 7,9,10,11,12,25,27,28,29,30,43,45,46,47,48,61,63,64,65,66 warn: sprite=graphics/sprites/monsters/accessories/weapon-bow.xml image width should be power of two. If not image will be resized on the fly. Current image width 320. used in sprite width 320 allowed width 256 or 512 (graphics/sprites/weapon1.png) warn: sprite=graphics/sprites/monsters/accessories/weapon-bow.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/monsters/accessories/weapon-bow.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/monsters/accessories/weapon-bow.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/monsters/accessories/weapon-bow.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/monsters/vampire-bat.xml image width should be power of two. If not image will be resized on the fly. Current image width 370. used in sprite width 370 allowed width 256 or 512 (graphics/sprites/monsters/vampire-bat.png) warn: sprite=graphics/sprites/monsters/vampire-bat.xml image height should be power of two. If not image will be resized on the fly. Current image height 232. used in sprite height 232 allowed height 128 or 256 (graphics/sprites/monsters/vampire-bat.png) warn: sprite=graphics/sprites/monsters/vampire-bat.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/monsters/vampire-bat.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/monsters/vampire-bat.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/monsters/vampire-bat.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/monsters/vampire-bat.xml unused frames: 0,10,20,30 warn: sprite=graphics/sprites/monsters/reaper.xml image width should be power of two. If not image will be resized on the fly. Current image width 600. used in sprite width 600 allowed width 512 or 1024 (graphics/sprites/monsters/reaper.png) warn: sprite=graphics/sprites/monsters/reaper.xml image height should be power of two. If not image will be resized on the fly. Current image height 800. used in sprite height 800 allowed height 512 or 1024 (graphics/sprites/monsters/reaper.png) warn: sprite=graphics/sprites/monsters/reaper.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/monsters/reaper.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/monsters/reaper.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/monsters/reaper.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/monsters/reaper.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/monsters/reaper.xml delay 225 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/monsters/reaper.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/monsters/reaper.xml delay 225 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/monsters/accessories/reaper-shadow.xml image height should be power of two. If not image will be resized on the fly. Current image height 22. used in sprite height 22 allowed height 16 or 32 (graphics/sprites/monsters/accessories/generic-shadow-medium-circle.png) warn: sprite=graphics/sprites/monsters/spinning-scythe.xml image width should be power of two. If not image will be resized on the fly. Current image width 400. used in sprite width 400 allowed width 256 or 512 (graphics/sprites/monsters/spinning-scythe.png) warn: sprite=graphics/sprites/monsters/spinning-scythe.xml image height should be power of two. If not image will be resized on the fly. Current image height 400. used in sprite height 400 allowed height 256 or 512 (graphics/sprites/monsters/spinning-scythe.png) warn: sprite=graphics/sprites/monsters/accessories/scythe-shadow.xml image width should be power of two. If not image will be resized on the fly. Current image width 400. used in sprite width 400 allowed width 256 or 512 (graphics/sprites/monsters/accessories/scythe-shadow.png) warn: sprite=graphics/sprites/monsters/accessories/scythe-shadow.xml image height should be power of two. If not image will be resized on the fly. Current image height 300. used in sprite height 300 allowed height 256 or 512 (graphics/sprites/monsters/accessories/scythe-shadow.png) warn: sprite=graphics/sprites/monsters/ball-lightning.xml image width should be power of two. If not image will be resized on the fly. Current image width 490. used in sprite width 490 allowed width 256 or 512 (graphics/sprites/monsters/ball-lightning.png) warn: sprite=graphics/sprites/monsters/ball-lightning.xml image height should be power of two. If not image will be resized on the fly. Current image height 60. used in sprite height 60 allowed height 32 or 64 (graphics/sprites/monsters/ball-lightning.png) warn: sprite=graphics/sprites/monsters/accessories/ball-lightning-shadow.xml image height should be power of two. If not image will be resized on the fly. Current image height 11. used in sprite height 11 allowed height 8 or 16 (graphics/sprites/monsters/accessories/generic-shadow-small-circle.png) warn: sprite=graphics/sprites/monsters/element-ball.xml image width should be power of two. If not image will be resized on the fly. Current image width 500. used in sprite width 500 allowed width 256 or 512 (graphics/sprites/monsters/element-ball.png) warn: sprite=graphics/sprites/monsters/element-ball.xml image height should be power of two. If not image will be resized on the fly. Current image height 400. used in sprite height 400 allowed height 256 or 512 (graphics/sprites/monsters/element-ball.png) warn: sprite=graphics/sprites/monsters/element-ball.xml delay 55 must be multiple of 10 in action: dead, direction: default warn: sprite=graphics/sprites/monsters/element-ball.xml delay 45 must be multiple of 10 in action: dead, direction: default warn: sprite=graphics/sprites/monsters/element-ball.xml delay 35 must be multiple of 10 in action: dead, direction: default warn: sprite=graphics/sprites/monsters/element-ball.xml delay 25 must be multiple of 10 in action: dead, direction: default warn: sprite=graphics/sprites/monsters/element-ball.xml delay 15 must be multiple of 10 in action: dead, direction: default error: sprite=graphics/sprites/monsters/element-ball.xml no down direction in animation: attack error: sprite=graphics/sprites/monsters/element-ball.xml no up direction in animation: attack warn: sprite=graphics/sprites/monsters/element-ball.xml unused frames: 18,19,27,28,29,37,38,39 warn: sprite=graphics/sprites/monsters/yeti.xml image width should be power of two. If not image will be resized on the fly. Current image width 400. used in sprite width 400 allowed width 256 or 512 (graphics/sprites/monsters/yeti.png) warn: sprite=graphics/sprites/monsters/yeti.xml image height should be power of two. If not image will be resized on the fly. Current image height 640. used in sprite height 640 allowed height 512 or 1024 (graphics/sprites/monsters/yeti.png) warn: sprite=graphics/sprites/monsters/yeti.xml unused frames: 0,30 warn: sprite=graphics/sprites/monsters/serqet.xml image width should be power of two. If not image will be resized on the fly. Current image width 660. used in sprite width 660 allowed width 512 or 1024 (graphics/sprites/monsters/serqet.png) warn: sprite=graphics/sprites/monsters/serqet.xml image height should be power of two. If not image will be resized on the fly. Current image height 188. used in sprite height 188 allowed height 128 or 256 (graphics/sprites/monsters/serqet.png) warn: sprite=graphics/sprites/monsters/serqet.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/monsters/serqet.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/monsters/serqet.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/monsters/serqet.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/monsters/serqet.xml last frame\sequence in dead animation have to low limit. Need zero or >5000: dead warn: sprite=graphics/sprites/monsters/serqet.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/monsters/serqet.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/monsters/serqet.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/monsters/serqet.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/monsters/skull-ice.xml image width should be power of two. If not image will be resized on the fly. Current image width 540. used in sprite width 540 allowed width 512 or 1024 (graphics/sprites/monsters/skull-ice.png) warn: sprite=graphics/sprites/monsters/skull-ice.xml image height should be power of two. If not image will be resized on the fly. Current image height 240. used in sprite height 240 allowed height 128 or 256 (graphics/sprites/monsters/skull-ice.png) warn: sprite=graphics/sprites/monsters/larvespa.xml image width should be power of two. If not image will be resized on the fly. Current image width 405. used in sprite width 405 allowed width 256 or 512 (graphics/sprites/monsters/larvespa.png) warn: sprite=graphics/sprites/monsters/larvespa.xml image height should be power of two. If not image will be resized on the fly. Current image height 180. used in sprite height 180 allowed height 128 or 256 (graphics/sprites/monsters/larvespa.png) warn: sprite=graphics/sprites/monsters/vespa.xml image width should be power of two. If not image will be resized on the fly. Current image width 845. used in sprite width 845 allowed width 512 or 1024 (graphics/sprites/monsters/vespa.png) warn: sprite=graphics/sprites/monsters/vespa.xml image height should be power of two. If not image will be resized on the fly. Current image height 300. used in sprite height 300 allowed height 256 or 512 (graphics/sprites/monsters/vespa.png) warn: sprite=graphics/sprites/monsters/vespa.xml delay 65 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/monsters/vespa.xml delay 65 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/monsters/vespa.xml delay 65 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/monsters/vespa.xml delay 65 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/monsters/vespa.xml delay 65 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/monsters/vespa.xml delay 65 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/monsters/vespa.xml delay 65 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/monsters/vespa.xml delay 65 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/monsters/wolvern.xml image width should be power of two. If not image will be resized on the fly. Current image width 1012. used in sprite width 1012 allowed width 512 or 1024 (graphics/sprites/monsters/wolvern.png) warn: sprite=graphics/sprites/monsters/wolvern.xml image height should be power of two. If not image will be resized on the fly. Current image height 384. used in sprite height 384 allowed height 256 or 512 (graphics/sprites/monsters/wolvern.png) warn: sprite=graphics/sprites/monsters/accessories/slime-littleslime.xml image width should be power of two. If not image will be resized on the fly. Current image width 200. used in sprite width 200 allowed width 128 or 256 (graphics/sprites/monsters/accessories/slime-littleslime.png) warn: sprite=graphics/sprites/monsters/accessories/slime-littleslime.xml image height should be power of two. If not image will be resized on the fly. Current image height 20. used in sprite height 20 allowed height 16 or 32 (graphics/sprites/monsters/accessories/slime-littleslime.png) warn: sprite=graphics/sprites/monsters/accessories/slime-slimeblast.xml image width should be power of two. If not image will be resized on the fly. Current image width 200. used in sprite width 200 allowed width 128 or 256 (graphics/sprites/monsters/accessories/slime-littleslime.png) warn: sprite=graphics/sprites/monsters/accessories/slime-slimeblast.xml image height should be power of two. If not image will be resized on the fly. Current image height 20. used in sprite height 20 allowed height 16 or 32 (graphics/sprites/monsters/accessories/slime-littleslime.png) warn: sprite=graphics/sprites/monsters/accessories/mouboo-antlers.xml image width should be power of two. If not image will be resized on the fly. Current image width 112. used in sprite width 112 allowed width 64 or 128 (graphics/sprites/monsters/accessories/mouboo-antlers.png) warn: sprite=graphics/sprites/monsters/accessories/mouboo-antlers.xml image height should be power of two. If not image will be resized on the fly. Current image height 21. used in sprite height 21 allowed height 16 or 32 (graphics/sprites/monsters/accessories/mouboo-antlers.png) warn: sprite=graphics/sprites/monsters/accessories/mouboo-antlers.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/monsters/accessories/mouboo-antlers.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/monsters/accessories/mouboo-antlers.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/monsters/accessories/mouboo-antlers.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/monsters/accessories/mouboo-antlers.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/monsters/accessories/mouboo-antlers.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/monsters/accessories/mouboo-antlers.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/monsters/accessories/mouboo-antlers.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/monsters/snowflower.xml image width should be power of two. If not image will be resized on the fly. Current image width 58. used in sprite width 58 allowed width 32 or 64 (graphics/sprites/monsters/snowflower.png) warn: sprite=graphics/sprites/monsters/snowflower.xml image height should be power of two. If not image will be resized on the fly. Current image height 27. used in sprite height 27 allowed height 16 or 32 (graphics/sprites/monsters/snowflower.png) warn: sprite=graphics/sprites/monsters/monster-slime-lava.xml image width should be power of two. If not image will be resized on the fly. Current image width 520. used in sprite width 520 allowed width 512 or 1024 (graphics/sprites/monsters/monster-slime-lava.png) warn: sprite=graphics/sprites/monsters/monster-slime-lava.xml image height should be power of two. If not image will be resized on the fly. Current image height 96. used in sprite height 96 allowed height 64 or 128 (graphics/sprites/monsters/monster-slime-lava.png) warn: sprite=graphics/sprites/monsters/monster-snowflake.xml image width should be power of two. If not image will be resized on the fly. Current image width 174. used in sprite width 174 allowed width 128 or 256 (graphics/sprites/monsters/monster-snowflake.png) warn: sprite=graphics/sprites/monsters/monster-snowflake.xml image height should be power of two. If not image will be resized on the fly. Current image height 120. used in sprite height 120 allowed height 64 or 128 (graphics/sprites/monsters/monster-snowflake.png) warn: sprite=graphics/sprites/monsters/monster-snowflake.xml last frame\sequence in dead animation have to low limit. Need zero or >5000: dead warn: sprite=graphics/sprites/monsters/monster-snowflake.xml start and end sequence index is same. May be better use frame? action: attack, direction: up warn: sprite=graphics/sprites/monsters/monster-snowflake.xml unused frames: 1,7,13 warn: sprite=graphics/sprites/monsters/monster-whirlybird.xml image width should be power of two. If not image will be resized on the fly. Current image width 896. used in sprite width 896 allowed width 512 or 1024 (graphics/sprites/monsters/monster-whirlybird.png) warn: sprite=graphics/sprites/monsters/npc-treasurebox.xml image width should be power of two. If not image will be resized on the fly. Current image width 576. used in sprite width 576 allowed width 512 or 1024 (graphics/sprites/monsters/npc-treasurebox.png) warn: sprite=graphics/sprites/monsters/npc-treasurebox.xml image height should be power of two. If not image will be resized on the fly. Current image height 48. used in sprite height 48 allowed height 32 or 64 (graphics/sprites/monsters/npc-treasurebox.png) warn: sprite=graphics/sprites/monsters/npc-treasurebox.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/monsters/npc-treasurebox.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/monsters/npc-treasurebox.xml delay 75 must be multiple of 10 in action: attack, direction: right Checking npcs.xml warn: sprite=graphics/sprites/npcs/npc.xml image width should be power of two. If not image will be resized on the fly. Current image width 700. used in sprite width 700 allowed width 512 or 1024 (graphics/sprites/npcs/npcs.png) warn: sprite=graphics/sprites/npcs/npc.xml image height should be power of two. If not image will be resized on the fly. Current image height 560. used in sprite height 560 allowed height 512 or 1024 (graphics/sprites/npcs/npcs.png) warn: sprite=graphics/sprites/npcs/npc-creepysurgeon.xml image width should be power of two. If not image will be resized on the fly. Current image width 350. used in sprite width 350 allowed width 256 or 512 (graphics/sprites/npcs/npc-creepysurgeon.png) warn: sprite=graphics/sprites/npcs/npc-creepysurgeon.xml image height should be power of two. If not image will be resized on the fly. Current image height 210. used in sprite height 210 allowed height 128 or 256 (graphics/sprites/npcs/npc-creepysurgeon.png) warn: sprite=graphics/sprites/npcs/npc-creepysurgeon.xml unused frames: 17,18 warn: sprite=graphics/sprites/npcs/npc-lumberjack.xml image width should be power of two. If not image will be resized on the fly. Current image width 84. used in sprite width 84 allowed width 64 or 128 (graphics/sprites/npcs/npc-lumberjack.png) warn: sprite=graphics/sprites/npcs/npc-lumberjack.xml image height should be power of two. If not image will be resized on the fly. Current image height 63. used in sprite height 63 allowed height 32 or 64 (graphics/sprites/npcs/npc-lumberjack.png) warn: sprite=graphics/sprites/npcs/npc-savannahman.xml image width should be power of two. If not image will be resized on the fly. Current image width 210. used in sprite width 210 allowed width 128 or 256 (graphics/sprites/npcs/npc-savannahman.png) warn: sprite=graphics/sprites/npcs/npc-savannahman.xml image height should be power of two. If not image will be resized on the fly. Current image height 116. used in sprite height 116 allowed height 64 or 128 (graphics/sprites/npcs/npc-savannahman.png) warn: sprite=graphics/sprites/npcs/npc-cindycage.xml image width should be power of two. If not image will be resized on the fly. Current image width 80. used in sprite width 80 allowed width 64 or 128 (graphics/sprites/npcs/npc-cindycage.png) warn: sprite=graphics/sprites/npcs/npc-cindycage.xml image height should be power of two. If not image will be resized on the fly. Current image height 103. used in sprite height 103 allowed height 64 or 128 (graphics/sprites/npcs/npc-cindycage.png) warn: sprite=graphics/sprites/npcs/npc-test.xml image width should be power of two. If not image will be resized on the fly. Current image width 448. used in sprite width 448 allowed width 256 or 512 (graphics/sprites/npcs/npc-test.png) warn: sprite=graphics/sprites/npcs/npc-test.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/npcs/npc-test.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/npcs/npc-test.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/npcs/npc-test.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/player_female_base.xml image width should be power of two. If not image will be resized on the fly. Current image width 576. used in sprite width 576 allowed width 512 or 1024 (graphics/sprites/player_female_base.png) warn: sprite=graphics/sprites/player_female_base.xml image height should be power of two. If not image will be resized on the fly. Current image height 960. used in sprite height 960 allowed height 512 or 1024 (graphics/sprites/player_female_base.png) warn: sprite=graphics/sprites/player_female_base.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/player_female_base.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/player_female_base.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/player_female_base.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/player_female_base.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/player_female_base.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/player_female_base.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/player_female_base.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/player_female_base.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/player_female_base.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/player_female_base.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/player_female_base.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/player_female_base.xml unused frames: 80,89,98,107,116,125 warn: sprite=graphics/sprites/npcs/npc-woodenpump.xml image width should be power of two. If not image will be resized on the fly. Current image width 270. used in sprite width 270 allowed width 256 or 512 (graphics/sprites/npcs/npc-woodenpump.png) warn: sprite=graphics/sprites/npcs/npc-woodenpump.xml image height should be power of two. If not image will be resized on the fly. Current image height 71. used in sprite height 71 allowed height 64 or 128 (graphics/sprites/npcs/npc-woodenpump.png) warn: sprite=graphics/sprites/player_male_base.xml image width should be power of two. If not image will be resized on the fly. Current image width 576. used in sprite width 576 allowed width 512 or 1024 (graphics/sprites/player_male_base.png) warn: sprite=graphics/sprites/player_male_base.xml image height should be power of two. If not image will be resized on the fly. Current image height 960. used in sprite height 960 allowed height 512 or 1024 (graphics/sprites/player_male_base.png) warn: sprite=graphics/sprites/player_male_base.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/player_male_base.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/player_male_base.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/player_male_base.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/player_male_base.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/player_male_base.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/player_male_base.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/player_male_base.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/player_male_base.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/player_male_base.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/player_male_base.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/player_male_base.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/player_male_base.xml unused frames: 80,89,98,107,116,125 warn: sprite=graphics/sprites/npcs/hugenpcs.xml image width should be power of two. If not image will be resized on the fly. Current image width 450. used in sprite width 450 allowed width 256 or 512 (graphics/sprites/npcs/hugenpcs.png) warn: sprite=graphics/sprites/npcs/hugenpcs.xml image height should be power of two. If not image will be resized on the fly. Current image height 500. used in sprite height 500 allowed height 256 or 512 (graphics/sprites/npcs/hugenpcs.png) warn: sprite=graphics/sprites/npcs/outfits.xml image width should be power of two. If not image will be resized on the fly. Current image width 300. used in sprite width 300 allowed width 256 or 512 (graphics/sprites/npcs/outfits.png) warn: sprite=graphics/sprites/npcs/outfits.xml image height should be power of two. If not image will be resized on the fly. Current image height 65. used in sprite height 65 allowed height 64 or 128 (graphics/sprites/npcs/outfits.png) warn: sprite=graphics/sprites/npcs/poses.xml image width should be power of two. If not image will be resized on the fly. Current image width 420. used in sprite width 420 allowed width 256 or 512 (graphics/sprites/npcs/poses.png) warn: sprite=graphics/sprites/npcs/poses.xml image height should be power of two. If not image will be resized on the fly. Current image height 65. used in sprite height 65 allowed height 64 or 128 (graphics/sprites/npcs/poses.png) warn: sprite=graphics/sprites/npcs/childposes.xml image width should be power of two. If not image will be resized on the fly. Current image width 180. used in sprite width 180 allowed width 128 or 256 (graphics/sprites/npcs/childposes.png) warn: sprite=graphics/sprites/npcs/childposes.xml image height should be power of two. If not image will be resized on the fly. Current image height 65. used in sprite height 65 allowed height 64 or 128 (graphics/sprites/npcs/childposes.png) warn: sprite=graphics/sprites/npcs/childoutfits.xml image width 325 (need 300) is not multiply to frame size 30, image:graphics/sprites/npcs/childoutfits.png warn: sprite=graphics/sprites/npcs/childoutfits.xml image width should be power of two. If not image will be resized on the fly. Current image width 325. used in sprite width 300 allowed width 256 or 512 (graphics/sprites/npcs/childoutfits.png) warn: sprite=graphics/sprites/npcs/childoutfits.xml image height should be power of two. If not image will be resized on the fly. Current image height 65. used in sprite height 65 allowed height 64 or 128 (graphics/sprites/npcs/childoutfits.png) warn: sprite=graphics/sprites/npcs/npc2.xml image width should be power of two. If not image will be resized on the fly. Current image width 600. used in sprite width 600 allowed width 512 or 1024 (graphics/sprites/npcs/npcs2.png) warn: sprite=graphics/sprites/npcs/npc2.xml image height should be power of two. If not image will be resized on the fly. Current image height 160. used in sprite height 160 allowed height 128 or 256 (graphics/sprites/npcs/npcs2.png) warn: sprite=graphics/sprites/npcs/npc-beerguyghost.xml image width should be power of two. If not image will be resized on the fly. Current image width 384. used in sprite width 384 allowed width 256 or 512 (graphics/sprites/npcs/npc-beerguyghost.png) warn: sprite=graphics/sprites/npcs/npc-beerguyghost.xml delay 225 must be multiple of 10 in action: stand, direction: default warn: sprite=graphics/sprites/npcs/npc-chronos.xml image width should be power of two. If not image will be resized on the fly. Current image width 450. used in sprite width 450 allowed width 256 or 512 (graphics/sprites/npcs/npc-chronos.png) warn: sprite=graphics/sprites/npcs/npc-cryingchild.xml image width should be power of two. If not image will be resized on the fly. Current image width 90. used in sprite width 90 allowed width 64 or 128 (graphics/sprites/npcs/npc-cryingchild.png) warn: sprite=graphics/sprites/npcs/npc-cryingchild.xml image height should be power of two. If not image will be resized on the fly. Current image height 100. used in sprite height 100 allowed height 64 or 128 (graphics/sprites/npcs/npc-cryingchild.png) warn: sprite=graphics/sprites/npcs/npc-ghostinnkeeper.xml image height should be power of two. If not image will be resized on the fly. Current image height 192. used in sprite height 192 allowed height 128 or 256 (graphics/sprites/npcs/npc-ghostinnkeeper.png) warn: sprite=graphics/sprites/npcs/npc-guard.xml image width should be power of two. If not image will be resized on the fly. Current image width 469. used in sprite width 469 allowed width 256 or 512 (graphics/sprites/npcs/npc-guard.png) warn: sprite=graphics/sprites/npcs/npc-guard.xml image height should be power of two. If not image will be resized on the fly. Current image height 136. used in sprite height 136 allowed height 128 or 256 (graphics/sprites/npcs/npc-guard.png) warn: sprite=graphics/sprites/npcs/npc-headhang.xml image width should be power of two. If not image will be resized on the fly. Current image width 330. used in sprite width 330 allowed width 256 or 512 (graphics/sprites/npcs/npc-headhang.png) warn: sprite=graphics/sprites/npcs/npc-headhang.xml image height should be power of two. If not image will be resized on the fly. Current image height 70. used in sprite height 70 allowed height 64 or 128 (graphics/sprites/npcs/npc-headhang.png) warn: sprite=graphics/sprites/npcs/npc-headless.xml image width should be power of two. If not image will be resized on the fly. Current image width 400. used in sprite width 400 allowed width 256 or 512 (graphics/sprites/npcs/npc-headless.png) warn: sprite=graphics/sprites/npcs/npc-headless.xml image height should be power of two. If not image will be resized on the fly. Current image height 120. used in sprite height 120 allowed height 64 or 128 (graphics/sprites/npcs/npc-headless.png) warn: sprite=graphics/sprites/npcs/npc-lightman.xml image width should be power of two. If not image will be resized on the fly. Current image width 500. used in sprite width 500 allowed width 256 or 512 (graphics/sprites/npcs/npc-lightman.png) warn: sprite=graphics/sprites/npcs/npc-lightman.xml image height should be power of two. If not image will be resized on the fly. Current image height 160. used in sprite height 160 allowed height 128 or 256 (graphics/sprites/npcs/npc-lightman.png) warn: sprite=graphics/sprites/npcs/npc-receptionist.xml image width should be power of two. If not image will be resized on the fly. Current image width 288. used in sprite width 288 allowed width 256 or 512 (graphics/sprites/npcs/npc-receptionist.png) warn: sprite=graphics/sprites/npcs/npc-undeadbanker.xml image width should be power of two. If not image will be resized on the fly. Current image width 224. used in sprite width 224 allowed width 128 or 256 (graphics/sprites/npcs/npc-undeadbanker.png) warn: sprite=graphics/sprites/npcs/npc-gate-closed.xml image width should be power of two. If not image will be resized on the fly. Current image width 448. used in sprite width 448 allowed width 256 or 512 (graphics/sprites/npcs/npc-gate_224x192.png) warn: sprite=graphics/sprites/npcs/npc-gate-closed.xml image height should be power of two. If not image will be resized on the fly. Current image height 576. used in sprite height 576 allowed height 512 or 1024 (graphics/sprites/npcs/npc-gate_224x192.png) warn: sprite=graphics/sprites/npcs/npc-gate-open.xml image width should be power of two. If not image will be resized on the fly. Current image width 448. used in sprite width 448 allowed width 256 or 512 (graphics/sprites/npcs/npc-gate_224x192.png) warn: sprite=graphics/sprites/npcs/npc-gate-open.xml image height should be power of two. If not image will be resized on the fly. Current image height 576. used in sprite height 576 allowed height 512 or 1024 (graphics/sprites/npcs/npc-gate_224x192.png) warn: sprite=graphics/sprites/npcs/npc-gate-open.xml unused frames: 0,1,2,3,4 warn: sprite=graphics/sprites/npcs/npc-dyer.xml image width should be power of two. If not image will be resized on the fly. Current image width 198. used in sprite width 198 allowed width 128 or 256 (graphics/sprites/npcs/npc-dyer.png) warn: sprite=graphics/sprites/npcs/evil-obelisk.xml image width should be power of two. If not image will be resized on the fly. Current image width 282. used in sprite width 282 allowed width 256 or 512 (graphics/sprites/npcs/evil-obelisk.png) warn: sprite=graphics/sprites/npcs/evil-obelisk.xml image height should be power of two. If not image will be resized on the fly. Current image height 110. used in sprite height 110 allowed height 64 or 128 (graphics/sprites/npcs/evil-obelisk.png) warn: sprite=graphics/sprites/npcs/christmas_npcs.xml image width should be power of two. If not image will be resized on the fly. Current image width 200. used in sprite width 200 allowed width 128 or 256 (graphics/sprites/npcs/christmas_npcs.png) warn: sprite=graphics/sprites/npcs/christmas_npcs.xml image height should be power of two. If not image will be resized on the fly. Current image height 180. used in sprite height 180 allowed height 128 or 256 (graphics/sprites/npcs/christmas_npcs.png) warn: sprite=graphics/sprites/npcs/thermin_npcs.xml image width should be power of two. If not image will be resized on the fly. Current image width 250. used in sprite width 250 allowed width 128 or 256 (graphics/sprites/npcs/thermin_npcs.png) warn: sprite=graphics/sprites/npcs/thermin_npcs.xml image height should be power of two. If not image will be resized on the fly. Current image height 160. used in sprite height 160 allowed height 128 or 256 (graphics/sprites/npcs/thermin_npcs.png) warn: sprite=graphics/sprites/npcs/furnace.xml image width should be power of two. If not image will be resized on the fly. Current image width 384. used in sprite width 384 allowed width 256 or 512 (graphics/sprites/npcs/furnace.png) warn: sprite=graphics/sprites/npcs/furnace.xml image height should be power of two. If not image will be resized on the fly. Current image height 96. used in sprite height 96 allowed height 64 or 128 (graphics/sprites/npcs/furnace.png) warn: sprite=graphics/sprites/npcs/shapeshifter.xml image width should be power of two. If not image will be resized on the fly. Current image width 330. used in sprite width 330 allowed width 256 or 512 (graphics/sprites/npcs/shapeshifter.png) warn: sprite=graphics/sprites/npcs/shapeshifter.xml image height should be power of two. If not image will be resized on the fly. Current image height 567. used in sprite height 567 allowed height 512 or 1024 (graphics/sprites/npcs/shapeshifter.png) warn: sprite=graphics/sprites/npcs/soulmenhirs.xml image width should be power of two. If not image will be resized on the fly. Current image width 312. used in sprite width 312 allowed width 256 or 512 (graphics/sprites/npcs/soulmenhirs.png) warn: sprite=graphics/sprites/npcs/soulmenhirs.xml image height should be power of two. If not image will be resized on the fly. Current image height 44. used in sprite height 44 allowed height 32 or 64 (graphics/sprites/npcs/soulmenhirs.png) warn: sprite=graphics/sprites/npcs/sittingsage.xml image width should be power of two. If not image will be resized on the fly. Current image width 120. used in sprite width 120 allowed width 64 or 128 (graphics/sprites/npcs/sittingsage.png) warn: sprite=graphics/sprites/npcs/sittingsage.xml image height should be power of two. If not image will be resized on the fly. Current image height 98. used in sprite height 98 allowed height 64 or 128 (graphics/sprites/npcs/sittingsage.png) warn: sprite=graphics/sprites/npcs/sages.xml image width should be power of two. If not image will be resized on the fly. Current image width 600. used in sprite width 600 allowed width 512 or 1024 (graphics/sprites/npcs/sages.png) warn: sprite=graphics/sprites/npcs/sages.xml image height should be power of two. If not image will be resized on the fly. Current image height 80. used in sprite height 80 allowed height 64 or 128 (graphics/sprites/npcs/sages.png) Checking maps error: file=maps/019-3.tmx overlaping tilesets gids "icecave" and "Snow x2" error: file=maps/019-3.tmx overlaping tilesets gids "Collision" and "Snow x2" error: file=maps/019-3.tmx overlaping tilesets gids "Snow x2" and "icecave" error: file=maps/031-1.tmx overlaping tilesets gids "Snow x3" and "Snow x2" error: file=maps/031-1.tmx overlaping tilesets gids "Snow x2" and "Snow x3" error: file=maps/044-1.tmx overlaping tilesets gids "Snow_village2" and "Snow x2" error: file=maps/044-1.tmx overlaping tilesets gids "Snow x2" and "Snow_village2" error: file=maps/030-1.tmx overlaping tilesets gids "Snow_ground" and "Snow x2" error: file=maps/030-1.tmx overlaping tilesets gids "Snow x2" and "Snow_ground" Checking minimaps Checking images dir Checking icons dir Checking sprites dir warn: sprite=graphics/sprites/npcs/npc-treasurebox.xml image width should be power of two. If not image will be resized on the fly. Current image width 448. used in sprite width 448 allowed width 256 or 512 (graphics/sprites/npcs/npc-treasurebox.png) warn: sprite=graphics/sprites/npcs/npc-treasurebox.xml delay 75 must be multiple of 10 in action: stand, direction: default warn: sprite=graphics/sprites/npcs/npc-casket.xml image width should be power of two. If not image will be resized on the fly. Current image width 288. used in sprite width 288 allowed width 256 or 512 (graphics/particles/casket-trap_96x96.png) warn: sprite=graphics/sprites/npcs/npc-casket.xml image height should be power of two. If not image will be resized on the fly. Current image height 384. used in sprite height 384 allowed height 256 or 512 (graphics/particles/casket-trap_96x96.png) warn: sprite=graphics/sprites/npcs/npc-casket.xml unused frames: 0,1,2,3,4,5,6,7,8,9 warn: sprite=graphics/sprites/npcs/npc-dice.xml image width should be power of two. If not image will be resized on the fly. Current image width 348. used in sprite width 348 allowed width 256 or 512 (graphics/sprites/npcs/npc-dice.png) warn: sprite=graphics/sprites/npcs/npc-dice.xml image height should be power of two. If not image will be resized on the fly. Current image height 261. used in sprite height 261 allowed height 256 or 512 (graphics/sprites/npcs/npc-dice.png) warn: sprite=graphics/sprites/npcs/saboteur.xml image width should be power of two. If not image will be resized on the fly. Current image width 38. used in sprite width 38 allowed width 32 or 64 (graphics/sprites/npcs/saboteur.png) warn: sprite=graphics/sprites/npcs/saboteur.xml image height should be power of two. If not image will be resized on the fly. Current image height 57. used in sprite height 57 allowed height 32 or 64 (graphics/sprites/npcs/saboteur.png) warn: sprite=graphics/sprites/icon-slow-poison.xml image width should be power of two. If not image will be resized on the fly. Current image width 36. used in sprite width 36 allowed width 32 or 64 (graphics/sprites/icon-slow-poison.png) warn: sprite=graphics/sprites/icon-slow-poison.xml image height should be power of two. If not image will be resized on the fly. Current image height 20. used in sprite height 20 allowed height 16 or 32 (graphics/sprites/icon-slow-poison.png) warn: sprite=graphics/sprites/icon-slow-poison.xml delay 275 must be multiple of 10 in action: default, direction: default warn: sprite=graphics/sprites/player_male_base_old.xml image width should be power of two. If not image will be resized on the fly. Current image width 576. used in sprite width 576 allowed width 512 or 1024 (graphics/sprites/player_male_base.png) warn: sprite=graphics/sprites/player_male_base_old.xml image height should be power of two. If not image will be resized on the fly. Current image height 960. used in sprite height 960 allowed height 512 or 1024 (graphics/sprites/player_male_base.png) warn: sprite=graphics/sprites/player_male_base_old.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/player_male_base_old.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/player_male_base_old.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/player_male_base_old.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/player_male_base_old.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/player_male_base_old.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/player_male_base_old.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/player_male_base_old.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/player_male_base_old.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/player_male_base_old.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/player_male_base_old.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/player_male_base_old.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/icon-poison.xml image width should be power of two. If not image will be resized on the fly. Current image width 108. used in sprite width 108 allowed width 64 or 128 (graphics/sprites/icon-poison.png) warn: sprite=graphics/sprites/icon-poison.xml image height should be power of two. If not image will be resized on the fly. Current image height 20. used in sprite height 20 allowed height 16 or 32 (graphics/sprites/icon-poison.png) warn: sprite=graphics/sprites/icon-spell-shearing.xml image width should be power of two. If not image will be resized on the fly. Current image width 13. used in sprite width 13 allowed width 8 or 16 (graphics/sprites/icon-spell-shearing.png) warn: sprite=graphics/sprites/icon-spell-shearing.xml image height should be power of two. If not image will be resized on the fly. Current image height 20. used in sprite height 20 allowed height 16 or 32 (graphics/sprites/icon-spell-shearing.png) warn: sprite=graphics/sprites/icon-spell-protection-generic.xml image width should be power of two. If not image will be resized on the fly. Current image width 36. used in sprite width 36 allowed width 32 or 64 (graphics/sprites/icon-spell-protection-generic.png) warn: sprite=graphics/sprites/icon-spell-protection-generic.xml image height should be power of two. If not image will be resized on the fly. Current image height 20. used in sprite height 20 allowed height 16 or 32 (graphics/sprites/icon-spell-protection-generic.png) warn: sprite=graphics/sprites/monsters/terranite-mask.xml image width 97 (need 95) is not multiply to frame size 19, image:graphics/sprites/monsters/terranite-mask.png warn: sprite=graphics/sprites/monsters/terranite-mask.xml image width should be power of two. If not image will be resized on the fly. Current image width 97. used in sprite width 95 allowed width 64 or 128 (graphics/sprites/monsters/terranite-mask.png) warn: sprite=graphics/sprites/monsters/terranite-mask.xml image height should be power of two. If not image will be resized on the fly. Current image height 28. used in sprite height 28 allowed height 16 or 32 (graphics/sprites/monsters/terranite-mask.png) warn: sprite=graphics/sprites/monsters/terranite-mask.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/monsters/terranite-mask.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/monsters/terranite-mask.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/monsters/terranite-mask.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/monsters/terranite-mask.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/monsters/terranite-mask.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/monsters/terranite-mask.xml delay 225 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/monsters/terranite-mask.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/monsters/terranite-mask.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/monsters/terranite-mask.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/monsters/terranite-mask.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/monsters/terranite-mask.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/monsters/terranite-mask.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/monsters/terranite-mask.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/monsters/terranite-mask.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/monsters/accessories/ball-lighning-shadow.xml image height should be power of two. If not image will be resized on the fly. Current image height 11. used in sprite height 11 allowed height 8 or 16 (graphics/sprites/monsters/accessories/generic-shadow-small-circle.png) warn: sprite=graphics/sprites/monsters/accessories/generic-shadow-medium-circle.xml image height should be power of two. If not image will be resized on the fly. Current image height 22. used in sprite height 22 allowed height 16 or 32 (graphics/sprites/monsters/accessories/generic-shadow-medium-circle.png) warn: sprite=graphics/sprites/emote.xml image width should be power of two. If not image will be resized on the fly. Current image width 180. used in sprite width 180 allowed width 128 or 256 (graphics/sprites/emote.png) warn: sprite=graphics/sprites/emote.xml image height should be power of two. If not image will be resized on the fly. Current image height 224. used in sprite height 224 allowed height 128 or 256 (graphics/sprites/emote.png) warn: sprite=graphics/sprites/icon-hidden.xml image width should be power of two. If not image will be resized on the fly. Current image width 12. used in sprite width 12 allowed width 8 or 16 (graphics/sprites/icon-hidden.png) warn: sprite=graphics/sprites/icon-hidden.xml image height should be power of two. If not image will be resized on the fly. Current image height 12. used in sprite height 12 allowed height 8 or 16 (graphics/sprites/icon-hidden.png) warn: sprite=graphics/sprites/icon-spell-attack-generic.xml image width should be power of two. If not image will be resized on the fly. Current image width 13. used in sprite width 13 allowed width 8 or 16 (graphics/sprites/icon-spell-attack-generic.png) warn: sprite=graphics/sprites/icon-spell-attack-generic.xml image height should be power of two. If not image will be resized on the fly. Current image height 20. used in sprite height 20 allowed height 16 or 32 (graphics/sprites/icon-spell-attack-generic.png) error: sprite=graphics/sprites/hairstyles/hairstyle00.xml incorrect number of imageset tags warn: sprite=graphics/sprites/bow-halo.xml~ image width should be power of two. If not image will be resized on the fly. Current image width 576. used in sprite width 576 allowed width 512 or 1024 (graphics/sprites/bow-halo.png) warn: sprite=graphics/sprites/bow-halo.xml~ delay 75 must be multiple of 10 in action: stand, direction: down warn: sprite=graphics/sprites/bow-halo.xml~ delay 75 must be multiple of 10 in action: stand, direction: left warn: sprite=graphics/sprites/bow-halo.xml~ delay 75 must be multiple of 10 in action: stand, direction: up warn: sprite=graphics/sprites/bow-halo.xml~ delay 75 must be multiple of 10 in action: stand, direction: right warn: sprite=graphics/sprites/bow-halo.xml~ delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/bow-halo.xml~ delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/bow-halo.xml~ delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/bow-halo.xml~ delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/bow-halo.xml~ delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/bow-halo.xml~ delay 75 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/bow-halo.xml~ delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/bow-halo.xml~ delay 75 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/bow-halo.xml~ unused frames: 0,18,36,54 error: sprite=graphics/sprites/icon-haste-potion.xml dye mark incorrect size: graphics/sprites/icon-potion-c.png|G:#da69e5,ffdaff warn: sprite=graphics/sprites/icon-haste-potion.xml image width 56 (need 52) is not multiply to frame size 13, image:graphics/sprites/icon-potion-c.png warn: sprite=graphics/sprites/icon-haste-potion.xml image width should be power of two. If not image will be resized on the fly. Current image width 56. used in sprite width 52 allowed width 32 or 64 (graphics/sprites/icon-potion-c.png) warn: sprite=graphics/sprites/icon-haste-potion.xml image height should be power of two. If not image will be resized on the fly. Current image height 20. used in sprite height 20 allowed height 16 or 32 (graphics/sprites/icon-potion-c.png) warn: sprite=graphics/sprites/equipment/wings/butterflywings.xml image width should be power of two. If not image will be resized on the fly. Current image width 648. used in sprite width 648 allowed width 512 or 1024 (graphics/sprites/equipment/wings/butterfly wings.png) warn: sprite=graphics/sprites/equipment/wings/butterflywings.xml image height should be power of two. If not image will be resized on the fly. Current image height 648. used in sprite height 648 allowed height 512 or 1024 (graphics/sprites/equipment/wings/butterfly wings.png) warn: sprite=graphics/sprites/equipment/wings/butterflywings.xml unused frames: 6,7,24,25,42,43,60,61 warn: sprite=graphics/sprites/equipment/wings/daemonwings.xml image width should be power of two. If not image will be resized on the fly. Current image width 1152. used in sprite width 1152 allowed width 1024 or 2048 (graphics/sprites/equipment/wings/daemon wings.png) warn: sprite=graphics/sprites/equipment/wings/daemonwings.xml image height 1056 (need 1024) is not multiply to frame size 128, image:graphics/sprites/equipment/wings/daemon wings.png warn: sprite=graphics/sprites/equipment/wings/daemonwings.xml image height should be power of two. If not image will be resized on the fly. Current image height 1056. used in sprite height 1024 allowed height 1024 or 2048 (graphics/sprites/equipment/wings/daemon wings.png) warn: sprite=graphics/sprites/equipment/wings/daemonwings.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/wings/daemonwings.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/wings/daemonwings.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/wings/daemonwings.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/wings/daemonwings.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/wings/daemonwings.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/wings/daemonwings.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/wings/daemonwings.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/wings/daemonwings.xml unused frames: 13,14,15,16,17,26,31,32,33,34,35,44,49,50,51,52,53,62 warn: sprite=graphics/sprites/equipment/wings/dragonflywings.xml image width should be power of two. If not image will be resized on the fly. Current image width 648. used in sprite width 648 allowed width 512 or 1024 (graphics/sprites/equipment/wings/dragonfly wings.png) warn: sprite=graphics/sprites/equipment/wings/dragonflywings.xml image height should be power of two. If not image will be resized on the fly. Current image height 648. used in sprite height 648 allowed height 512 or 1024 (graphics/sprites/equipment/wings/dragonfly wings.png) warn: sprite=graphics/sprites/equipment/wings/dragonflywings.xml delay 75 must be multiple of 10 in action: stand, direction: down warn: sprite=graphics/sprites/equipment/wings/dragonflywings.xml delay 75 must be multiple of 10 in action: stand, direction: left warn: sprite=graphics/sprites/equipment/wings/dragonflywings.xml delay 75 must be multiple of 10 in action: stand, direction: up warn: sprite=graphics/sprites/equipment/wings/dragonflywings.xml delay 75 must be multiple of 10 in action: stand, direction: right warn: sprite=graphics/sprites/equipment/wings/dragonflywings.xml delay 75 must be multiple of 10 in action: walk, direction: down warn: sprite=graphics/sprites/equipment/wings/dragonflywings.xml delay 75 must be multiple of 10 in action: walk, direction: left warn: sprite=graphics/sprites/equipment/wings/dragonflywings.xml delay 75 must be multiple of 10 in action: walk, direction: up warn: sprite=graphics/sprites/equipment/wings/dragonflywings.xml delay 75 must be multiple of 10 in action: walk, direction: right warn: sprite=graphics/sprites/equipment/wings/dragonflywings.xml delay 75 must be multiple of 10 in action: sit, direction: down warn: sprite=graphics/sprites/equipment/wings/dragonflywings.xml delay 75 must be multiple of 10 in action: sit, direction: left warn: sprite=graphics/sprites/equipment/wings/dragonflywings.xml delay 75 must be multiple of 10 in action: sit, direction: up warn: sprite=graphics/sprites/equipment/wings/dragonflywings.xml delay 75 must be multiple of 10 in action: sit, direction: right warn: sprite=graphics/sprites/equipment/wings/dragonflywings.xml delay 75 must be multiple of 10 in action: attack, direction: down warn: sprite=graphics/sprites/equipment/wings/dragonflywings.xml delay 75 must be multiple of 10 in action: attack, direction: left warn: sprite=graphics/sprites/equipment/wings/dragonflywings.xml delay 75 must be multiple of 10 in action: attack, direction: up warn: sprite=graphics/sprites/equipment/wings/dragonflywings.xml delay 75 must be multiple of 10 in action: attack, direction: right warn: sprite=graphics/sprites/equipment/wings/dragonflywings.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down warn: sprite=graphics/sprites/equipment/wings/dragonflywings.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left warn: sprite=graphics/sprites/equipment/wings/dragonflywings.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up warn: sprite=graphics/sprites/equipment/wings/dragonflywings.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right warn: sprite=graphics/sprites/equipment/wings/dragonflywings.xml unused frames: 6,7,24,25,42,43,60,61 error: sprite=graphics/sprites/icon-iron-potion.xml dye mark incorrect size: graphics/sprites/icon-potion-b.png|G:#c05000,f0a000,f0f09f warn: sprite=graphics/sprites/icon-iron-potion.xml image width 20 (need 13) is not multiply to frame size 13, image:graphics/sprites/icon-potion-b.png warn: sprite=graphics/sprites/icon-iron-potion.xml image width should be power of two. If not image will be resized on the fly. Current image width 20. used in sprite width 13 allowed width 16 or 32 (graphics/sprites/icon-potion-b.png) warn: sprite=graphics/sprites/icon-iron-potion.xml image height should be power of two. If not image will be resized on the fly. Current image height 20. used in sprite height 20 allowed height 16 or 32 (graphics/sprites/icon-potion-b.png) warn: sprite=graphics/sprites/icon-invisible.xml image height should be power of two. If not image will be resized on the fly. Current image height 24. used in sprite height 24 allowed height 16 or 32 (graphics/sprites/icon-invisible.png) warn: sprite=graphics/sprites/icon-green-barrier.xml image width should be power of two. If not image will be resized on the fly. Current image width 39. used in sprite width 39 allowed width 32 or 64 (graphics/sprites/icon-green-barrier.png) warn: sprite=graphics/sprites/icon-green-barrier.xml image height should be power of two. If not image will be resized on the fly. Current image height 20. used in sprite height 20 allowed height 16 or 32 (graphics/sprites/icon-green-barrier.png) warn: sprite=graphics/sprites/icon-spell-haste.xml image width should be power of two. If not image will be resized on the fly. Current image width 13. used in sprite width 13 allowed width 8 or 16 (graphics/sprites/icon-spell-haste.png) warn: sprite=graphics/sprites/icon-spell-haste.xml image height should be power of two. If not image will be resized on the fly. Current image height 20. used in sprite height 20 allowed height 16 or 32 (graphics/sprites/icon-spell-haste.png) error: sprite=graphics/sprites/icon-red-rotating-hex.xml dye mark incorrect size: graphics/particles/hex-facet-50.png|W:#ff0000 warn: sprite=graphics/sprites/icon-red-rotating-hex.xml image width should be power of two. If not image will be resized on the fly. Current image width 72. used in sprite width 72 allowed width 64 or 128 (graphics/particles/hex-facet-50.png) warn: sprite=graphics/sprites/icon-red-rotating-hex.xml image height should be power of two. If not image will be resized on the fly. Current image height 11. used in sprite height 11 allowed height 8 or 16 (graphics/particles/hex-facet-50.png) warn: sprite=graphics/sprites/icon-feather.xml image width should be power of two. If not image will be resized on the fly. Current image width 13. used in sprite width 13 allowed width 8 or 16 (graphics/sprites/icon-feather.png) warn: sprite=graphics/sprites/icon-feather.xml image height should be power of two. If not image will be resized on the fly. Current image height 20. used in sprite height 20 allowed height 16 or 32 (graphics/sprites/icon-feather.png) Checking particles dir Checking sfx dir Checking music dir warn: directory music/ not exist -------------------------------------------------------------------------------- Total: Warnings: 3149 Errors: 103